1880 ratings
Apocalypse - Magic of Skyrim
File Size
90.583 MB
Mar 21 @ 4:13pm
May 2 @ 9:25am
30 Change Notes ( view )

Subscribe to download
Apocalypse - Magic of Skyrim

Apocalypse features 155 unique, balanced and lore friendly spells that increase the depth and skill cap of playing a magic user while blending in with the existing magic system.


· 155 all new spells (31 per school) using custom graphics and sounds.
· Immersive: the spells, scrolls and staves are added to existing spell vendors and loot lists.
· Fair and balanced.
· Enables viable spellcaster builds that do not include Destruction or Conjuration.
· Compatible with most magic scaling/rebalancing mods.
· Fixes the Restoration Ritual Spell quest bug in vanilla Skyrim.
· Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).
· May contain nuts.

A few examples...

· Atronach Mark - The next hit the target takes from a Daedra delivers a powerful elemental punch.
· Bolide - Flaming rock that heats up as it travels, dealing bonus damage based on distance.
· Bone Spirit - Slow moving spirit that homes in on an undead target.
· Compelling Whispers - Concentrate on a target to gradually convert it to fight for you.
· Conjure Avenging Wraith - Headless ghost whose stats are based on the last enemy that killed it.
· Conjure Lord of Bindings - Daedric sorcerer that wields the conjuration spell in your other hand.
· Daedric Mind - Assume direct control over a conjured Daedra.
· Fire Teeth - Burns targets, setting the ground on fire when a burning target dies.
· Frost Nova - Deals frost damage, plus bonus damage based on the number of enemies in range.
· Meltdown - Fiery globe that burns a target. Fire hits extend the duration, until the target explodes.
· Ocato's Recital - Prepare up to 3 buffs and automatically cast them when entering combat.
· Poet's Whim - If the target's Health is doubled within 10 seconds, the target dies instantly.
· Reave - All cursed targets take damage when one dies.
· Sense Ore - Detects and reveals the nearest ore deposit.
· Shadowbond - Caster and target gain invisibility, then swap positions when broken.
· Slay Living - Necromantic blast that destroys enemies below 25% Health.
· Thoughtsteal - Steal the spells the target has equipped, temporarily gaining them for yourself.
· Valkyrie - Regenerates Magicka by consuming nearby corpses.

How to get the spells

The Apocalypse spells, scrolls and staves can be bought and found just like vanilla spells, scrolls and staves of the same level and skill; any vendor that sells vanilla spells, including vendors added by other mods, will automatically sell Apocalypse spells.

· Vendors restock when left alone for 2 ingame days.
· Master level tomes are only available upon completing the corresponding Ritual Spell quest.
· After completing a Ritual Spell quest, it may take up to 10 seconds for the Master level tomes to appear in the vendor's inventory.

List of spells

Spell descriptions are in the Readme: Skyrim Nexus[www.nexusmods.com]


· Alarm
· Longstride
· Loot Magnet

· Drop Zone
· Ocato's Recital
· Reynos' Fins
· Shalidor's Mirror
· Sword and Sorcery
· Wither

- Grindstone
· Overshield
· Sense Ore
· Spell Twine
· Tharn's Prison
· Tremble

· Collapse
· Dancing Stones
· Deep Storage
· Detonate Lock
· Fabricate Object
· Knowledge is Power

Master (requires Alteration Ritual Spell quest)
· Acceleration Rune
· Battletide
· Control Weather
· Gravisphere
· Hethoth's Grimoire
· Levitate
· Mark and Recall
· Orum's Cramps
· Shalidor's Rune
· Sotha's Maelstrom


· Conjure Avenging Wraith
· Consuming Power
· Flesh of My Flesh

· Atronach Mark
· Cloak of Souls
· Conjure Dremora Churl
· Daedric Mind
· Power of the Master
· Summon

· Conjure Dremora Pit Fighter
· Conjure Lich
· Conjure Xivilai Sorcerer
· Daedric Crescent
· Detonate Dead
· Summoning Rune

· Conjure Dremora Champion
· Conjure Dremora Honor Guard
· Conjure Dremora Mentor
· Conjure Herne
· Conjure Xivilai Lord
· Oathbound Guardian

Master (requires Conjuration Ritual Spell quest)
· Banish Living
· Conjure Dremora Assassin
· Conjure Gateway Wraith
· Conjure Kyrkrim
· Conjure Lord of Bindings
· Conjure Nether Lich
· Conjure Radac
· Flames of Oblivion
· Necrowitch
· Rampage


· Cinder Bolt
· Crackle
· Shivers

· Creeping Cold
· Fire Teeth
· Fracture
· Inferno
· Rift Bolt
· Thundercrack

· Bolide
· Electrosphere
· Frost Nova
· Ice Shiv
· Meltdown
· Shock Scythe

· Hailstone
· Pyroclasm
· Shattering Crystal
· Shockbloom
· Shock Nova
· Wildfire

