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click on the 3 verticle dots in the upper right corner of LOOT screen, click on copy load order from the drop-down menu, and then paste.
Also, have you thoroughly read the pinned topic? If not, you absolutely must (and if you have, then suggest you reread it):
Player spreadsheet - Player and Modding Resources by Ilja http://steamcommunity.com/app/72850/discussions/0/594821545176386165/
VERY IMPORTANT if you wish to successfully mod your game
First, read in the stickies above about how to properly install mods. I use Nexus Mod Manager but many pros prefer Mod Organizer.
Second, use LOOT, (Load Order Optimization Tool). This will assist in loading your mods in the correct order. It is also very easy to post your complete load order here without using a half-dozen gyazo screenies.
Once you get the hang of how mods work in this game, it does get easier. I am also certain that some of the pros here will chime in and give good advice. (Probably better than mine).
ninjaed by smr gain! :D
I've been modding for maybe 2 years now I do use loot and MMO. Loot is really the only way to even detect you need to clean mods.
Sorry forgot about load order put it up now. And yeah I know how to mod i've been doing it for 2 years or more. I'm trying to post a video on what happens in a crash. I'll hopefully upload the visual glitches soon.
Except that you do have Dragonborn. You need SMIM-Merged-All (think the .esp is named that).
Dance of Death is outdated and no longer maintained. Next playthrough use Violens.
From: Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/
"Dance of Death - Rating: Eight (8) [8 = Very Stable although more reliable alternatives may be available]
Last version checked: 4.0
Replaced by: Violens - A Killmove Mod
http://www.nexusmods.com/skyrim/mods/56980/?
Dance of Death is a high quality mod with only a few minor bugs present however development has ceased on it due to lack of time from the author. Violens provides all the same functions as Dance of Death and some more and is also more stable, although it does have extra scripting. The MCM allows more customization and the author is still developing this mod and able to provide support for any issues."
Same goes for UFO (again from above linked topic)
"Ultimate Follower Overhaul (UFO) - Rating: Six (6)[6 = Stable but still rarely presents with disruptive issues and bugs]
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/? "
Open Cities, while a good mod, due to its nature often causes crashes (we see that fairly often in the forum).
Before you decide to remove anything, be aware that unless a mod is a pure texture or graphics mod, or only relies upon vanilla assets and/or spawns, it CANNOT be removed mid-playthrough - you either have to continue with that mod installed (not an option if it is breaking your game), go back to a save made prior to installing the removed mod(s), or start a new game. There are no other options. For complete info see:
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/
The above is just what I got from taking a quick look - others may chime in with more info.
Another thing, are you using the SKSE memory fix? Are you using ENBoost? See:
SKSE, memory and skse.ini by Ilja - http://steamcommunity.com/app/72850/discussions/0/540740500921363665/
and:
http://steamcommunity.com/sharedfiles/filedetails/?id=815662314
Thanks and yeah I know about the mid playthrough don't remove mods thing. Luckily I only tried to get back into skyrim today and spent all day modding and not really playing. So no save loss.
Last I checked SKSE already had the memory fixed installed automatically. I'll check that out definitely though thanks for the help. I'm going to have to reinstall all my mods and skyrim because i keep getting purple textures and some black ones and whenever I fix some new ones arrise.
Yeah i know open cities does cause crashes but it's just such a good mod. Shame i guess i'll remove it just so i don't kill myself because of the crashes. Tbh I havn't even made it to a city yet but I don't want to get mid playthrough and get a save that crashes every time i load it though. Luckily i only got back into skyrim today and havn't progressed passed the start because of a multitude of issues which i'll be fixing thanks to you and the others who contribute.
I find it kind of relaxing tbh. Time flys for me when I mod that's why i was sitting there for 8 hours and didn't even realize it. But once you do realize what you could have done with your life instead you want to die.
Yeah i'm off for tonight as i think it's been over 10 hours now and i'm pretty damn tired gnight. I'll post back here tomorrow if it works or not.