Between the Stars

Between the Stars

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The Bullet  [developer] Jan 20, 2019 @ 8:13am
General Change Log
In this post you'll find all the major changes.

v0.5.2.6f
  • We have fixed a bug that miscalculated the Captain's available points when applying bonuses to his traits.
  • Mercury Krypton's energy points have been increased.

v0.5.2.6
  • We have fixed a bug that allowed to remove medals without having enough credits to do it.
  • We fixed a bug that blocked the internal view of the ship (U key) when there were more than 4 pending missions on the ship.
  • We have fixed a bug in the "Patriot" medal bonus.
  • We have fixed a bug that didn't remove the "Ballistic" medal bonus when the medal was removed.
  • We have fixed a bug that didn't correctly assign the item to be delivered in the delivery missions and caused the item to remain indefinitely in the inventory.
  • This patch removes any delivery item saved in the player's inventory that isn't assigned to a delivery in progress.
  • We have fixed several bugs that displayed incorrect text in the "Artemis Hub" mission (#171).
  • We fixed a bug in the mission "Wedding Night" (#73) that always gave the achievement "Defective Delivery".
  • We added text to a button without text in the "Stand By" event (#110).
  • We have fixed several text errors.

v0.5.2.5
  • Mines can now be destroyed with the ships main weapons.
  • Mines and pulse mines have been doubled in size to make them easier to see and dodge.
  • Mines dropped by NPCs have been reduced by half.
  • The time the player is stunned has been reduced by half.
  • The damage to shields of the Heavy Pulse Generator has been reduced.
  • We have fixed several bugs in the mission Sol Invictus (#299).
  • We have fixed a bug that miscalculated the material bonuses in the weapons crafting.
  • A warning now appears to alert that there are too many saves when the player has saved more than 50 games. If the save file is too large, performance will be affected.
  • We have fixed a bug that showed the punctuation symbols in italics in Russian language.
  • Voice messages now take 10% longer to disappear when playing in Russian to allow time to read them.

v0.5.2.4
  • We have fixed a bug that caused that only normal quality weapons could be produced.
  • We have fixed a bug in the transmissions of the mission Presentations (#224).
  • We have fixed an audio error in one of the transmissions of the mission Towards The Dome (#175).
  • We have fixed a bug in a button of the mission Sol Invictus (#299) that closed the text window.
  • We have fixed a bug that gave wrong bonuses when upgrading a system installed on the ship.
  • We have added a missing icon in the wingmen with the Mercury Oxygen ship.
  • We have fixed some translation errors.
  • We have improved the font style of many Russian texts.
  • We have fixed a several grammar errors.

v0.5.2.3
  • We have fixed several bugs in an event of the cursed tablet (#196).
  • We have fixed a bug in the calculation of the result of investigations.
  • We have fixed a bug that didn't correctly add up the crew's weapon energy bonuses.
  • We have fixed a bug that did not correctly apply the bonus of the High Performance medal.
  • We have fixed a bug that didn't allow to travel to Sol in the mission Loose Ends (#300).
  • We have solved a softlock in the mission The Emperor (#301).
  • Fixed a bug related to wingmen in the missions The Genesis and The Emperor (#301, #303, #304).
  • We have fixed a bug that didn't apply correctly the bonuses of additional points in the captain's skills.

v0.5.2.2
  • We have fixed a bug that caused the stations menu to appear when the event window was open.
  • We have fixed a bug in the mission Round of Questions (#230).
  • We have fixed a softlock in the mission Man Your Battle Stations! (#296).
  • We have fixed a softlock in the mission Sol Invictus (#299).
  • A bug that didn't allow to trigger the event Not my Job (#379) has been fixed.
  • A bug that didn't allow to trigger the event Karma (#386) has been fixed.
  • We have fixed a bug that showed an incorrect illustration in the exit buttons.
  • We fixed a bug that didn't allow to heal crew members with a maximum health higher than 3.
  • Now when the player awards a medal that increases the maximum life of the crew member, the current life of the crew member is also increased.

v0.5.2.1
  • We have fixed a soflock in the medal panel.
  • We have fixed a bug that caused real damage to crew members in the arcade.
  • We have fixed a bug that with a defensive roll, allowed to start the damage round before the crew members had equipped their vests.
  • We have solved a softlock in the mission The Recovery (#128).
  • We have fixed some errors in the tags of some texts.

v0.5.2
  • 18 secondary events have been added.
  • We've added the medal system. The new system allows you to award medals to each crew member that are unlocked by personal achievements reached by each crew member.
  • We've added 58 medals.
  • The research system has been modified.
  • The player can research any weapon if it has at least one blueprint part. Depending on the parts obtained and the capabilities of the scientists, the research will have more chances of success.
  • Weapons can no longer be destroyed in exchange for a blueprint part in the research lab.
  • Now there are possibilities to obtain blueprints from destroyed enemy ships.
  • Now, researches cost credits.
  • Stations now sell blueprint parts, but not complete blueprints.
  • The UI of planets, stations and the internal view of the ship has been modified.
  • Crew members and the captain now have a maximum level of 20.
  • Changed the level experience gain rate of the crew and captain.
  • Captain's traits now provide bonuses.
  • The bonuses of several crew traits have been modified.
  • Specialists now deal 2 damage in dice battles.
  • Engineers now provide extra action points in dice battles.
  • Scientists now provide protection to other crew members when there is a defensive dice roll in dice battles.
  • 14 new illustrations for events have been added.
  • The backup system has been improved.
  • Fixed a softlock in the Heads or Tails mission (#254) that occurred when the event was reached without Blaze.
  • Fixed a bug in the Sol Invictus mission (#299).

v0.5.1.5
  • A bug that caused soft locks when crew members were injured during text events has been fixed.
  • A bug that caused only male recruits to be created in stations has been fixed.
  • Now the information for the mission "The Burrow" (#107) shows the destination sector.
  • A soft lock in the missions "The Emperor" and "The Genesis" (#301, #302, #303), has been fixed.
  • Various grammar and spelling mistakes have been corrected.

v0.5.1.4
  • The functionality of the backup system has been modified to ensure that the backup save never gets corrupted.
  • A softlock that occurred after the combat with Nartos has been fixed.
  • A bug that generated texts with the wrong crew gender has been fixed.
  • Several texts have been corrected.

v0.5.1.3
  • A bug that showed an erroneous amount of damage to shields in the ship's statistics has been fixed.
  • A bug in the event "Bounty Hunter: Edward D." (#275) that caused the destruction of the player's ship when warping after loading a save file has been resolved.
  • A bug that caused events that haven't been finished yet to be triggered has been fixed.
  • Soft locks in the events "Heads or Tails" (#254), "Maiden Abyss" (#257, #259, #262, #263 and #265), "The Emperor" (#301) and "The Genesis" (#303 and #304) have been fixed.

v0.5.1.2
  • We fixed a major bug that sometimes caused wingmen to lose their weapons when the game was saved.

v0.5.1.1
  • Repair costs in stations have been reduced.
  • Now you can select which ship you want to repair in the stations.
  • Now the hull status of the wingman's ships is saved when you unassign them from your ship.
  • The hull and shield resistances of wingman's ships have been increased.
  • A bug in the wingman's stats has been fixed.
  • A soft lock in the mission "Recovery" (#128) has been fixed.
  • A soft lock in the mission "Presentations" (#224) has been fixed.
  • A bug in the mission "Kendra Mason" (#162) has been fixed.
  • A bug that caused wingman game objects to be destroyed when the played changed the ship has been fixed.
  • A bug that caused players to lose their main story wingmen has been fixed. If it happened to you, please, load an older saved game to fix the issue.


v0.5.1
  • A new subordinate system is active. You can now hire captains and equip their ships to fight alongside you.
  • The reward for prisoners has been increased to 600 credits.
  • Enemies can now use skills.
  • Two quantum cores are given for each scrapped weapon now.
  • There is now a small chance that quantum cores will appear when looting ships.
  • You can now hold tab and press numbers to activate and deactivate groups of weapons without going through the weapon wheel.
  • A backup system has been added to the save system to avoid game corruption. If a save file becomes corrupted or lost, starting the game again will use the backup to restore the game.
  • The space of items in the inventory has been increased.
  • Fixed a bug in event #196 that prevented a crew member from being lost.
  • Fixed the trigger condition of a Zane event (# 364) that caused it to appear before it was met.
  • We've fixed a softlock in the mission Round of Questions (# 241).
  • A bug has been fixed that made it impossible to scroll with the mouse wheel when the cursor was over an item.
  • Many spelling errors have been fixed, many of them related to the gender of the characters.

