The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Apocalypse - Magic of Skyrim
File Size
146.058 MB
Mar 21, 2015 @ 4:13pm
Jun 3 @ 2:00pm
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Apocalypse - Magic of Skyrim

Apocalypse adds 155 new spells to Skyrim that are unique, balanced, lore friendly and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.


· 155 all new spells (31 per school) with high quality custom effects and animations.
· Immersively adds the spells, scrolls and staves to existing spell vendors and loot lists.
· Balanced to match the power level of vanilla magic while providing more options.
· Compatible with popular magic scaling mods.
· Enables viable spellcaster characters without Destruction or Conjuration.
· Includes a fix for the Restoration Ritual Spell quest bug in vanilla Skyrim.
· Low script load, no save bloat.
· Configuration options available in the Apocalypse MCM if SkyUI is installed (SkyUI not required to use Apocalypse).

A few examples

· Bolide: Flaming rock that heats up as it travels, dealing more damage to distant targets.
· Bone Spirit: Slow moving spirit that homes in on an undead target.
· Compelling Whispers: Concentrate on a target to gradually convert it to fight for you.
· Conjure Avenging Wraith: Headless ghost whose stats are based on the last enemy that killed it.
· Conjure Kyrkrim: Daedric direwolf mount that terrifies those nearby when ridden.
· Cyclonic Rift: Create two storm portals that teleport enemies between them.
· Dragon's Teeth: Scatter of firebolts that burn targets, setting the ground on fire when a target dies.
· Entomb: Buries a target into the earth, or dig it up at another location later.
· Fabricate Object: Magically create a crafting table, bridge, bed or throne.
· Lamb of Mara: You gain Health whenever a friendly or enemy target loses Health.
· Leech Seed: Poisons a target, absorbing its Health when you take damage.
· Mind Control: Dominate a humanoid, gaining control over its movements.
· Ocato's Recital: Prepare up to 3 buffs and automatically cast them when entering combat.
· Shadowbond: Caster and target gain invisibility, then swap positions when broken.
· Slay Living: Necromantic blast that destroys enemies below 25% Health.
· Talons of Nirn: Staggered enemies in the area of unstable ground are impaled by stone spikes.
· Thoughtsteal: Steal the spells the target has equipped, temporarily gaining them for yourself.

How to get the spells

Apocalypse is seamlessly integrated into Skyrim. The Apocalypse spells, scrolls and staves can be bought and looted from the same sources as vanilla spells of the same school and level.

· If you install Apocalypse into an existing savegame, any vendors you have recently visited will not sell Apocalypse content until they restock their inventory (they will do so when you leave them alone for 2 ingame days or use the Wait function to wait 48 hours).
· After completing any of the Ritual Spell quests at the College of Winterhold and gaining access to master level spells, the new master level tomes may take a few seconds to show up in the questgiver's inventory.

List of spells

Spell descriptions are in the Readme: Skyrim Nexus[]


· Alarm
· Longstride
· Prepare for Adventure

· Drop Zone
· Ocato's Recital
· Raise Wall
· Reynos' Fins
· Tranasa's Reversal
· Wither

· Locate Object
· Spell Twine
· Strength of Earth
· Tharn's Prison
· Thundering Hooves
· Undermine

· Dancing Stones
· Deep Storage
· Detonate Lock
· Entomb
· Fabricate Object
· Knowledge is Power

Master (requires Alteration Ritual Spell quest)
· Acceleration Rune
· Battletide
· Control Weather
· Hethoth's Grimoire
· Malviser's Gauntlet
· Milestones
· Sotha's Maelstrom
· Talons of Nirn
· Thrumming Stone
· Wind Running


· Azure Reconstruction
· Conjure Avenging Wraith
· Consuming Power

· Atronach Mark
· Conjure Cat Totem
· Conjure Deadeye Captain
· Conjure Dremora Churl
· Power of the Master
· Soul Cloak

· Conjure Dremora Pit Fighter
· Conjure Lich
· Conjure Xivilai Sorcerer
· Corpse Explosion
· Daedric Crescent
· Summoning Rune

· Conjure Dremora Champion
· Conjure Dremora Honor Guard
· Conjure Dremora Mentor
· Conjure Herne
· Conjure Xivilai Lord
· Oathbound Guardian

Master (requires Conjuration Ritual Spell quest)
· Banish Living
· Conjure Battlemage
· Conjure Bear Totem
· Conjure Dremora Assassin
· Conjure Craftlord
· Conjure Kyrkrim
· Conjure Lord of Bindings
· Conjure Nether Lich
· Conjure Weeping Daedra
· Necrowitch


