The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Zuldwyn Oct 14, 2017 @ 7:24pm
Why is modding skyrim so ♥♥♥♥ing difficult. (Need crash help)
I've been trying to make my game look decent for about ♥♥♥♥ing 8 hours now. I can't believe i havn't given up yet. I got my game to look quite good and don't believe I would be over the ram limit. Heres my mod list. Alot of those graphics mods are really kinda just 1 mod. I installed the 2k textures as a base as usual then put other things on top. I even took out a couple like 4k rock textures, better building textures, and rugnarok. I really don't understand why this is the only damn game I have trouble modding and no others. IMPORTANT: Before any asks im using normal skyrim not special edition and all mods I have are made for normal. I did a wrye bash patch as well as cleaning up everything with tes5edit. Basically my game just crashes out of nowhere whenever it wants even couple minutes. Sometimes the screen will bug out and it's hard to explain but the game will keep playing in the backround kinda because I can hear the sounds but the actual visuals will freeze up and kinda have like 2 images of the game switching back and forth really fast. Alt tabbing will fix it for 2 seconds then it will do it again if i look around.

https://gyazo.com/ee2443a7db86895eac78b1df2847bea6

https://gyazo.com/e0436bc35015da4a1626377111293dad

https://gyazo.com/68cf43a8983e4864d097df2779bcd579

https://gyazo.com/873cb8a6eb93c8721d23ee24e3375647

https://gyazo.com/33714655700ce92615e9bbd0aca77e85

https://gyazo.com/71ddfb9688f98f78f58545b49dfd7258

(sorry forgot) Load order: As sorted by LOOT
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Falskaar.esm
6 6 ClimatesOfTamriel.esm
7 7 ApachiiHair.esm
8 8 SkyUI.esp
9 9 FNIS.esp
10 a The Dance of Death - Ultimate Edition.esp
11 b dD - Realistic Ragdoll Force - Realistic.esp
12 c WetandCold.esp
13 d WetandCold - Ashes.esp
14 e ImmersiveSpells.esp
15 f FireAndIceOverhaul.esp
16 10 DeadlySpellImpacts.esp
17 11 Hothtrooper44_Armor_Ecksstra.esp
18 12 RealisticRoomRental.esp
19 13 Immersive Citizens - AI Overhaul.esp
20 14 immersive roads.esp
21 15 3DNPC.esp
22 16 Verdant - A Skyrim Grass Plugin.esp
23 17 RealisticWaterTwo.esp
24 18 Skyrim Immersive Creatures.esp
25 19 Skyrim Immersive Creatures - DLC2.esp
26 1a Hothtrooper44_ArmorCompilation.esp
27 1b Immersive Citizens - RRR patch.esp
28 1c SkyrimSewers.esp
29 1d SMIM-Merged-NoDragonborn.esp
30 1e RealisticWaterTwo - Legendary.esp
31 1f Cloaks.esp
32 20 Cloaks - Dawnguard.esp
33 21 Combat Evolved.esp
34 22 dD - Enhanced Blood Main.esp
35 23 dD-Dragonborn-Dawnguard-EBT Patch.esp
36 24 dD-Larger Splatter Size.esp
37 25 Immersive Weapons.esp
38 26 UFO - Ultimate Follower Overhaul.esp
39 27 RRR_3DNPC-Patch.esp
40 28 Immersive Patrols II.esp
41 29 Signs_of_Skyrim.esp
42 2a ssapbwk.esp
43 2b Drinking Fountains of Skyrim.esp
44 2c CLWhiterun.esp
45 2d TheEyesOfBeauty.esp
46 2e hothtrooper44_ArmorPatch.esp
47 2f RealisticWaterTwo - Waves - Falskaar.esp
48 30 RealisticWaterTwo - Falskaar.esp
49 31 SRG Enhanced Trees Activator.esp
50 32 Modern Brawl Bug Fix.esp
51 33 Duel - Combat Realism.esp
52 34 DeadlyCombat.esp
53 35 UltimateCombat.esp
54 36 DSerArcheryGameplayOverhaul.esp
55 37 UFO - AllwaysDrawWeapons.esp
56 38 UFO - Dawnguard AddOn.esp
57 39 UFO - Dragonborn AddOn.esp
58 3a UFO - Heartfire AddOn.esp
59 3b Open Cities Skyrim.esp
60 3c Alternate Start - Live Another Life.esp
61 3d Immersive Citizens - OCS patch.esp
62 3e OCS + Skyrim Sewers.esp
63 3f OCS + CLWhiterun Patch.esp
64 40 OCS + DFoS Comp Patch.esp
65 41 Bashed Patch, 0.esp

Last edited by Zuldwyn; Oct 14, 2017 @ 7:45pm
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Showing 1-15 of 37 comments
smr1957 Oct 14, 2017 @ 7:36pm 
If you want help, you really need to post your LOOT sorted load order by doing the following:
click on the 3 verticle dots in the upper right corner of LOOT screen, click on copy load order from the drop-down menu, and then paste.

