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Bigger games get better scores (AAA to make 110+, Big to get above 100+).
Theme trends impacts sales only, not the score.
Using 100% of the console capacities leads to 100%. But using an overpowered console and using 100% of it's capacities leads to 100+.
Using new genres leads to 100+ scores while using genres you already used leads to 100 score.
Using new theme/genre combos leads to 100+ score, while combos you already used leads to 100.
There are other paramètres, but those don't lead to 100+ score.
Remakes/ports are a good way to go over 110.
I Hope it helps.
i am only making AAA games,and using the most powered console in the market far better than windows xp,vista etc...and of course using all console capabilities.I have all genres unlocked and there are many games that i tried different combos and still the same.
In terms of remakes they got 110 ok but ports achive between 110-120 after year 2000 but before year 2000 they were getting 130-140 easily so they also dropped now.
Sequels and goty's are the worse ones.
Hunting 100+ scores is hard, really really hard. The more the gauges, the more hard it is since putting a 49% on a gauge instead of 50%, you're going to lose some points.
Another trick, always make more points than the previous game.
Regarding sequels, don't make a sequel within 3 years, wait for at least 4 years before making one if you're aiming for a 100+ score (otherwise you don't have to wait that much).
Otherwise if you are talking from making different genres i made a AAA game from every possible genre available in the game not only 5 or 6 genres,(as i told i am making AAA' since 80's each time 8-9 games so i consumed all genres and nearly all combos)
I have no problem with gauges,all is clear because i made millions of contracts within 1500 hours,( i have a group of 1100 employees that even an AAA contract is taking a very short time to finish)
I have no problem with producers as well because i have all the producers of each genre available in the game(around 64-65 producers) all provide productivity bonus of at least 49.10%
i am always waiting enough time to make the same genre again that is at least more than 4 years so it doesnt compare my game points with the previous one,it demands a point like 40K which is very easy to surpass as my ordinary AAA game takes around 800K points.
For sequels i always waited at least 4 years but i i think there is another problem,they are not working like independant games,even you got 100+score for the sequel, it is probably nearly impossible for the third one to get +100 score.
An action game is not an "action/strategy" game. So you're going to get a bonus if you've never made a game with such combination.
Cheers
You are right of course,there are countless combos of course ,i cannot try all.
What i wanted to mean that all single genres are completed seperately,i am trying also different combinations as time goes such as adventure/survival; maze/tps; open world/fps...
the fact is that i have no difficulty to get 100-102 band but further than this for me is not possible right now;since 2000 until 2011 i didnt get even for one game 110 although there are example games with new genres or combinations while before 2000 period each of my AAA games scored continuously 110-112 even 115. That's the problem .
I dont want that all my games score 110 but in 11 year period even a single game couldnt reach 110 this is doubtful.
Since I cannot reproduce it on my side, I think it'd be best if you can submit a bugreport. So I load your savegame, try to make the perfect game, see what's happening.
So to send a bugreport, please Launch City Game Studio, load your savegame, go to the exit menu, click on Submit Bugreport, then type a short description saying it's you and submit.
Thanks
ı sent you my latest save file.
The fact that i couldnt get 110 score for even a single game since 11-12 years disturbed me very much.Thank you for your understanding.
i give a break playing it; hoping that you have a feedback when you find free time of course.
Many thanks.
Back to the subject, you're using mods, and some mods might get the game really imba, while others won't make the game that imba but make it really difficult to make games with a score above 100. So it's going to be really difficult for you to beat 100%.
While I don't know how to get a score over 100 using that mod I can help you getting the most out of your company. While you're making your AAA, keep having a studio that keep updating the game engine in order to get the most of the platform, again perfect match, perfect gauges, everything perfect, then you're going to get the 110+ score.
If you don't get the perfect score it means you don't have the right gauges. Sometimes it's 90% instead of 89%, or 35% instead of 34%, or 20% instead of 21% I think you get it.
Also, you need to produce the very right amount of points between Design / Development and polish. So get 3 studios, filled with 80+ employees each, but those 3 studios has to have the very same number of employees, and should produce. Assign a HR to every studio, the first studio has to work during the design step. The second during the Development step, and the last one during the polish step. That's why you need an HR.
Also, making a AAA takes years, so only the firsts games made on the latest consoles will get a 100+ score. Because afterwards, you're going to not get as great as it should be. So maybe it's great to make your own console, that's overpowered, then to make game on it. That's the only way to get over 100+.
It gets more difficult to beat 100+ with time, because there are more stuff to handle. you have more gauges, making AAA games is harder that making Indie games, you have to manage your staff schedule. Also be sure that your staff is happy, and my last advice, always make new combos and don't upgrade your computers while making games.
Also with that, you need a bit of luck. The game computes your "absolute score", then generate 4 scores with +/-5%. So let's say, you've made a game with an absolute score of 102%. Then the game will generate 4 score between 97% and 107%. If you're lucky, you're going to get a score of 107%, unlucky you et 97%. But based on 4 score, you're score should be between 100% and 104% most of the time. But above 100%, the score gets always floored to 10. 103 becomes 100, 106 becomes 100, 114 becomes 110 and so on.
Remember you're aiming for the "perfecterest" score.
Some data for you:
So, you can go up to (100 + 5) * 1.05 * 1.05 = 115.7625
Then you can get +5 if you're really luck from the score randomness.
here, I'm only talking about bonuses, but as soon as you try to get over 100%, and with time, there are more hidden mecanics that are not bonuses, but maluses.
Generally all are the principles that i know but just a few final questions:
1-what you meant exactly by"dont upgrade your computers while making games"? you mean engines?
2-is the producer installed in AAA games for genre specialty in addition to raise productivity,not responsible from the right gauges? Because sometimes i see with red some wrong gauges with exclamation points that are waiting to be corrected so i am making them again blue by raising the percentage slowly until it turns blue again?
3-for all my games AAA i am using the same employees number but totally that is 260.They are fully trained so they have all skills perfect.Does this leads to different scoring related with forming 3 studios and each studios same employess number for each stages? I am asking this because i always followed the first method till now and it didnt prevent me getting the perfect scores.The method that you advised me will need me huge work to rebalance all studios though.
Thank you once again.
2. Produce helps you set the right gauge, and boost your productivity.
3. Yup, but making a AAA game takes almost 2 years. So during the design step, all of your employees are working, then during the development step, some of them are going on vacations, and same for the polish step. That's why you need a HR to set the schedule of your staff.
If you apply everything, you should get a slightly better score, but I don't think it worth going through all the clicking to be honest. I should rework that part to add shortcut to help you set a studio as a "design" studio or a "dev" studio...
Anyway, thanks for your feedback, it helps me make a better game!
Note : you wrote somewhere that max score for indie is 85 and 90 for normal.Really maximum or like AAA game 100 may rise to 110 and thus indies and normal ones can rise further?
Why because recently for a new console,my studios that are responsible for engines ,contracts,ports,updates produced a quick indie game score of 96.And in the past while my AAA' sgetting 110-112 my normale games can get 102.
So an indie game can get to (80 + 5) * 1.05 * 1.05 = 93.7. But with the randomness, it can reach 98.7 (luckiest day ever)