v0.5.0.3
  • We've added an option to adjust the engine brightness.
  • Now the tooltips indicate if an item is researchable.
  • We've fixed a major bug that caused enemy ships to not warp in when the weapon wheel was opened in the moment of the warp.
  • We fixed a softlock in the mission "Finish them all" (#283) that happened when the player destroyed all the ships before they warped out.
  • A bug in the event (#161) that caused it to be triggered after playing the mission Enemies at the Gates (#160).
  • Our input system solution has been updated to the latest version.

v0.5.0.2
  • We fixed a soft lock in the mission "Finish them all" (#284) that happened after loading a saved game.
  • We added a function to stop all engines. To use it press mouse wheel or backspace.
  • We fixed a few missing translations in the game configuration menu.
  • Some translations have been fixed.

v0.5.0.1
  • We fixed a soft lock in the mission "Finish them all" (#283).
  • We fixed a soft lock in the mission "Sol Invictus" (#299).

v0.5.0 Sol Invictus
  • We have added 35 main missions.
  • We have added two new playable ships.
    • Helios Cerberus
    • Helios Colossus
  • We have added new wingmen.
  • We have added over 900 voice clips.
  • There are new illustrations for the new missions.
  • We have added 14 new achievements.
  • There is a new battle theme.

  • Now the player cannot go infinitely into the scenario.
  • We have modified the sound effect of the Repeating Cannons.
  • We have adjusted the camera's color configuration in photo mode.
  • We have increased the movement speed of the camera in the photo mode.
  • Now in hard mode the enemies are more accurate.
  • The UI particle effect performance has been improved.
  • A bug that kept the last damage sampling on a ship when it jumped to a new sector has been fixed.
  • Many translation errors have been fixed.

v0.4.7.4
  • A bug that crashed the game when warming up shaders upon loading the game has been fixed.
  • The energy cost of Cannons of the Republic has been reduced.
  • A bug that wouldn’t show proper damage sampling when using the Shotgun has been solved.
  • A graphical glitch that didn’t show shield effects when being hit by a Shotgun has been resolved.

v0.4.7.3
  • A bug in the save system that didn't allow players to delete any saved game has been fixed.
  • A bug that showed the button "Continue Prologue" in the main menu when the player is already playing the campaign has been fixed.
  • A bug that showed the button "Continue" in the main menu when the player left the prologue at the beginning has been fixed.
  • We fixed a missing sprite in the mission Security Protocol (#233).
  • We fixed a bug in the event Reactor Fusion (#191) that soft-locked the game in the Chinese version.
  • A bug that blocked the weapon wheel when the ship didn’t have all weapons equipped has been fixed.
  • An error that caused the text to show [PlayerShipName] instead of showing your ship’s name has been fixed.

v0.4.7.2
  • An error in the shader of some planets has been fixed.
  • We modified the way the voice clips are played to reduce RAM usage.
  • We fixed a bug in the event "The Bite" (#145) that infected the wrong crew member.
  • We've fixed some grammatical errors.

v0.4.7.1
  • A bug that locked the Chinese version of the game when starting a new campaign has been fixed.

v0.4.7
  • 20 new secondary events have been added. These events set up 4 new secondary storylines.
  • 3 new weapons have been added.
  • 4 new secondary event items have been added.
    • RG-210 Repeating Cannon
    • RG-420 Repeating Cannon
    • RG-840 Repeating Cannon
  • Repair kits have been added that allow the ship to be repaired without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies.
  • A system has been added to show the damage done. This system can be disabled and configured in Settings > Game.
  • Hard difficulty mode has been added. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.
  • An additional step has been added at the start of the campaign, where you can select the basic settings of the game.
  • Illustrations have been added to the events in Xeah, The Living Bay and Sharp Hill.
  • Now you can abandon the contracts that are obtained in the stations.
  • Now weapon groups can be activated or deactivated using keys 1, 2, 3, 4, 5 and 6 in the weapon group activation menu.
  • Now when a weapon is dragged from the store, the inventory will automatically show the weapon section.
  • Now when an object is dragged from the store, the inventory will automatically show the object section.

  • A system has been created to adjust the difficulty of dice rolls in side missions.
  • A system has been created to adjust the difficulty of dice battles in side missions.
  • The amount of credits that are obtained in loot has been increased.
  • Now you get more credits when selling weapons.
  • The projectile speed of Plasma cannons has been increased to have the same projectile speed of the Cannons of the Republic.

  • A large update has been made to the save system.
  • Now all game data is saved in a single file.
  • When the new version is run for the first time, it will back up the game and go through the process to transfer all data to the new save system.
  • The new save system avoids the corruption errors that occasionally occurred to some players.
  • The bug reporting system has been improved, now they are sent much faster.
  • A bug that did not allow to deactivate the VI weapon group has been fixed.
  • The lighting in the reverse engines of the Genesis has been fixed.
  • A bug in the systems ability WS-100 Energy Converter that bugged the shields when used at when they were full has been resolved.

v0.4.6.3
  • A bug that sometimes disabled the interface causing a softlock has been fixed.
  • A bug that didn't subtract the bonifications from the systems when they were dismantled from the ship has been solved.
  • A bug that showed the arcade battles with the dice rolls disabled has been fixed.
  • A bug on the achievement "All on Red" has been fixed.

v0.4.6.2
  • A softlock at the end of the mission "Report" (#172) has been fixed.

v0.4.6.1
  • A sound bug in weapons sales that happened when the Chinese language was selected has been solved.
  • Various bugs in the transmissions of the Children of the Sun that sound when leaving one or their sectors have been resolved.

v0.4.6
  • Official Simplified Chinese translation has been added.
  • 12 new systems have been added, each granting a new skill.
  • A new system has been added that allows you to create groups of weapons.
  • Now, by pressing the TAB key, the player can activate and deactivate groups of weapons in the middle of battle to save energy and be more effective.
  • Weapons now have an internal rarity index, some weapons will be harder to get than others.
  • Enemies will now equip the most common weapons and it will be less frequent to find enemies with rare weapons.
  • Weapon prices are now automatically calculated based on their material cost, rarity, and quality.
  • Now weapons that appear when looting ships can only be weapons that the destroyed ship had equipped.
  • Until now the Quantum Core material was not used, from this update it will be used. Quantum Cores can only be obtained by scrapping weapons, from each weapon you get a Quantum Core.
  • Now the nuclear missile and the hacking drone are launched by pressing only the key of the ability. You no longer have to press the fire button.
  • We fixed a bug that prevented the hacking drone from staying anchored to the target after hitting it.
  • The color of the hacking drone and electromagnetic pulse effects have been adjusted.
  • The appearance of the nuclear missile has been modified so that it can be seen more easily on the screen.
  • Circular weapon menu style has been modified to match weapon groups.
  • Now pressing TAB no longer stops time, but it slows it down.
  • A bug that made the NPC ship's engines not make any sound has been corrected.
  • Multiple glitches that caused flashing in the lasers have been corrected.

v0.4.5
  • Nine new save points have been added in the Prologue. There are now a total of 14 save points.
  • We have created a new system that automatically detects and restores saved games that have been corrupted for any reason (lack of disk space, disconnection from the electrical network at the time of saving, etc).
    This system recovers the most recent autosave in order to save the game. It should work in most cases, but if someone has a corrupt game that cannot be fixed, please email us at bugs@isolatedgames.com and attatch the saved game so we can improve the restore system.
  • A checking system has been added to detect corrupted data when the game is saving a game. If detected, the system takes actions to solve it and avoid data loss.
  • A bug that did not allow the Warfare ship to appear in the shipyard has been fixed.
  • Now if there is no save data when starting a game, the system checks the unlocked achievements on Steam or GOG to determine if the player can start the campaign without playing the prologue. In this way, a new campaign can be started on a new computer without data saved, without having to go through the Prologue.
  • A graphical error in the textures of the Mercury Oxygen ship has been fixed.
  • A bug in the estimated resources shown in the scrapping workshop has been fixed.