Also, have you thoroughly read the pinned topic? If not, you absolutely must (and if you have, then suggest you reread it):
Player spreadsheet - Player and Modding Resources by Ilja http://steamcommunity.com/app/72850/discussions/0/594821545176386165/
VERY IMPORTANT if you wish to successfully mod your game
Docsprock Oct 14, 2017 @ 7:41pm 
Well, for starters, you are not doing it right.

First, read in the stickies above about how to properly install mods. I use Nexus Mod Manager but many pros prefer Mod Organizer.

Second, use LOOT, (Load Order Optimization Tool). This will assist in loading your mods in the correct order. It is also very easy to post your complete load order here without using a half-dozen gyazo screenies.

Once you get the hang of how mods work in this game, it does get easier. I am also certain that some of the pros here will chime in and give good advice. (Probably better than mine).

ninjaed by smr gain! :D
Last edited by Docsprock; Oct 14, 2017 @ 7:41pm
Zuldwyn Oct 14, 2017 @ 7:43pm 
Originally posted by Docsprock:
Well, for starters, you are not doing it right.

First, read in the stickies above about how to properly install mods. I use Nexus Mod Manager but many pros prefer Mod Organizer.

Second, use LOOT, (Load Order Optimization Tool). This will assist in loading your mods in the correct order. It is also very easy to post your complete load order here without using a half-dozen gyazo screenies.

Once you get the hang of how mods work in this game, it does get easier. I am also certain that some of the pros here will chime in and give good advice. (Probably better than mine).

ninjaed by smr gain! :D

I've been modding for maybe 2 years now I do use loot and MMO. Loot is really the only way to even detect you need to clean mods.
Last edited by Zuldwyn; Oct 14, 2017 @ 7:43pm
Zuldwyn Oct 14, 2017 @ 7:45pm 
Originally posted by smr1957:
If you want help, you really need to post your LOOT sorted load order by doing the following:
click on the 3 verticle dots in the upper right corner of LOOT screen, click on copy load order from the drop-down menu, and then paste.

Also, have you thoroughly read the pinned topic? If not, you absolutely must (and if you have, then suggest you reread it):
Player spreadsheet - Player and Modding Resources by Ilja http://steamcommunity.com/app/72850/discussions/0/594821545176386165/
VERY IMPORTANT if you wish to successfully mod your game

Sorry forgot about load order put it up now. And yeah I know how to mod i've been doing it for 2 years or more. I'm trying to post a video on what happens in a crash. I'll hopefully upload the visual glitches soon.
Last edited by Zuldwyn; Oct 14, 2017 @ 7:46pm
Zuldwyn Oct 14, 2017 @ 7:53pm 
Heres the video. https://www.youtube.com/watch?v=7Z9KccSfnw4&feature=youtu.be. In the moments that the video freezes those are when the game stutters and basically the game sound are still going but what i see is just the game stuttering between 2 still images very rapidly. Im going to record one of me starting a new game and showing you where i start to crash.
Last edited by Zuldwyn; Oct 14, 2017 @ 7:53pm
smr1957 Oct 14, 2017 @ 8:00pm 
29 1d SMIM-Merged-NoDragonborn.esp

Except that you do have Dragonborn. You need SMIM-Merged-All (think the .esp is named that).

Dance of Death is outdated and no longer maintained. Next playthrough use Violens.
From: Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/
"Dance of Death - Rating: Eight (8) [8 = Very Stable although more reliable alternatives may be available]
Last version checked: 4.0
Replaced by: Violens - A Killmove Mod
http://www.nexusmods.com/skyrim/mods/56980/?
Dance of Death is a high quality mod with only a few minor bugs present however development has ceased on it due to lack of time from the author. Violens provides all the same functions as Dance of Death and some more and is also more stable, although it does have extra scripting. The MCM allows more customization and the author is still developing this mod and able to provide support for any issues."

