City Game Studio
eanahmias76 Oct 30, 2024 @ 3:21pm
game scores
Dont get me wrong but as much as i experienced after year 2000 game scoring have tendency to drop and became really monotonous and it slightly made me lose the desire to produce new games or sequels.(sequels are worse as i never succeeded to get better score than the 1st game.) Because there is no surprise element in this game as it follows a determined algorythm and whatever you do maximum scores dropped to 102 exceptionally one time i got 105 while before 2000 i was easily getting 110-112 and one time 115.
If you programmed the game such way that the maximum score can be 100 ok i have to accept and wouldnt post this but the max score is not 100 in this game and the drop from above mentioned scores are questionable.Why because before year 2000 lower calibre games scored 110 and more and now although the below issues are greatly improved scores are lower which doesnt look me logic:
-better engines,better game elements.new techologies implemented
-most powerful console in the market of score 100
-more employees per studios so that productivity also increased(tutorial says 100 employees are enough for AAA and mines are more than 250 employees max trained for each AAA game)
-all game genre,theme,platform matchings are perfect as i made all market research available in the game
-i have every genres' producer so i am always using the 49% bonus for productivity
-i am especially waiting enough years to re-produce the same genre so i avoid the penalty
- as much as possible high trending and high hype level

A totally new game has a chance of better score but it couldnt pass 105 after year 2000,while the sequels get max. between 100-102.(goty's same as sequels)
I had a game that scored 110 before year 2000 and sold 27G copies and got income of 1,30T$ and if i try to make a sequel of it (that i want badly) i am sure that it will get max 100 score and will be my regret as it will be an ordinary game likewise most of my sequels.
You know better of course but as a person that have 1500 hours in the game a more attractive scoring approach would be better upon my idea.
Originally posted by Binogure:
Years aren't Taken into account when rating a game.
Bigger games get better scores (AAA to make 110+, Big to get above 100+).
Theme trends impacts sales only, not the score.
Using 100% of the console capacities leads to 100%. But using an overpowered console and using 100% of it's capacities leads to 100+.
Using new genres leads to 100+ scores while using genres you already used leads to 100 score.
Using new theme/genre combos leads to 100+ score, while combos you already used leads to 100.

There are other paramètres, but those don't lead to 100+ score.

Remakes/ports are a good way to go over 110.

I Hope it helps.
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A developer of this app has indicated that this post answers the original topic.
Binogure  [developer] Oct 31, 2024 @ 12:03am 
Years aren't Taken into account when rating a game.
Bigger games get better scores (AAA to make 110+, Big to get above 100+).
Theme trends impacts sales only, not the score.
Using 100% of the console capacities leads to 100%. But using an overpowered console and using 100% of it's capacities leads to 100+.
Using new genres leads to 100+ scores while using genres you already used leads to 100 score.
Using new theme/genre combos leads to 100+ score, while combos you already used leads to 100.

There are other paramètres, but those don't lead to 100+ score.

Remakes/ports are a good way to go over 110.

I Hope it helps.
Last edited by Binogure; Oct 31, 2024 @ 12:04am
eanahmias76 Oct 31, 2024 @ 1:10am 
Thanks for the reply,i am already applying the principles that you mentioned to get +100 scores,nothing new here that i didnt apply but nothing changes;since 2000 i havent a single game that succeds 110 and over scored game and this is very strange.I have finished this game many times a few years ago but i am not sure if they were getting same problem in my older experiences as i dont remember.
i am only making AAA games,and using the most powered console in the market far better than windows xp,vista etc...and of course using all console capabilities.I have all genres unlocked and there are many games that i tried different combos and still the same.
In terms of remakes they got 110 ok but ports achive between 110-120 after year 2000 but before year 2000 they were getting 130-140 easily so they also dropped now.
Sequels and goty's are the worse ones.
eanahmias76 Oct 31, 2024 @ 2:06am 
You told that years arent taken into account when scoring,so i thought myself that may be the drop in scores are related with the fact that the genres/combos are repeated because i was making only AAA games starting very early(since 80's) and eventually all genres and most of the combos are already used since i have a lot group of studios that are making 9 AAA games the same time.So may be the game never give 110 and over score once the genre/combo is utilized.The games before 2000 are probably the first utilization of the genre so even i didnt use all console capability the easily got 110.(normally for ex. an action game doesnt need dialogs at all,so skipping it should not lead to a worse score) The only logical explanation to the problem that i am facing seems like this.If this is the case i am affraid that there is no chance that i get 110+scores as i used nearly all possible genres and a big part of the combos.
Binogure  [developer] Oct 31, 2024 @ 4:56am 
Originally posted by eanahmias76:
You told that years arent taken into account when scoring,so i thought myself that may be the drop in scores are related with the fact that the genres/combos are repeated because i was making only AAA games starting very early(since 80's) and eventually all genres and most of the combos are already used since i have a lot group of studios that are making 9 AAA games the same time.So may be the game never give 110 and over score once the genre/combo is utilized.The games before 2000 are probably the first utilization of the genre so even i didnt use all console capability the easily got 110.(normally for ex. an action game doesnt need dialogs at all,so skipping it should not lead to a worse score) The only logical explanation to the problem that i am facing seems like this.If this is the case i am affraid that there is no chance that i get 110+scores as i used nearly all possible genres and a big part of the combos.
It's the right explanation. I suggest you to use more than only 1 or 2 genres. It's better to use 5 to 6 genres. You get a great bonus when you try new genre. So if you can get a producer that's specialized into a new genre, then you make 3 AAA contracts for that genre (one for design, one for dev, one for polish), then you're gonna get a 100+ score since you should have perfect gauges.
Hunting 100+ scores is hard, really really hard. The more the gauges, the more hard it is since putting a 49% on a gauge instead of 50%, you're going to lose some points.

