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maybe a dev can fill you in on it's future, but in three years there's barely been an update.
When you rely on EA sales to fund further development, and those sales dry up or slow down as people await the actual release, you get a game stuck in limbo for years. It's a very bad business practice and is why i will not buy EA games again, same with kickstarter and the other "sold sight unseen" projects.
What grinds my gears, is that this is blatantly against the admittedly weak Steam EA policy, where an EA game should be feature complete and just lacking in minor polish. It should not require EA sales to finish the core development, but yet again (and looking at the murkier end of the Steam catalogue,) you can see just how seriously Steam takes its own policies, so why should the devs?
The answer is "Consumer Protection", something that seems to not exist outside of Europe!
https://store.steampowered.com/news/app/727130/view/3607977852727515247
Maybe wait for the next update and then we can tell our friends about the game, because it really has a lot of quality.
they explain that in the post. They were basically bankrupt, they underestimated the development time and cost of the game when they ran their initial fund raising. So they had a chance to pick up a game that was less niche and could bring in significant funding to keep the lights on, without them having to pay an upfront cost for the game.
I devour space games, so all that's left is the unfinished ones. And as it turns out, there's quite a lot of those. At least this one has recent dev communications.
Huh??? Travelers rest is doing great, it's well liked. They didn't have to buy the game, which was the point. They needed extra funding because surprise, the real world has gone through some really ♥♥♥♥♥♥ up things since this game was announced.
You know, a global pandemic that destroyed several smaller developers, and caused catastrophic shortages of vital pieces of technology. A massive war in Europe that has caused the price of everything to go up.
The real world isn't so black and white, they felt too ashamed to run a second round of funding for the game, which so so many developers have to do on indie kickstarter projects. So they took over another game that allowed them to bring in vital funds that kept their lights on, their families safe and warm with food in their bellies.