Same goes for UFO (again from above linked topic)
"Ultimate Follower Overhaul (UFO) - Rating: Six (6)[6 = Stable but still rarely presents with disruptive issues and bugs]
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/? "

Open Cities, while a good mod, due to its nature often causes crashes (we see that fairly often in the forum).

Before you decide to remove anything, be aware that unless a mod is a pure texture or graphics mod, or only relies upon vanilla assets and/or spawns, it CANNOT be removed mid-playthrough - you either have to continue with that mod installed (not an option if it is breaking your game), go back to a save made prior to installing the removed mod(s), or start a new game. There are no other options. For complete info see:
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/

The above is just what I got from taking a quick look - others may chime in with more info.
Last edited by smr1957; Oct 14, 2017 @ 8:24pm
smr1957 Oct 14, 2017 @ 8:10pm 
Watched your vid. I believe that is on the road to Riverwood where you get attacked by the two wolves? That area is notorious for crashes (I believe a number of cells come together in the Riverwood area). I know that in my game, whenever I approach areas that I know are potential crash sites, or before load screens, I always make a manual (hard) save. If a CTD happens, I reload, and the game usually continues without a problem. (Also, approaching an area that loads a lot of game info, it is sometimes better to walk slowly, as opposed to the usual running speed - thus giving the game more time to load in graphics, scripts, and other data.)

Another thing, are you using the SKSE memory fix? Are you using ENBoost? See:
SKSE, memory and skse.ini by Ilja - http://steamcommunity.com/app/72850/discussions/0/540740500921363665/

and:
http://steamcommunity.com/sharedfiles/filedetails/?id=815662314
Last edited by smr1957; Oct 14, 2017 @ 8:25pm
Zuldwyn Oct 14, 2017 @ 8:23pm 
Originally posted by smr1957:
29 1d SMIM-Merged-NoDragonborn.esp

Except that you do have Dragonborn. You need SMIM-Merged-All (think the .esp is named that).

Dance of Death is outdated and no longer maintained. Next playthrough use Violens.
From: Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/
"Dance of Death - Rating: Eight (8) [8 = Very Stable although more reliable alternatives may be available]
Last version checked: 4.0
Replaced by: Violens - A Killmove Mod
http://www.nexusmods.com/skyrim/mods/56980/?
Dance of Death is a high quality mod with only a few minor bugs present however development has ceased on it due to lack of time from the author. Violens provides all the same functions as Dance of Death and some more and is also more stable, although it does have extra scripting. The MCM allows more customization and the author is still developing this mod and able to provide support for any issues."

Same goes for UFO (again from above linked topic)
"Ultimate Follower Overhaul (UFO) - Rating: Six (6)[6 = Stable but still rarely presents with disruptive issues and bugs]
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/? "

Open Cities, while a good mod, due to its nature often causes crashes (we see that fairly ofeten in the forum).

Before you decide to remove anything, be aware that unless a mod is a pure texture or graphics mod, or only relies upon vanilla assets and/or spawns, it CANNOT be removed mid-playthrough - you either have to continue with that mod installed (not an option if it is breaking your game), go back to a save made prior to installing the removed mod(s), or start a new game. There are no other options. For complete info see:
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/

The above is just what I got from taking a quick look - other may chime in with more info.

Thanks and yeah I know about the mid playthrough don't remove mods thing. Luckily I only tried to get back into skyrim today and spent all day modding and not really playing. So no save loss.
Zuldwyn Oct 14, 2017 @ 8:24pm 
Originally posted by smr1957:
Watched your vid. I believe that is on the road to Riverwood where you get attacked by the two wolves? That area is notorious for crashes (I believe a number of cells come together in the Riverwood area). I know that in my game, whenever I approach areas that I know are potential crash sites, or before load screens, I always make a manual (hard) save. If a CTD happens, I reload, and the game usually continues without a problem. (Also, approaching an area that loads a lot of game info, it is sometimes better to walk slowly, as opposed to the usual running speed - thus give the game more time to load in graphics, scripts, and other data.)

Another thing, are you using the SKSE memory fix? Are you using ENBoost? See:
SKSE, memory and skse.ini by Ilja - http://steamcommunity.com/app/72850/discussions/0/540740500921363665/

and:
http://steamcommunity.com/sharedfiles/filedetails/?id=815662314

Last I checked SKSE already had the memory fixed installed automatically. I'll check that out definitely though thanks for the help. I'm going to have to reinstall all my mods and skyrim because i keep getting purple textures and some black ones and whenever I fix some new ones arrise.
Zuldwyn Oct 14, 2017 @ 8:27pm 
Originally posted by smr1957:
29 1d SMIM-Merged-NoDragonborn.esp

Except that you do have Dragonborn. You need SMIM-Merged-All (think the .esp is named that).