v0.4.4
  • We have fixed a bug that left some parts of the ships invisible after using camouflage.
  • We have fixed a bug that made weapons dissapear when players change their ship.
  • Now crew members who are in the sick bay cannot be injured in a ship combat.
  • A bug in the Auto Aim System that caused missiles not to be directed towards targets has been fixed.
  • A bug in the buttons of the mission Last Date Recorded (#235) has been fixed.
  • We have fixed a bug that caused two sectors to have the same name.
  • A bug in the language selection panel has been fixed.
  • Numerous texts have been corrected.

v0.4.3
  • We have deleted an empty bullet point on the engineering scrapping information list.
  • We've added the english translation in some transmissions of the Unkown Toxin events.
  • A bug that made it so crew members wouldn't die in some events when they should has been corrected.
  • We've fixed a bug in the reload of the mission "Chain of Command" (#140).
  • We've fixed a bug in the buttons of the mission "The Forsaken Town" (#250).
  • Numerous texts have been corrected.

v0.4.2
  • The mission "Towards the Dome" (#174) has been fixed.
  • We fixed a bug that avoided the abilities cooldown to be shown.
  • We made some changes trying to fix the bug that caused the cursor to disappear. Please, send us a bug report if it happens again.

v0.4.1
  • We've fixed a bug that blocked the ship repair when the player had enough credits to do it.
  • We've fixed a bug that caused the ammunition of the energy weapons to not be shown.
  • A bug that softlocked the game when the player had too many active contract has been fixed.


v0.4
  • 4 new ships have been added for NPCs and player.
  • We’ve added global ship to the inventory screen.
  • The statistics that are displayed in the hangar have been improved.
  • We’ve added a comparison of statistics between the current ship and the ship that is being displayed in the hangar.
  • The statistics of the ships that are displayed in the main menu have been improved.
  • We’ve added a new camera closer to the ship.
  • Now camera angles can be switched with the F1, F2 and F3 keys.
  • Certain aspects of the inventory menu have been redesigned to increase the available screen space.
  • A weapon comparison system has been added. Now when a weapon is dragged on top of another, a comparison between the two weapons is displayed.
  • The statistics of some ships have been modified to balance the game.
  • Children of the Sun ships are now less likely to equip missile-based weapons.
  • Pirate ships are now less likely to equip beam weapons.
  • Republic ships are now more likely to equip projectile-based weapons.
  • The repair price of ships has been reduced.
  • The bonuses of enemy captains at higher levels has been raised.
  • We’ve fixed various bugs in the event False License (# 86).
  • We’ve fixed a bug in the event The Bite (# 145).
  • We’ve fixed several calculation errors in the bonus percentages shown in the crew screen.
  • Several bugs in the Mine Launcher weapon have been fixed.
  • We’ve fixed a bug in the nuclear missile upgrades.
  • We’ve fixed a bug that caused weapons to fire when collecting loot from a destroyed ship with the Auto Aim System activated.
  • We’ve fixed a bug in the mission Chain of Command (# 140) that caused the player's weapons to fire at allies when the Auto Aim System activated.
  • We’ve fixed a bug that caused some missiles to change direction suddenly.
  • We’ve fixed a bug that opened the inventory when pressing ESC for the first time.
  • We’ve fixed a bug that kept some UI damage particles enabled when the ship was in perfect condition.
  • Now the options to invert the mouse axes works.

v0.2.2.0.4.1
  • We have increased the brightness of some explosions.
  • We have modified the transmissions in the mission Returning the Favor (#217) to let you understand more clearly that you have to destroy the station.
  • An error that kept laser beams active on already destroyed ships has been fixed.
  • We have fixed the material of multiple game objects.
  • An error that caused stations not fire has been fixed.
  • We have fixed an error in the UI that didn't allow the player to have access to all their blueprints.


v0.2.2.0.4.0
  • The engine has been updated to Unity 2018.4.
  • The game now uses multithreading on some functions to improve CPU performance.
  • The ships shader has been improved to increase performance and improve graphic quality.
  • The use of materials has been optimized to increase performance.
  • Particle systems have been optimized.
  • The code of various systems has been rewritten to increase performance.
  • We've fixed a bug that always activated motion blur when starting the game.
  • Shotgun weapon operation has been fixed.
  • Fixed a bug in laser weapons that caused the laser to turn on and off constantly.
  • New illustrations have been added.
  • Numerous texts have been corrected.


v0.2.2.0.3.2
  • We've fixed a softlock in the event #106 when you leave the station.
  • We've fixed a bug that ocurred if an event appeared while exiting a station that still had an active event in the same zone.

v0.2.2.0.3.1
  • We've fixed a bug that allowed you to have only sick crew members on your ship, which would cause errors on some events.
  • We've fixed a softlock in the mission Anna Banner (#139).
  • We've fixed a bug in an event about Barry Collins (#105).

v0.2.2.0.3
  • We have modified the ship pathfinding code to avoid a bug that would make them be blocked and unable to move.
  • We have fixed a save error in the beginning of the mission The White Family (#211).
  • We've fixed a graphical glitch in the projectiles of flak weapons.
  • The performance of all Flak Cannons and Laser Interceptors against missiles has been increased. Now they aim quicker, have more ammunition, and reload faster.
  • Now Flak Cannons and Laser Interceptors only open fire to missiles.
  • We’ve fixed a bug that didn’t allow you to access the star map after the mission Artemis Hub (#171).
  • Many grammatical errors have been corrected.
  • Many gender related errors in text have been fixed.

v0.2.2.0.2f11
  • It fixes some bugs introduced in the last version.

v0.2.2.0.2f10
  • We have fixed an error in the events Presentations (#224) and Covering our Tracks (#226) in which the points of interest would appear on a station when the player is on a planet.
  • An error that sometimes caused contracts to be shown in a wrong sector has been solved.
  • We have reduced the amount of allied ships in the mission Maiden Abyss.
  • We have modified some elements that detect the end of a battle in order to solve a bug that made it so that battle never ended. If this bug persists, please send a bug report.

v0.2.2.0.2f9
  • We've fixed an error in the slaver ship event (#22).
  • An error that made it so that you couldn't access the inventory after some random events should be resolved.
  • We've increased the amount of ships that show up in the shipyard by 1.
  • We've changed the way that the shipyard's ships are selected. Now the level of the ships depends on the sector and not the point in the story you find yourself in.
  • We have modified the way that some ships appear during events so that their initial position doesn't coincide with any objects.
  • We have resolved a bug that blocked the ability Mine Launcher.

v0.2.2.0.2f8
  • We've fixed a bug that was blocking the warp to Sooma II.

v0.2.2.0.2f7
  • We have fixed an error in the buttons of the mission Betrayed Betrayer (#258).
  • We have fixed an error in the buttons of the mission Captain Astra (#261).
  • Some texts of the mission The City of Ethos (#204) have been corrected.
  • Many grammatical errors have been corrected.
  • Many gender related errors in text have been fixed.

v0.2.2.0.2f6
  • The message sounds from MAI that appear when trying to go to the Children of the Sun's sectors with a Republic ship have been fixed.
  • We've fixed a bug in the missions Retinal Persistence (#279) and New Password (#280) that made appear a different password than the one introduced.
  • We've added logs in various scripts to detect an error in the finalization of battle states.

v0.2.2.0.2f5
  • We have fixed a bug that placed the mission The White Family (#211) in the same sector as the player.
  • Due to player request, you can now turn on and off the ship headlight with the L key.
  • A bug that caused some interception battles to never end has been resolved.
  • Many gender errors in various events have been corrected.
  • A bug in the prologue related to weapon manufacturing has been resolved.

v0.2.2.0.2f4
  • We've corrected a build that said there was no more story after you finished Towards the Dome (#174). Whoever had this issue can reload their save file and the next mission will show up.
  • We've fixed numerous grammatical errors.

v0.2.2.0.2f3
  • We've fixed a bug in the mission New Password (#280) that made it so you couldn't have another opportunity at inputting another password.
  • This version restores the game so that the mission New Password (#280) shows up for those who've lost it.
  • We've fixed a bug in the attack on the pirate station.
  • We've fixed a text bug that happened when you lost an attribute.
  • We've fixed a bug in the description of the missions.
  • We've fixed numerous grammatical errors.