Another trick, always make more points than the previous game.
Regarding sequels, don't make a sequel within 3 years, wait for at least 4 years before making one if you're aiming for a 100+ score (otherwise you don't have to wait that much).
eanahmias76 Oct 31, 2024 @ 5:23am 
I didnt understand very clear, is it possible to make a game with more than 2 genres? when selecting genres it doesnt allow me to select more than 2 genres per game?
Otherwise if you are talking from making different genres i made a AAA game from every possible genre available in the game not only 5 or 6 genres,(as i told i am making AAA' since 80's each time 8-9 games so i consumed all genres and nearly all combos)
I have no problem with gauges,all is clear because i made millions of contracts within 1500 hours,( i have a group of 1100 employees that even an AAA contract is taking a very short time to finish)
I have no problem with producers as well because i have all the producers of each genre available in the game(around 64-65 producers) all provide productivity bonus of at least 49.10%
i am always waiting enough time to make the same genre again that is at least more than 4 years so it doesnt compare my game points with the previous one,it demands a point like 40K which is very easy to surpass as my ordinary AAA game takes around 800K points.
For sequels i always waited at least 4 years but i i think there is another problem,they are not working like independant games,even you got 100+score for the sequel, it is probably nearly impossible for the third one to get +100 score.
Binogure  [developer] Oct 31, 2024 @ 8:59am 
Originally posted by eanahmias76:
I didnt understand very clear, is it possible to make a game with more than 2 genres? when selecting genres it doesnt allow me to select more than 2 genres per game?
Otherwise if you are talking from making different genres i made a AAA game from every possible genre available in the game not only 5 or 6 genres,(as i told i am making AAA' since 80's each time 8-9 games so i consumed all genres and nearly all combos)
I have no problem with gauges,all is clear because i made millions of contracts within 1500 hours,( i have a group of 1100 employees that even an AAA contract is taking a very short time to finish)
I have no problem with producers as well because i have all the producers of each genre available in the game(around 64-65 producers) all provide productivity bonus of at least 49.10%
i am always waiting enough time to make the same genre again that is at least more than 4 years so it doesnt compare my game points with the previous one,it demands a point like 40K which is very easy to surpass as my ordinary AAA game takes around 800K points.
For sequels i always waited at least 4 years but i i think there is another problem,they are not working like independant games,even you got 100+score for the sequel, it is probably nearly impossible for the third one to get +100 score.
There are more than 60 genres in this game, with almost 50 themes, meaning there are more than 3 000 combinations possible, without mods. Then there's genres combination, and here you go over 100 000 combinations. I don't think you've made over 100 k game within a single savegame.

An action game is not an "action/strategy" game. So you're going to get a bonus if you've never made a game with such combination.

Cheers
eanahmias76 Oct 31, 2024 @ 9:22am 
Hi,
You are right of course,there are countless combos of course ,i cannot try all.
What i wanted to mean that all single genres are completed seperately,i am trying also different combinations as time goes such as adventure/survival; maze/tps; open world/fps...
the fact is that i have no difficulty to get 100-102 band but further than this for me is not possible right now;since 2000 until 2011 i didnt get even for one game 110 although there are example games with new genres or combinations while before 2000 period each of my AAA games scored continuously 110-112 even 115. That's the problem .
I dont want that all my games score 110 but in 11 year period even a single game couldnt reach 110 this is doubtful.
Binogure  [developer] Oct 31, 2024 @ 11:33pm 
Originally posted by eanahmias76:
Hi,
You are right of course,there are countless combos of course ,i cannot try all.
What i wanted to mean that all single genres are completed seperately,i am trying also different combinations as time goes such as adventure/survival; maze/tps; open world/fps...
the fact is that i have no difficulty to get 100-102 band but further than this for me is not possible right now;since 2000 until 2011 i didnt get even for one game 110 although there are example games with new genres or combinations while before 2000 period each of my AAA games scored continuously 110-112 even 115. That's the problem .
I dont want that all my games score 110 but in 11 year period even a single game couldnt reach 110 this is doubtful.
Hey,

Since I cannot reproduce it on my side, I think it'd be best if you can submit a bugreport. So I load your savegame, try to make the perfect game, see what's happening.

So to send a bugreport, please Launch City Game Studio, load your savegame, go to the exit menu, click on Submit Bugreport, then type a short description saying it's you and submit.