Dance of Death is outdated and no longer maintained. Next playthrough use Violens.
From: Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
http://steamcommunity.com/app/72850/discussions/0/523890681422555089/
"Dance of Death - Rating: Eight (8) [8 = Very Stable although more reliable alternatives may be available]
Last version checked: 4.0
Replaced by: Violens - A Killmove Mod
http://www.nexusmods.com/skyrim/mods/56980/?
Dance of Death is a high quality mod with only a few minor bugs present however development has ceased on it due to lack of time from the author. Violens provides all the same functions as Dance of Death and some more and is also more stable, although it does have extra scripting. The MCM allows more customization and the author is still developing this mod and able to provide support for any issues."

Same goes for UFO (again from above linked topic)
"Ultimate Follower Overhaul (UFO) - Rating: Six (6)[6 = Stable but still rarely presents with disruptive issues and bugs]
Last version checked: 1.2j.b15
Replaced by: Extensible Follower Framework (EFF)
http://www.nexusmods.com/skyrim/mods/12933/?
UFO's main issue is the underlying matter of some old and messy coding that was done in its early development which is broken to bugging out or breaking if it encounters unforeseen situations. The author was originally working on updating this code and returning the mod to a stable state but the project has since been abandoned.
EFF is more stable and capable to adapting to follower and situations it isn't explicitly compatible with by just ignoring them resulting in an overall more stable set up with it all. Another alternative, an update of another follower mod (AFT), is Immersive Amazing Follower Tweaks (IAFT) which is also more stable then UFO, and also far more compatible then both UFO and the original AFT:
http://www.nexusmods.com/skyrim/mods/71689/? "

Open Cities, while a good mod, due to its nature often causes crashes (we see that fairly ofeten in the forum).

Before you decide to remove anything, be aware that unless a mod is a pure texture or graphics mod, or only relies upon vanilla assets and/or spawns, it CANNOT be removed mid-playthrough - you either have to continue with that mod installed (not an option if it is breaking your game), go back to a save made prior to installing the removed mod(s), or start a new game. There are no other options. For complete info see:
http://steamcommunity.com/app/72850/discussions/0/1495615865205745360/

The above is just what I got from taking a quick look - other may chime in with more info.

Yeah i know open cities does cause crashes but it's just such a good mod. Shame i guess i'll remove it just so i don't kill myself because of the crashes. Tbh I havn't even made it to a city yet but I don't want to get mid playthrough and get a save that crashes every time i load it though. Luckily i only got back into skyrim today and havn't progressed passed the start because of a multitude of issues which i'll be fixing thanks to you and the others who contribute.
smr1957 Oct 14, 2017 @ 8:28pm 
Isn't modding Skyriim fun? Who knew that when you bought Skyrim you were actually getting two games: one a fairly easy, sandbox type game, and the other a legendary, expert, advanced player difficulty level game called Modding Slyrim (and you don't even get any achievements for that!).
Last edited by smr1957; Oct 14, 2017 @ 8:29pm
smr1957 Oct 14, 2017 @ 8:28pm 
Let us know how everything goes. And good luck!
Zuldwyn Oct 14, 2017 @ 8:29pm 
Originally posted by smr1957:
Isn't modding Skyriim fun? Who knew that when you bought Skyrim you were actually getting two games: one a fairly easy, sandbox type game, and the other a ledgendary, expert, advanced player difficulty level game called Modding Slyrim (and you don't even get any achievements for that!).

I find it kind of relaxing tbh. Time flys for me when I mod that's why i was sitting there for 8 hours and didn't even realize it. But once you do realize what you could have done with your life instead you want to die.
Zuldwyn Oct 14, 2017 @ 8:29pm 
Originally posted by smr1957:
Let us know how everything goes. And good luck!

Yeah i'm off for tonight as i think it's been over 10 hours now and i'm pretty damn tired gnight. I'll post back here tomorrow if it works or not.
smr1957 Oct 14, 2017 @ 8:32pm 
I've spend more hours researching mods, selecting, downloading, and installing them, and then editing them all in TES5Edit so that they play nicely together, than I've spent playing the game. (Guess the cures for cancer, world hunger, and the end of all wars, are all going to have to wait.)
Last edited by smr1957; Oct 14, 2017 @ 8:33pm
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Date Posted: Oct 14, 2017 @ 7:24pm
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