v0.2.2.0.2f2
  • Now when a new crew member is generated the system discards all last names that are in use in order to avoid confusion.
  • We've fixed multiple grammar errors.
  • We've fixed a bug in a button during the Event: Problem in the Reactor (#191).
  • We've modified the code to try and solve an error that happened in the event where pirates attack a station.

v0.2.2.0.2f1
  • A softlock in the mission Chain of Command (#140) has been fixed.
  • We've reduced Flynn's hull resistance.
  • We've resolved an error that caused some events to give 0 crew members as a reward.
  • We've solved an error in the captain's uniform textures.

v0.2.2.0.2f
  • A save game error that happened when you purchased a ship has been resolved.
  • A softlock in the mission Chain of Command (#140) has been fixed.
  • A loading error caused by loading a mission with the mission Call on Hold (#268) active has been resolved.
  • An error in the mission Covering our Tracks (#226), which wouldn’t let you advance in the story has been solved.

v0.2.2.0.2 From the Inside
  • 60 new main story events have been added.
  • We've added a new bounty hunter mission.
  • We've added 4 new secondary events.
  • Three new playable ships of the Children of the Sun are available.
  • We've added two new ships that are available as AI ships and as playable ships.
  • We've added a new playable ship.
  • Three new weapons have been added:
    - 15-PAC Plasma Artillery Cannon
    - 22-PAC Plasma Artillery Cannon
    - 34-PAC Plasma Artillery Cannon
  • The wingman system has been added. This system allows ships to accompany the player.
  • Added the option to play without dice-based crew battles. Players who prefer to play without these bouts can disable them from the "Game" panel in options.
  • Added option to play dice rolls. Players who prefer to play without dice rolls can disable them from the "Game" panel in options.
  • Added an option to disable effects of captain's negative attributes. Players who prefer to play without negative attributes can disable them from the "Game" panel in options.
  • We have added an outline to the enemy ships. You can enable or disable this in options.
  • The textures of the ships of the Children of the Sun have been improved to increase their visibility.
  • The event window has been increased in size to make it easier to read.
  • Added the option “ships detail” in options. This option shows or hides side-powered engines and their effects on AI-controlled ships.
  • We've added 21 new achievements.
  • We've added a new song.
  • We've replaced the voice clips for Patrick Jackson.
  • More than 1,350 voice clips have been added.
  • The color of the marker for allied and enemy ships has been changed, which now becomes blue and orange-red. This has been done to make it easier for people who are color blind to see.
  • Loot marker color changed to orange.

  • The number of artillery cannons that can be equipped on enemy ships has been limited.
  • Much of the damage to shields caused by conventional artillery guns has been reduced.
  • The accuracy of artillery guns has been reduced.
  • The energy cost of artillery cannons has been reduced
  • We've resolved an error in weapon balance:
    * 200-ALC Argonic Laser Cannon
    * 2-200-ALC Dual Argonic Laser Cannon
  • We've resolved an error in balance in the final upgrade level of the R120 Launch Rocket System.
  • We've readjusted the balance of some weapons.

  • The bug report tool has been fixed and improved.
  • A bug that gave wrong statistics to weapon upgrades has been solved.
  • We’ve corrected an error in the information about crew member bonuses.
  • Fixed a bug which did not show the captain's name when an attribute was gained.
  • Fixed a bug that caused some enemy ships to appear scanned from the start.
  • A bug in the language selection has been fixed.
  • A minor bug that affected the facial animation of some characters has been fixed.
  • A graphic bug that activated lasers when they did not have a shooting angle has been fixed.
  • A graphic bug that caused lasers to go through ships and objects has been fixed.
  • We've fixed a graphical glitch in the projectiles of flak weapons.
  • We've resolved a bug that caused a station to be created without docks, impeding the player to be able to dock on it.
  • A bug that showed duplicated information of the researched blueprints has been fixed.
  • We’ve fixed a bug that took health off of the player ship when loading a game or changing ships.
  • A bug that generated an error in the price of scrapping some weapons has been fixed.
  • A bug that made the crew member bonuses not apply from the start on the player's ship has been resolved.
  • We've fixed a bug in the recruit list buttons.
  • An error that wouldn't update the name of your ship in the shipyard has been solved.
  • A bug that allowed you to go to the internal view of the ship while docking has been solved.
  • We’ve fixed a bug that was keeping points of interest active when leaving a station
  • An error that didn't make the player chosen emblem show up on the crew member's uniforms has been solved.

  • A bug that caused some events to duplicate a crew member's name has been solved.
  • Fixed a bug in the earning of the Crew member sandwich achievement.
  • A bug in the achievement Defective Delivery has been fixed.
  • Fixed a bug that caused the information of the reward and the item delivered to not be shown in the delivery missions.
  • Event (#38) now gives credits as a reward.
  • Freighter Without a Response contract (#54) now gives credits as a reward.
  • Looter Trouble contract (#58) now gives reward credits correctly.
  • Fixed a bug in the event "A new beginning" (#114) that kept the Hallowey family on the ship despite having left them.
  • Fixed a bug in the event "Choosing a Future" (# 120) where a wrong contract was given avoiding continuing the story.
  • We've re-designed buttons for the event "The Jewelry" (#156).
  • Fixed a bug in the event "The Council" (#168) regarding the status of Dr. Banner.
  • We've resolved an error in event 191, which made it so that by mistake it wouldn't kill a crew member.
  • A bug that softlocked the game in the event Dinner Invitation (#208) has been fixed.

v0.2.1.0.4
  • We've fixed a bug that was causing a softlock at the start of the prologue when the energy controls of the ship where misconfigured or when played with a keyboard with no arrow keys.

v0.2.1.0.3
  • A bug that softlocked the game in the event "Artemis Hub" if the player had previously destroyed the station has been fixed.
  • A bug that impeded docking in some stations has been fixed.

v0.2.1.0.2
  • A bug that softlocked the game when the missions list was full has been fixed.
  • A bug that repeatedly triggered some ship events has been fixed.
  • Many text mistakes have been fixed.

v0.2.1.0.1
  • A bug that softlocked the game in some events has been fixed.

v0.2.1.0.0
  • The compression of some textures has been improved to increase performance. The game will now occupy less disk space (2.70 GB).
  • We have modified the code to make it render better during battles. During Early Access we will continue making this aspect even better.
  • We have modified the loot system. Now you get more material types as well as salvageable objects. We have also incremented the possibility of gaining weapons. In future updates we will adjust the earnings to balance the game.
  • We have added “junk” items. These items serve to sell them or salvage them.
  • Now the inventory is split into three sections: Weapons, Inventory (items) and Passengers. By doing this we have tripled inventory space.
  • We have re-designed the Departments tab. With this redesign we have tried to: lessen the number of clicks needed to do any task, speed up actions and semi-automate the departments themselves.
  • Now departments have a 4-slot queue space. This way the player doesn’t have to be as on top of them as they used to.
  • We have added a window to select the language where it shows the translation status of each language.
  • Now when you launch the game for the first time it shows the language select screen.
  • We have added the following languages: Russian, Chinese (simplified), Dutch, German, French and Italian. These languages depend on community translations there are still numerous texts without translation. During Early Access the languages will continue to be translated. Thank you so much to the volunteers that are helping us!
  • A bug in the damage in the upgraded IL55 Laser Interceptor has been solved.
  • We have solved a bug in saves that duplicated one of the discovered cures.
  • A bug that repeatedly triggered the last of the Ancient Tablet events when the player doesn't have the tablet has been fixed.


Change Log v0.2.0.9.1
  • A bug impeding restoring health of crew members has been solved.
  • The compression of some textures has been improved to increase performance. The game will now occupy less disk space (3.2 GB).


Change Log v0.2.0.9.0
  • We've added the crew Reserve.
  • Crew can now be sent to the reserve in order to make space for others in the active crew.
  • When you gain additional crew members and there is no space in the current crew, the new crew member will go to the reserve.
  • Crew members gain 50% less experience if they are in the reserve.
  • Reserve crew do not give bonus points nor can they be injured.
  • When the player ends up without specialists, engineers or scientists, the Republic will send two new crew members of that class to the ship. We are still awaiting the voiceovers for when this happens.
  • We have solved numerous bugs and corrected many grammatical errors.