Master (requires Destruction Ritual Spell quest)
· Apocalypse
· Fingers of the Mountain
· Flamestrike
· Forbidden Sun
· Frozen Orb
· Howling Blast
· Ride the Lightning
· Static Dome
· Tornado
· Volcano


· Counterspell
· Ghostwalk
· Pale Shadow

· Backlash
· Curse of the Silent
· Dispel Magic
· Illusory Flames
· Mind Vision
· Thoughtsteal

· Blood for Blood
· Compelling Whispers
· Evil Twin
· Figment of Guilt
· Pale Moon
· Shadowbond

· Cloak of Mimicry
· Empathic Agony
· Enslave the Weak
· Lobotomize
· Mind Control
· Vanish

Master (requires Illusion Ritual Spell quest)
· Death March
· Hidden Cobra
· Last Word
· Magicka Void
· Mirror Entity
· Pull From Beyond
· Reave
· Scream of Pain
· Shroudwalk
· Spectral Warband


· Bone Spirit
· Circle of Strength
· Wild Healing

· Bleedout
· Circle of Scorn
· Leech Seed
· Mystic Wind
· Necroplague
· Slay Living

· Biorhythm
· Circle of the Moons
· Finger of Death
· Horrid Wilting
· Poet's Whim
· Ruin

· Channel Energies
· Circle of Flame
· Devastate
· Equalize
· Lifebloom
· Wizen

Master (requires Restoration Ritual Spell quest)
· Bloodseeker
· Bone Storm
· Breath of Arkay
· Circle of Death
· Culling Rune
· Dust to Dust
· Godform
· Infinite Light
· Life's Finale
· Valkyrie

Scroll only spells

· Erase Spells

· Wizardfire

Can enemies use these spells?

This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. As of 5.04, Apocalypse is compatible with ASIS.

Apocalypse on the Skyrim Nexus

For more information and compatibility patches for popular mods, see:
Skyrim Nexus[www.nexusmods.com]
Popular Discussions View All (18)
Apr 28 @ 10:20pm
Spell tome ID's or Command to get all spells?
Mar 1 @ 12:40pm
cant find where to buy spells?
Apr 19 @ 2:12am
Double cast ?
< >
Not Quite My Tempo 1 hour ago 
Anyone know the teleport spell General Sam uses?
Enai Siaion  [author] 8 hours ago 
You have a different problem then.

Try a few other scripted spells (Loot Magnet, etc). If none of them work, there's your problem and you either don't even have the .bsa or you broke your game and it isn't being used. If they do work, did you update in the middle of using Longstride?
CrazyTaco 22 hours ago 
Still having trouble with Longstride, even post-update. Dual or single cast, I still can't move faster than the normal amount of speed a player can go while holding a charged spell in their hand. My carry weight also still isn't increasing.
Enai Siaion  [author] May 2 @ 9:07am 
> "Would be nice to have some sort of changelog"

Try clicking on Change Notes.
vividBloodsucker May 2 @ 9:05am 
Would be nice to have some sort of changelog
Enai Siaion  [author] May 2 @ 9:02am 
Check out the new update. :)
CrazyTaco May 2 @ 2:33am 
Forget the dual casting then. Even when I single cast, my movement speed literally goes no faster than the max speed a player is allowed while holding a charged spell in their hand. The description says "+38% speed while concentrating." According to what you said, a horse increases speed by 21%. I am NOT going faster than a horse. As for the white noise thing, I mean it sounds like an empty microphone channel or something, not the typical alteration spell sound. I actually do care about balance and personally found the overcharged longstride to be a bit ridiculous. I am simply not increasing speed AT ALL with Longstride. Nor is my carry weight increasing. Also, side note: don't act like such an arrogant douche.
Enai Siaion  [author] May 2 @ 1:13am 
>"When I attempt to dual cast longstride, only one hand activates."

Think about what dual casting an alteration spell does. (It increases the duration.) Longstride doesn't have a duration. What happens when you dual cast Transmute in vanilla?

If you could dual cast it, it would gain bonus magnitude instead, which is OP and makes horses useless. But since I keep getting bug reports about this, I'll make it able to be dual cast again so you can attain +99% speed again (horse: +21%). Because people largely don't care about balance and just download these mods as an alternative to godmode.

>"I don't move any faster"

You most certainly do. Use the console -> player.getav speedmult.

>"and the noise that the magic makes sounds like soft white noise."

As opposed to?
CrazyTaco May 1 @ 8:44pm 
Fair enough. When I attempt to dual cast longstride, only one hand activates. I don't move any faster, and the noise that the magic makes sounds like soft white noise. Same with single cast.
Enai Siaion  [author] Apr 30 @ 12:46pm 
No details given about what isn't working correctly = no way to answer this = can't do anything.

Sorry, try again next time with a useful issue description.