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But I don't think there's enough regular numbers on a keyboard. There's, what, six slots for powers? Default ability, pulse, shield, cloak, nuke & hack. That leaves keys 7, 8, 9 and 0 for weapon slots, and that ain't enough for a lot of the ships. Maybe the alpha numeric keypad?
Some have mice with a crapton of keys. Some have macro keyboards. I have a "museum" of that looks like fun accessories.
AULA 30
RAZER Orbweaver
RAZER Tartarus
Belkin Speedpad n50
Belkin Speedpad n52
Logitech G13
And a ton nobody has ever heard of. LOL
I loved these things. For almost 30 years now I have played games feet up, laid back in bed or couch with a monitor arm, keyboard, keypad and DPI modified trackballs.
I have a museum of Logitech thumb ball mice. Most hacked up with other mouse parts.
Way back when I used to go to lans it was always fun to plop down a trackball and destroy people. You killed me with that? YEP!
Typical human stuff. Use something long enough and you get pretty good at it then mod it to get even better.
Honestly. FPS games are where they shine. Your only moving your thumb a few MMs and then it's head shot heaven.
Oddly I can't use a console controller for ♥♥♥♥ and my first console was pong. The Atari 2600 didn't exist yet. I've been around a while.....My last console was NIN64. Full time PC player.
Hand me a Xbox or PS controller and give me a min to change my name to target and when you find the guy shooting the air, ground, air, ground, the wall behind you and you've found me.
Maybe the devs could use the F1-F10 keys, and then make use of a similar weapon selection system that Space Pirates and Zombies 2 uses.
And if they started at F1 it would be a lot more convenient to reach while in a fight. Hit a button, hear the captain say "Disengage safeties on heavy weapons" or hear someone report "Missiles are hot and ready to fire" or "Powering down energy weapons", and so on.