Change Log v0.2.0.8.0f
  • A bug that softlocked the game progress at the end of the quest Recovery (#128) has been fixed.
  • A bug that softlocked the game in the Tesla Walk event (#81) has been fixed.
  • A bug causing the event window to show more than one button in dice rolls has been fixed.
  • A bug causing enemy ships to stop fighting in the quest Recovery (#128) has been solved.
  • A bug blocking the completion of weapons research has been solved.
  • A graphical glitch on the docking bay number indicator has been solved.

Change Log v0.2.0.8.0
  • This update adds the new secondary story line Biochemistry.
  • We've added 13 new events.
  • We've added a new disease: Autoimmune Crisis.
  • We've added 2 new research items.
  • We've added 7 new items.
  • We've reduced the color intensity of the highlited words in events.
  • We've fixed several minor bugs.

Change Log v0.2.0.7.0f1
  • A bug that blocked the scrapping and crafting system has been fixed.

Change Log v0.2.0.7.0f
  • Now the blueprints are shown as expected.
  • A bug that hid the information of the disease researches has been fixed.

Change Log v0.2.0.7.0
  • A bug causing missile collision to sometimes not be detected has been solved.
  • A bug causing some events to not hand out credits (such as selling the tablet) has been solved.
  • Some explosions that caused particules to rotate with the destroyed ship, leading to an unreal effect, have been repaired.
  • From now on recruits in stations will be refreshed every 15 minutes.
  • A memory leak related to recruit avatars has been solved.
  • The colour of green weapons has been switched to blue to help players with visual impairments to distinguish the icons.
  • Aiming system of antimissile weapons has been rewritten, they are now much more effective.
  • The VFX of Flak weapons has been changed.
  • The Flak weapon is now called ♥♥-55 Flak Cannon.
  • The weapon Heavy Laser is now called 140-ALC Argonic Laser Cannon.
  • The Laser Interceptor is now called IL55 Laser Interceptor.
  • The look of the ♥♥-55 Flak Cannon has been changed.
  • The look of the 140-ALC Argonic Laser Cannon has been changed.
  • Damage and cost of the majority of weapons has been rebalanced.
  • New weapons have been added:
    • Heavy Cannon of the Republic
    • 19-AC Artillery Cannon
    • 24-AC Artillery Cannon
    • 32-AC Artillery Cannon
    • R80 Launch Rocket System
    • R120 Launch Rocket System
    • R160 Launch Rocket System
    • Heavy Plasma Cannon
    • 200-ALC Argonic Laser Cannon
    • 2-200-ALC Dual Argonic Laser Cannon
    • ♥♥-75 Flak Cannon
    • 2-♥♥-75 Dual Flak Cannon
    • IL65 Laser Interceptor
    • 2-IL65 Dual Laser Interceptor


Change Log v0.2.0.6.4
  • A bug that added weapons to the inventory when the player visited the hangar or a shipyard has been solved.
  • A bug that caused event items to not be awarded properly when the inventory was full has been solved. An item from the inventory is now sent to the stash to be able to be awarded the event item.
  • The performance of the sound effect of the Gatling Gun of the Republic has been improved.


Change Log v0.2.0.6.3
  • A bug causing items to be outside their slots has been fixed.
  • The brightness of the ship's engines has been reduced.
  • A bug causing the health of the ship when loading a save has been fixed.
  • Volumetric lighting effect on suns has been reduced, most noticeably on red suns.
  • A bug that prevented the bug report text box from clearing after being sent has been fixed.
  • New line is now allowed in bug reports.
  • Debug logs have been added to the loading code to try to know the reason for crashes that some players suffer upon starting a game.


Change Log v0.2.0.6.2
  • We have added an option to invert the mouse axis. You can activate the option in Settings > Game.
  • A bug that caused the first tablet event to trigger a second time has been fixed.
  • We have added additional text to internal mission descriptions to make it clear they must be done inside the ship.
  • A bug causing objectives to display wrongly when there were more than 4 missions has been patched.


Change Log v0.2.0.6.1
  • We've added a glowing indicator on the ship events button that appears on the right panel. This indicator will light up when there are new missions to do on your ship.
  • Damage Absorber has been nerfed.
  • A bug that impeded exit from Ship View for the first few seconds after switching views has been fixed.
  • A bug causing issues in the event #183 (The antique shop) has been fixed.
  • A bug that caused to not to lose the ancient tablet
  • A bug in Planet View that made some planets blurry has been fixed.


Change Log v0.2.0.6.0
  • We've added a new secondary story line. This story line replaces the strange radio signal events (#49, #50, #51).
  • We've added 18 new events.
  • New attributes added: Exhausted and Irradiated.
  • Two new objects and a character added.
  • A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.
  • Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue.
  • In event texts, crew members' names will be highlighted with the respective class colour.
  • A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.
  • Ability hotkeys can now be reconfigured/rebound.
  • A bug that played the music at launch when the music volume was zero has been fixed.
  • A bug making ship markers blink with the quantum drive activated has been fixed.
  • A visual glitch that appeared on asteroids in the planet view has been corrected.
  • Many text mistakes have been fixed.


Change Log v0.2.0.5.0
  • We've updated the Unity engine version of the game.
  • The crashes caused by Citrix Workspace have been fixed.
  • Other bugs and crashes caused by the old Unity version have been fixed.


Change Log v0.2.0.4.0
  • In this update we've rebalanced crew combat, giving more protection to crew members.
  • We've modified the player's combat dice.
  • The dice faces with a hand on them that used to give an extra action point have now been changed to a shield that adds armor to two random crew members.
  • In crew combat we've changed the way the enemy targets the crew. Now there will be less probabilities to attack crew members with only one point of life.
  • We've increased the gain of action points in crew combat, it will allow the player to use more items and be less dependent of the dice rolls.
  • Now combat will begin with 2 action points instead of 1.
  • Now the items will be shown in an inferior panel instead of the left panel.
  • We've added a basic crew combat weapon: Republic Pistol. It'll be avaiable in all crew combats.
  • We've added a new crew combat item: Healing Plasma. It heals 1 of life of a selected crew member.
  • We've added a new crew combat item: Plasma Injector. It heals 2 of life of a selected crew member.
  • We've added a new crew combat item: Resuscitation Kit. It reanimates a death crew member.
  • The transition between camera modes has been smoothed.
  • A bug that caused some boarding signals to not appear has been fixed.


Change Log v0.2.0.3.8
  • A bug that caused the system not trigger the main mission in Tacet Stella, Hedron Gygax and The Dome sector has been fixed.
  • A bug that locked the loading screen when the player died in Tacet Stella, in Hedron Gygax or in The Dome sector has been fixed.
  • A bug that triggered duplicated events has been fixed.
  • A bug that softlocked the game in the mission "Consequences" (#142) when the player moved far away from the battle has been fixed.
  • A bug that caused Artemis Hub to be an allied station when it is under the control of the Children of the Sun has been fixed.
  • We've added the missing enemies in a battle of the Event "Artemis Hub" (#171).
  • A bug that allowed Collins to join to the crew when he is a prisoner has been fixed.


Change Log v0.2.0.3.7
  • We remade the way that attributes are saved. This should fix all the errors related with attributes that some players are suffering since the version 0.2.0.3.5.
  • This version fixes the saved games with duplicated attributes.
  • It also removes negative attributes if there's a positive version of the same attribute.
  • A bug that allowed players to use the sniper rifle an infinite number of times has been fixed.


Change Log v0.2.0.3.6f - Hot Fix for Captain Attributes Bug
  • We have corrected a bug in the save system that kept the captain's attributes from loading correctly. This bug would cause bugs in event buttons, dice rolls, and other actions dependant on attributes.


Change Log v0.2.0.3.6
  • A bug that caused blueprints to not save properly in permadeath mode has been fixed.
  • A bug that caused the captain the player selected to not appear when starting a campaign for second time in permadeath mode has been fixed.
  • A bug that locked the voice transmissions at the end of the event "The counterattack" (#138) has been fixed.
  • A bug that kept enemy ships from giving loot when they were destroyed while being hacked has been solved.
  • A missing voice audio clip in the event "The council" (#168) has been added.


