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the moment a ship goes Red, or come out of warp the entire enemy screen is dead in 1 activation of the burst skill with gatlings.
106 hull, 60 shield damage per hit x5 ... it instantly zap out of existence any threats.
The only interesting fights were/are:
- Huge station fight with huge amount of enemies
- early fights when i had no gear
- fight that involve 4+ enemies.
- Boss Fights (arguably thats every sector's end)
Yeah, the negative permanent traits that you can't possibly know how to avoid are annoying and not really fun game design, especially in 'normal' mode. It's a beginner trap that means that any encounter or event that isn't simple combat is better off being ALT+F4ed and avoided it until you know the correct options to pick or your stats are better.
Otherwise you risk gaining permanent negative effect that can be seriously detrimental. At least the Lax 'xp loss trait' can be fixed with successful cargo search, but the game doesn't tell me this. Maybe have an option to turn on description text that tells how remove the negative trait ?
Also, maybe instead of straight up having the crew member always die in event combqt, have a chance they are instead 'crippled' and have to heal for longer? I also agree that healing time should be determined by number of lost health points and should have a message to tell me when the timer and any other timers are done, since checking inventory requires a full stop.
Doesn't help that new campaign can also heap negative traits on a new character, with no ability to re-roll except just delete the save slot and try again so you don't wind up with three negative starting traits...
Is a bit confusing sometimes, specially if you use missiles too.
The autofire indicator would also be pretty nice too, I forgot to mention that.
(Edit: seems they already added it, too)
Unfortunately seems I made the post too long for the Devs to have time to respond to, I know how busy they must be. Hopefully someone had time to go through it. I'm impresed by how fast they're working on improving the game and bugfixing after launch.
It's done, you can find it in the energy panel (right-down corner)
We'll try to balance it as soon as possible. In the future the system should be fairer and less dangerous.
We'll do it something in a future update ;D Thanks for the suggestion.
We want do it, but at this moment it's hard. We would need some days to do it and test it and right now we're to busy fixing bugs and answering. Remember we're two people xD.
As soon as possible we'll look in to it.
We know it. We'll improve the healing system when we had finished with the bug correction.
We'll add a location in stations or planets where you'll storage crew members.
We'll improve the UI panels in star map, planets, and space stations. It's in our list, probably we'll create a post with our objetives along the early access.
We know too, we'll try to fix it as soon as possible but at this time we're focussed in the major bugs correction.
We'll include it in a future update, sorry for the inconvenience.
As we answered in other post We want do it, but at this moment it's hard. We would need some days to do it and test it. Once we had fixing the major bugs we'll look in to in.
Thanks to all of you for the suggestions and reports. We'll do our best to improve all this things ;D