· Crackle
· Hailstone
· Unbound Fire

· Creeping Cold
· Dragon's Teeth
· Fracture
· Inferno
· Rift Bolt
· Thundercrack

· Bolide
· Electrosphere
· Frost Nova
· Ice Shiv
· Meltdown
· Scattershock

· Bombardment
· Scorching Hands
· Shattering Crystal
· Shockbloom
· Shock Nova
· Sleet Storm

Master (requires Destruction Ritual Spell quest)
· Apocalypse
· Cyclonic Rift
· Fingers of the Mountain
· Flamestrike
· Forbidden Sun
· Frozen Orb
· Howling Blast
· Static Dome
· Tornado
· Volcano


· Dispel Magic
· Ghostwalk
· Pale Shadow

· Backlash
· Curse of the Silent
· Illusory Flames
· Mind Vision
· Shared Trauma
· Thoughtsteal

· Blood for Blood
· Compelling Whispers
· Evil Twin
· Figment of Pain
· Illusory Pyre
· Shadowbond

· Empathic Agony
· Enslave the Weak
· Lobotomize
· Mimic's Cloak
· Mind Control
· Vanish

Master (requires Illusion Ritual Spell quest)
· Harrowing Dirge
· Hidden Cobra
· Last Word
· Magicka Void
· Mirror Entity
· Pull From Eternity
· Scream of Pain
· Shroudwalk
· Spectral Warband
· Wyrd


· Bone Spirit
· Circle of Strength
· Wild Healing

· Lamb of Mara
· Leech Seed
· Mystic Wind
· Necroplague
· Slay Living
· Welling Blood

· Circle of the Moons
· Finger of Death
· Horrid Wilting
· Ruin
· Sealed Resolve
· Tree Rings

· Blood Boil
· Channel Energies
· Decompose
· Healing Blossom
· Nature's Balance
· Resurgence

Master (requires Restoration Ritual Spell quest)
· Bloodseeker
· Breath of Arkay
· Circle of Death
· Dust to Dust
· Godform
· Infinite Light
· King's Heart
· Life's Finale
· Meridia's Wrath
· Worm Shroud

Scroll only spells

· Erase Spells

· Gravisphere
· Mind Fog
· Oblivion Unbound
· Stendarr's Embrace
· Wizardfire

Can enemies use these spells?

This would require modifying every single spellcaster enemy. Because this is a very bad idea, a tool exists to do it for you: ASIS. As of 5.04, Apocalypse is compatible with ASIS, if you get this:
Improved INI Files[]

Apocalypse on the Skyrim Nexus

For more information and compatibility patches for popular mods, see:
Skyrim Nexus[]
Popular Discussions View All (32)
Jul 29 @ 2:31pm
cant find where to buy spells?
Jun 7 @ 6:53am
Spell tome ID's or Command to get all spells?
Nov 9, 2016 @ 8:16pm
Freezes the loading screen halfway through
< >
chronochaotic 12 minutes ago 
I finally found the spell though
chronochaotic 14 minutes ago 
Yes I have the mod installed. Jesus you're a dick.
Enai Siaion  [author] 12 hours ago 
Do you even have the mod installed.
chronochaotic Sep 17 @ 8:41pm 
I said I can't find it anywhere, the Colllege is somewhere. And like I said, it's at 100 without cheating.
Storm77777 Sep 17 @ 1:46pm 
Higher tier spells (expert+ if I recall) can only be found at the Mage's College in Winterhold. Also, if you cheated your skill level, then the scripts will not read it properly, and thus will not unlock said spells for you.
chronochaotic Sep 17 @ 1:37pm 
I have skill level 100 in aleration, and still can't find it.

Where did I mention cheating?

But they do.
Enai Siaion  [author] Sep 17 @ 2:57am 
As I'm sure you are aware, spells in Skyrim are gated by skill level and by vendor.

Also, cheating doesn't help.

Notice how vanilla expert spells don't show up either.
chronochaotic Sep 14 @ 4:35pm 
I can't seem to find detonate lock anywhere
Enai Siaion  [author] Sep 9 @ 4:06pm 
> i did download it, but for some reason it doesnt show up in the data files

This is between you and Steam. Contact their support.

> both of these spells use to work awhile ago but for some reason they dont anymore, thank you!

Script lag?
MookleChan Sep 9 @ 8:09am 
I love this mod, it is very balanced and makes magicks that i neve used before, useful. But i have one problem, when i use the illusion spell Evil Twin, the illusions dont show up till after the enemy i used it on is dead, and the master spell Pull From Eternity doesnt allow you to use the attack part of the spell, both of these spells use to work awhile ago but for some reason they dont anymore, thank you!