Change Log v0.2.0.3.5
  • Now the game can be saved manually.
  • Now the autosave system uses a different save file every 8 minutes with a maximum of 10 autosaved games. With this system you will be able to load previous autosaved games.
  • We've added a load game option in order to load autosaved and manually saved games.
  • A bug that destroyed all the player's weapons softlocking the game at the beginning of the prologue has been fixed.
  • A bug that caused to the loss the saved data of the known disseases has been fixed.
  • A bug that softlocked the game not showing the first main quest has been fixed. All the saved games with that issue should have been fixed.
  • This version fixes any saved game with two or more main quests.
  • We reduced the difficulty of the first battle of the prologue.


Change Log v0.2.0.3.4
  • A bug that made the mouse cursor dissapear and disabled some buttons when the player had a HOTAS plugged in has been fixed.
  • With this fix now the game can be played with HOMAS (flight stick + mouse), players will have to assign controls in settings before playing with HOMAS. Gamepad control is still not supported but we plan to work on it soon.
  • We've delayed a few seconds the auotmatic equipment of weapons before changing the ship, it could solve the loss of equipment that some players are suffering.
  • A bug that softlocked the game in the prologue should be fixed.
  • A bug that changed the window resolution for the screen resolution in windowed mode on game start has been fixed.
  • Some texts have been fixed.


Change Log v0.2.0.3.3
  • A bug that locked the recruits information when the player had less than 3 crew members has been fixed.
  • Now the last remaining member of your crew will only be able to die in crew combat.
  • A bug that left dead crew members in the crew list has been fixed.
  • Now the skins and the names of the ship are loaded properly in the hangar.
  • Now the skin and the name of the selected ship is loaded properly when the player changes their ship.
  • We've updated the input controller to the last version. This could solve some issues like mouse disappearing or a bug that caused player ship to rotate constantly.
  • A bug that showed the information of the last selected item when the player opened the inventory has been fixed.


Change Log v0.2.0.3.2
  • The time between interceptions has been increased.
  • A bug that destroyed all equipped weapons when player changed the ship should be fixed.
  • A bug that didn't let the player use quantum engines after the event "Anna Banner" (#139) has been fixed.
  • Some texts have been corrected.


Change Log v0.2.0.3.1
  • Now when the player changes a ship the weapons of the last ship will be equipped automatically.
  • In ship change if the weapons cannot be equipped they will be saved in the inventory if there's free space, if not they'll be saved in the stash.
  • A bug that destroyed all equipped items in the last main quest has been fixed.
  • A bug that softlocked the game in the event "Answers" (#163) has been fixed.
  • A bug that sometimes softlocked the game when a recruit joined to crew has been fixed.
  • The projectile speed of the missile weapon upgrades has been corrected.
  • We lowered the volume of the electric loop sound that is played in the inventory.
  • The item "Shipment of Strange Specimens" is now delivered correctly in the contract "Delivery" (#151).
  • The location on planets of the event "Delivery" (#151) has been corrected.
  • Now the locations on planets have a fixed position.
  • Many texts have been corrected.


Change Log v0.2.0.3.0
  • A major bug in the saving system that softlocked the game showing [DestinationSector] in the objective description has been fixed.
  • In this version the system will detect if there is a corrupted main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens. To restoring the saved game, the progress could go back some main missions.


Change Log v0.2.0.2.9
  • A major bug that caused players to lose the main mission has been fixed.
  • In this version the system will detect if there is a main mission and if it's needed it'll restore the latest known main mission. A warning will be shown in the top left corner if this happens.
  • Some texts have been corrected.


Change Log v0.2.0.2.8
  • A bug in the event "A meeting in the Fold" (#101) that locked the saving function has been fixed.
  • Now when a game is saved properly a text will appear in the top left corner.
  • Now the death of the player doesn't have penalization in normal mode.
  • The transmissions display has been fixed in ultra-wide and 4:3 resolutions.
  • We've fixed a bug that caused you to not lose the item "MAI core from the Genesis" in the event "Answers" (#163).
  • Now the description of the mission "Consequences" (#142) is shown correctly.
  • We fixed a bug that softlocked the game in the event "Sharp Hill" (#111) when you're waiting for your turn.
  • Now the sniper rifle updates correctly the ability points.
  • Some bugs have been fixed in the event "Bounty Hunters" (#92).


Change Log v0.2.0.2.7
  • The bug in game saving that caused loss of progress has been fixed. This bug also causes loss of the locations of both contracts as well as main missions. Now, saving should function as intended, but if you see something wrong, please send a bug report. Sadly, corrupted games can not be recovered, so, if you've lost progress due to the bug you'll need to start a new game. Sorry for the trouble.
  • We've added an indicator that shows when the auto aim system is enabled.
  • We've corrected many texts.


Change Log v0.2.0.2.6
  • Now a warning will be shown when a save data error is detected. Please send a bug report if you see this warning.
  • A bug that allowed the missile launchers to launch a missile per frame has been fixed.
  • Now weapons won't fire when the player is looting a ship with auto aim mode activated.
  • Now missiles won't follow the cursor in auto aim mode.
  • A bug that caused that the laser beams never stop firing in auto aim mode has been fixed.
  • A bug that caused some battles to never finish has been fixed.
  • A bug that kept the lighting of the lateral thrusters activated after their ship had been destroyed has been fixed.
  • A bug that destroyed stations when the player increased throttle with the numpad has been fixed.
  • Some players got stuck researching the corrupted data in the prologue. We've added a description to avoid this situation.
  • Now the event "Bounty Hunters" (#92) gives a prisoner as expected.
  • We've corrected several texts errors.
  • The OST has been updated with FLAC files.


Change Log v0.2.0.2.5
  • Now the bug reporter smtp server should be able to send all the bug reports without softlocking the game.
  • Now the bug reporter sends us less data to avoid crashes.
  • A bug in events that softlocked the game updating crew data has been fixed.
  • The crew weapons have been improved.
  • The text "Dice do not add up" won't appear again in the dice combat screen.
  • A bug that disabled the buttons in the event "Delivery" (#77) has been fixed.
  • Several texts have been corrected.
  • A bug that softlocked the game when a new member joined to the crew has been fixed.
  • Now the docking number is correctly shown in the stations exit button.



Change Log v0.2.0.2.4
  • We've added a link to the change log in the main menu.
  • We've added a text blurb to state that the results of dice rolls do not add up.
  • Now the female variations of event texts are shown properly.
  • We've added a text in the event "Looking for the bleeding eye" (#79).
  • We've corrected some of the female captain's audio clips.
  • We've added the remaining ship's descriptions.
  • We've solved some docking issues with some ships.


Change Log v0.2.0.2.3
  • We've added 2 new battle themes.
  • We've added the credits.
  • A bug that softlocked some events has been fixed.
  • Now allied damage is shown correctly in crew combats.
  • We've corrected a lot of translation errors in the english version.


Change Log v0.2.0.2.2
  • We've temporarily removed Steam Cloud support, which could have been related to recent problems with saving the game that have been experienced by some players. The problems regarding saving should now be resolved.
  • Now the game is saved in the exit.
  • Now the players will be able close menus using ESC key.
  • A wrong text in the event "Anna Banner" (#139) has been corrected.
  • A lot of texts have been corrected.
  • The voice of the female captain now is played correctly in the event "Control of Xeah" (#135).
  • We've added a female captain missing voice clip.
  • A bug that showed the inventory while the player was in the pause menu has been fixed.
  • We've fixed some transmision lines in the event "Consequences" (#142).
  • A bug in the inventory camera has been fixed.
  • A bug that gave a wrong attribute in events has been fixed.

Change Log v0.2.0.2.1
  • A major bug that softlocked the game in the player's ship destruction has been fixed.
  • We've improved the SFX of the ability "Transfusion".

Change Log v0.2.0.2.0
  • We've added the new ship ability "Transfusion: Distributes energy between shields, activating them if neccesary".
  • Now the unique ability of the Mercury Thallium and the Cosmos Transporter is "Transfusion".
  • A bug that showed a white box in the armament on the ship selection screen has been fixed.
  • We've fixed a bug in the hangar camera.
  • We've fixed a bug in the inventory camera.

Change Log v0.2.0.1.9
  • We've added information about the sectors in the star map.
  • A bug that kills the wrong crew member in the event "Lethal Venom" (#150) has been fixed.
  • A bug that triggered events regarding the unknown toxin when the infected crew member had already died has been resolved.
  • A bug that moved the camera on the inventory view has been fixed.
  • We've added a new music theme for the last cut scene.

Change Log v0.2.0.1.8
  • We've lowered the "objective completed" sound volume.
  • We've added "Enhanced Rich Presence" support. Now when you're playing your friends will be able to see your captain level, if you're fighting or in which space station you are docked.
  • We've fixed a bug that softlocked the prologue when there are no scientists or engineers in the crew.
  • A bug that duplicated the item "Corrupt Data" in the prologue has been fixed.
  • A bug that gave the item "corpse" when a crew member died has been fixed. Now the crew member dies directly.
  • Now the damaged engines of the Genesis are showed correctly in saved games.
  • A bug that triggered particles in all material counters when the player crafted or scrapped an item has been fixed.

Change Log v0.2.0.1.7
  • Now the screen resolution and screen ratio should be loaded correctly in window screen mode.
  • We've fixed a bug that softlocked the game when the player pressed ESC while their ship had been destroyed.
  • We've fixed a bug in the voice tranmission system that softlocked the game in several main missions.
  • We have added energy controls to the remapping options.
  • Now controls configured by the player will save correctly.

Change Log v0.2.0.1.6
  • A bug that softlocked the game in the beginning of the prologue has been fixed.
  • A bug that changed the skybox after loading a game has been fixed.
  • A bug that showed wrong information of the crew in text events after losing a crew member in a crew combat has been fixed.
  • A bug that showed wrong information of the crew in text events when there's a sick crew member has been fixed.
  • A missing crew combat has been added in the event "Artemis Hub" (#171).
  • A bug that duplicated weapons in the last event has been fixed.
  • A missing voice clip has been added.

Change Log v0.2.0.1.5
  • The frequency of ship events has been reduced.
  • We've increased the quantity of protonite that could be found in sectors.
  • We've added Steam Cloud support.
  • Now in normal mode, the ship recovers all its life after destruction.
  • Voice transmissions will no longer play during the loading screen.
  • A bug that played sounds during loading times has been fixed.
  • We've added a missing voice transmission in the event "Water and Oil" (#165).
  • A bug that softlocked the game in the mission "Killing Time" has been fixed.
  • We've fixed a bug in the event "The council" (#168).
  • A bug in the loot hologram of some ships has been fixed.
  • The last mission won't be triggered again after finishing it.
  • A bug related to how ships are saved in the last mission has been fixed.

Change Log v0.2.0.1.4
  • A bug that blocked the voice transmissions in the event "The counterattack" (#138) has been fixed.
  • A bug that kept the event "Walk of Shame" from finishing has been fixed.
  • The frequency of the event "Problems in the engine" (#47) has been reduced.
  • Several texts in the prologue have been fixed.
  • The initial weapons of the Infinite Astral has been balanced.
  • The Mercury Thallium has substituted the Cosmos Explorer in the initial ship selection screen.
  • We've added graphical detail in enemy ships.
  • The lighting in the warp tunnel has been improved.
  • The camera position in the warping out scenes has been fixed.

Change Log v0.2.0.1.3
  • A bug that didn't allow you to use the quantum drive in Tacet Stella, Hedron Gygax and The Dome sector has been resolved.
  • A bug that triggered the event "The food thief" (#75) when you already have Zoey Miller on board has been fixed.
  • A bug that triggered incorrect ship events causing the ship to freeze has been fixed.
  • A bug that let the cursor exit the window upon resolution changes in window mode has been fixed.
  • Now the native screen ratio will be detected correctly.
  • Other bugs related to resolution changes have been resolved.

Change Log v0.2.0.1.2
  • Texts with "[RandomName]" tag have been corrected.
  • A bug that showed an incorrect shield and shield regeneration in weapons tooltip has been fixed.
  • We've rebalanced the store items.
  • We've made some changes to fix a softlock in the event "The Recovery" (#128), please send a bug report if the bug persists.

Change Log v0.2.0.1.1
  • A bug that blocked the ability "Burst" has been fixed.
  • A bug that softlocked the game when the player used the star map in the docking area has been fixed.
  • We've corrected a grammar error in the delivery missions.

Change Log v0.2.0.1.0
  • Any saved game older than this current version will be marked as obsolete.
  • A bug that increases the resources in mining points has been fixed.
  • We corrected the engine lighting on some of the ships.
  • We've made changes to the weapons overheat mechanic.
  • New voice clips have been added.
  • A bug that increased music volume in the loading screen has been fixed.

Change Log v0.2.0.0.15
  • We've optimized the compression of more textures to improve performance.
  • The build size has been reduced to 4.1 GB.
  • A bug that softlocked the game in the prologue has been fixed.
  • 4 new music themes have been added.
  • The physics of the mining resources have been fixed.
  • We've fixed a bug in some buttons of the event "A meeting in the Fold" (#101).
  • A bug that filled zones with a lot of minable resources has been fixed.
  • We have nerfed the "Gatling of the Republic". Its damage has been reduced and its cost has been increased.
  • We have increased the hull resistance of the enemy ships.

Change Log v0.2.0.0.14
  • We've optimized the compression of more textures to improve performance.
  • The initial load time should be faster.
  • The build size has been reduced to 4.4 GB.
  • A bug that allowed to get two copies of the same unique item has been fixed.
  • A bug that allowed to repeat some events related to the "Red Tear" has been fixed.
  • The description of the event "Freighter without a response" (#54) objective has been added.
  • Now there's more space in the abilities panel.
  • The station name is now displayed correctly in the transmission window.
  • The player can no longer acquire loot from destroyed allied ships.
  • The player can no longer damage allied ships in space stations.
  • A new tooltip has been added in the roll dice panel.
  • The probability of injuries caused by impacts on the ship has been increased.

Change Log v0.2.0.0.13
  • We've optimized the compression of a few textures to improve performance.
  • The initial load time should be faster.
  • The build size has been reduced to 4.6 GB.
  • We've fixed a few minor bugs.

Change Log v0.2.0.0.12
  • We've added 42 new audio clips.
  • We've optimized some textures size to improve performance.
  • The initial load time should be faster.
  • The interceptions no longer will be triggered near a planet.
  • All the bugs related with the strange creature research has been fixed.
  • A bug that softlocked the game in the Event "Recovery" (#128) should be fixed.
  • A bug that softlocked the game in an enemy interception should be fixed.
  • A bug that caused an error in the ending of the events "Answers" (#163) and "Emergency Service" (#166) has been fixed.
  • The events "Answers" (#163), "Water and oil" (#165) and "Emergency Service" (#166) should no longer be triggered multiple times.

Change Log v0.2.0.0.11
  • We have added a text to let players know the minimal personnel needed for each department.
  • The crew number has been limited to 8.
  • Now the "Specimen" can be researched in the Research Lab to get a cure (there are a few pending texts in this research).
  • We've added 124 new voice clips.
  • We adjusted the lenght of several voice clips.

Change Log v0.2.0.0.10
  • A wrong placed text has been fixed in the event "Chain of Command" (#140).
  • Main story events should no longer repeat themselves on the ship or on the warp tunnel.
  • Weapons upgrade cost has been increased.
  • A bug that softlocked the game in a delivery event has been fixed.
  • We've added 135 new voice clips.

Change Log v0.2.0.0.9
  • The event "The young stowaway" (#74) won't be triggered two times in the same game anymore.
  • A bug that crashed the game when a hacking drone didn't impact on a target has been fixed.
  • A bug that blocked the game load when the player is in the Dome sector has been fixed.
  • The events "The Damaged Flagship" (#32) and "Undetermined Mission" (#33) shouldn't appear incorrectly again.
  • Now ship's energy control should have a larger impact on shield regeneration.
  • The bug that repeated the event "The Counterattack" has been fixed.
  • Contracts will no longer be triggered in Tacet Stella, Hedron Gygax and The Dome Sector.
  • Now when the player unlock new sectors the enemy ships become stronger and dangerous.

Change Log v0.2.0.0.8
  • A bug that softlocked the game just before "The Inspection" has been fixed.
  • Now the items, contracts, blueprints and recruits in the comercial zones of the stations are refreshed every 15 minutes.
  • A bug that triggered the event "A little Gratitude" (#161) in every warp jump has been fixed.
  • No more random events will be triggered in Taced Stella, Hedron Gygax and The Dome sector after the "boss" battles.
  • The items equipped in the player ships won't be shown anymore in the research selection.
  • A bug in the detection of the destruction of the Phoenix has been fixed.
  • The abilities cooldown now work properly when the player is out of battle.

Change Log v0.2.0.0.7
  • We've fixed a major bug that broke several event buttons. The affected events were "Bounty Hunters" (#92), "Recovery" ending (#157), "Enemies at the gates" (#160), "Answers" (#163), "Recruitment" (#164), "The new recruit" (#167), "The council" (#168), "Towards The Dome" (#175) and "Towards The Dome" (#177).
  • A bug that spawned a lot of enemies in the event "The Recovery" (#128) after destroying the initial enemy ships has been fixed.
  • A bug that showed an incorrect projectile speed in weapons tooltip has been fixed.
  • The crew names in the event "The Cantina" (#144) have been fixed.
  • A bug in the event "The Genesis" (#124) has been fixed.
  • A bug that blocked the player's ship in the event "Enemies at the Gates" (#160) has been fixed.

Change Log v0.2.0.0.6
  • Now the diseases cures will be saved correctly.
  • Now the known diseases will be saved correctly.
  • Now the crew diseases will be saved correctly.
  • Several texts have been corrected.
  • Cosmos Transporter engines vfx and sfx have been adjusted.
  • A bug that softlocked the game in the dice combat "Mirror" in the Arcade event should be fixed.
  • The clones in the dice combat "Mirror" now have the correct names.
  • Now the crew damage tooltip in the dice combats shows the correct damage.
  • The bug that caused event 128 to repeat itself has been resolved.

Change Log v0.2.0.0.5
  • A bug that made it so that you could buy ships for 0 credits has been resolved.
  • A bug that duplicated abilities when the player visited the shipyard or the hangar has been fixed.
  • A bug that showed wrong texts in event "Chain of Command" (#140) has been fixed.
  • The crew member that is being treated in sick bay is now saved properly.
  • A bug that blocked the sick bay has been fixed.
  • A bug that caused a pathfinding block when reloading a game has been solved.
  • We've fixed a bug that made it so that when you reloaded the game would show the ship without the UI.

Change Log v0.2.0.0.4
  • A bug that softlocked the game when the player pressed M during the loading has been fixed.
  • A bug that keept the stash tab in the inventory after leaving a station has been fixed.
  • A bug that softlocked the game starting event #146 (Unknown Toxines) without having a poisoned crew member has been fixed.
  • A bug that softlocked the game when the player traveled to a planet has been fixed.
  • A bug that softlocked the game in a bounty hunter event (#92) has been fixed.
  • A bug that avoided to some ships to undock properly has been fixed.
  • A bug that started repeatedly some ship events has been fixed.
  • The system performance autodetection has been adjusted.

Change Log v0.2.0.0.3
  • A bug that softlocked the game when you tried to start an event on a planet has been fixed.
  • A bug that broke the departments' tasks after loading a saved game has been fixed.
  • Now the crew health is saved correctly.
  • A bug that softlocked the game when the player opened the starmap at the same time as a text event was showing should be fixed now.

Change Log v0.2.0.0.2
  • We have improved the bug reporter. Now the bug reporter sends the saved game and the output_log.txt to us to help us to fix bugs faster.

Change Log v0.2.0.0.1
  • A bug that avoided the docks to be shown in the prologue has been fixed.
  • A bug that affected the bug report window has been fixed.
  • The debug information in events has been hidden.
  • A bug in the Genesis destruction has been fixed.

Change Log v0.2.0.0.0 - First Early Access Beta version
  • Added the third chapter of missions in the main storyline.
  • A total of nine playable ships have been added.
  • We have substituted salvage crates for a new loot system.
  • Part of the voiced dialogues have been added.
  • Corrected a number of save related bugs.
  • We have redesigned many menus.
  • Graphical details added to the playable ships.
  • Normal and permadeath modes have been added to difficulty tiers.
  • Corrected some bugs related to the ship store hangar.
  • Added an auto-detect system for graphical quality.
  • Rendering and performance have been increased in game.
  • Inverted the turn and roll control of the ship.
  • Modified camera movement in 360º camera mode.
  • Reduced initial loading time.
  • Control points and save points have been added to the prologue.




Change Log v0.1.8.7.0
  • We have added 15 new secondary events.
  • We have solved an error that deleted contracts and missions in sectors we had previously abandoned.
  • Resolved a bug which made some buttons not appear during events.
  • Optimized physics performance in sectors with asteroids.
  • Solved bugs in the character editor.
  • Solved an error that made it so that the proper screen ratio wouldn't show up in options.

Change Log v0.1.8.6.0
  • We've added missions for the second main story chapter.
  • We've added a character editor.
  • We've modified the textures of all Children of the Sun ships to be more visible.
  • We've resolved a critical bug that corrupted saves between versions. It's recommended to delete your save and make a new one to avoid errors. All errors that players have had with the alpha should be resolved with this fix.
  • We've solved a bug that allowed an event in mid voice transmissions.
  • We've added a waiting time (0.5 seconds) between event button presses to avoid accidental double clicks.
  • We've fixed multiple bugs that affected the event buttons.
  • We've fixed other minor bugs.

Change Log v0.1.8.5.0
  • The Prologue has been integrated in the current version.
  • We've updated the prologue to adapt it to the new mechanics and systems added since the Kickstarter.
  • Minor bugs resolved.

Change Log v0.1.8.4.0
  • The first missions in the main storyline have been added.
  • A shipyard has been added and you can now purchase ships.
  • Two new playable ships have been added.
  • The Genesis has been temporarily added to the shop. It will become unavailable in future updates.
  • Many bugs relating to saving and event and sector generation have been resolved.
  • Multiple bugs related to the star map have been fixed.
  • Station services selection has been improved. Now all services are available in the three initial sectors.
  • A bug that rendered event buttons useless has been fixed.
  • A bug that would not allow you to exit photo mode has been fixed.

Change Log v0.1.8.3.0
  • Initial loading time has been optimized, loading should have been reduced by 50%.
  • "Lighting" has been added to graphics options in the menus. It allows you to lower the graphical needs due to lighting.
  • RAM memory usage has been optimized. Now RAM use should be lower.
  • Physical calculations for the CPU have been optimized.
  • General optimization in performance (we're still going to work on this aspect).
  • 15 new secondary events have been added.
  • Bug where some events didn't appear on planets and stations has been fixed.
  • Modified the stellar map for the new main story boss battles. The first chapeter of the story will be integrated in the next update.
  • Stellar map camera control has been improved.
  • 32:9 and 16:3 support added.

Change Log v0.1.8.2.0
  • We've added a new impulse function to the engines.
    Hitting SPACE will now boost you, while spending shield energy to do so.
    The quantum drive is now rebinded to G.
  • There is now a full 360º view mode and we've eliminated the backwards view.
    Pressing X will shift between normal aiming and 360º mode.
  • You can no longer obtain blueprints from salvaging.
  • The research lab can now uncover new blueprints from researching weapons in order to obtain blueprint parts.
  • Crew selection in depertments has been eliminated.
  • Now the Engineering Workshop and Scrapping Workshop keep in mind how many engineers there are on your ship when considering application of bonus perks.
  • Now the Sick Bay and Research Lab keep in mind what scientists you have on your ship.
  • Salvage pods are now stackable.
  • You can now open multiple salvage pods at once.
  • Items sold to stores now delete themselves properly. This way we fix any issues there may have been when selling things to a vendor.
  • Combat items can now be sold.
  • We've incremented the inventory size.
  • We've added 10 secondary events.

Change Log v0.1.8.1.0
  • The bug that didn't correctly show clones' life has been fixed.
  • Items gained from salvage pods are now stacked correctly.
  • Event 22 (slaver ship) has been fixed.
  • The information shown on the crew panel has been modified.
  • The disease system has been created (it isn't yet playable, content must be added).

Change Log v0.1.8.0.0
  • The crew combat system has been added.
  • Arcade has been added.
  • New combat items added.
  • Salvage pods can now contain combat items.
  • The save system has been updated. This should fix some existing bugs.
  • Now you can see the status of the crew from the events window.
  • Added a button to report bugs from events window.
  • Exiting the pause menu should no longer cause problems when being in an event.
Last edited by The Bullet; Nov 25, 2021 @ 3:16am
Date Posted: Jan 20, 2019 @ 8:13am
Posts: 0