Thanks
eanahmias76 Nov 1, 2024 @ 1:48am 
Hi,sorry for this trouble while you are so busy.
ı sent you my latest save file.
The fact that i couldnt get 110 score for even a single game since 11-12 years disturbed me very much.Thank you for your understanding.
eanahmias76 Nov 2, 2024 @ 4:38am 
Hi again,yesterday as you requested i sent you the save file as bug report,i am asking because i am not sure may be you didnt receive?
i give a break playing it; hoping that you have a feedback when you find free time of course.
Many thanks.
Binogure  [developer] Nov 2, 2024 @ 4:44am 
So, I loaded your savegame, and oh my gosh, that's not a company you have, that's the whole gaming industry ! Haha

Back to the subject, you're using mods, and some mods might get the game really imba, while others won't make the game that imba but make it really difficult to make games with a score above 100. So it's going to be really difficult for you to beat 100%.

While I don't know how to get a score over 100 using that mod I can help you getting the most out of your company. While you're making your AAA, keep having a studio that keep updating the game engine in order to get the most of the platform, again perfect match, perfect gauges, everything perfect, then you're going to get the 110+ score.

If you don't get the perfect score it means you don't have the right gauges. Sometimes it's 90% instead of 89%, or 35% instead of 34%, or 20% instead of 21% I think you get it.

Also, you need to produce the very right amount of points between Design / Development and polish. So get 3 studios, filled with 80+ employees each, but those 3 studios has to have the very same number of employees, and should produce. Assign a HR to every studio, the first studio has to work during the design step. The second during the Development step, and the last one during the polish step. That's why you need an HR.

Also, making a AAA takes years, so only the firsts games made on the latest consoles will get a 100+ score. Because afterwards, you're going to not get as great as it should be. So maybe it's great to make your own console, that's overpowered, then to make game on it. That's the only way to get over 100+.

It gets more difficult to beat 100+ with time, because there are more stuff to handle. you have more gauges, making AAA games is harder that making Indie games, you have to manage your staff schedule. Also be sure that your staff is happy, and my last advice, always make new combos and don't upgrade your computers while making games.

Also with that, you need a bit of luck. The game computes your "absolute score", then generate 4 scores with +/-5%. So let's say, you've made a game with an absolute score of 102%. Then the game will generate 4 score between 97% and 107%. If you're lucky, you're going to get a score of 107%, unlucky you et 97%. But based on 4 score, you're score should be between 100% and 104% most of the time. But above 100%, the score gets always floored to 10. 103 becomes 100, 106 becomes 100, 114 becomes 110 and so on.

Remember you're aiming for the "perfecterest" score.

Some data for you:
  • Indie game max score: 85
  • Normal game max score: 90
  • Big game max score: 95
  • AAA game max score: 100

  • Score bonus when getting the most of the console +5.
  • Score bonus when using the perfect match between genre / platform: +5%
  • Genre/ theme combo: +5%

So, you can go up to (100 + 5) * 1.05 * 1.05 = 115.7625
Then you can get +5 if you're really luck from the score randomness.

here, I'm only talking about bonuses, but as soon as you try to get over 100%, and with time, there are more hidden mecanics that are not bonuses, but maluses.
Last edited by Binogure; Nov 2, 2024 @ 4:55am
eanahmias76 Nov 2, 2024 @ 5:22am 
Thank you for the detailed feedback,yes my company is getting bigger but it has a still way :))
Generally all are the principles that i know but just a few final questions:
1-what you meant exactly by"dont upgrade your computers while making games"? you mean engines?
2-is the producer installed in AAA games for genre specialty in addition to raise productivity,not responsible from the right gauges? Because sometimes i see with red some wrong gauges with exclamation points that are waiting to be corrected so i am making them again blue by raising the percentage slowly until it turns blue again?
3-for all my games AAA i am using the same employees number but totally that is 260.They are fully trained so they have all skills perfect.Does this leads to different scoring related with forming 3 studios and each studios same employess number for each stages? I am asking this because i always followed the first method till now and it didnt prevent me getting the perfect scores.The method that you advised me will need me huge work to rebalance all studios though.
Thank you once again.
Binogure  [developer] Nov 2, 2024 @ 5:42am 
1- No, if you upgrade your computer while making games, then you're going to produce more design/dev or polish points. Let's say with the computer 1, you employees are going to produce 1 point per hour, but with the computer 2, it's going to produce 1.1 opints per hour. Then, let's say you spent all the design step with the computer 1, you produced 100 points. If you upgrade your computer during the development step, it's going to produce 110 development points. Meaning, it's going to produce more development than expected, Note: Games don't need to produce the exact same amount of design / dev / polish but a proportional amount based on the gauges. If the genre sets the workload like that: 2 design, 0.5 Dev and 0.5 Polish, then you should produce 200 design points, 50 dev and 50 polish points. That's what matter the most. Since your staff produce more or less points based on their happiness, it becomes difficult to balance it on AAA games.
2. Produce helps you set the right gauge, and boost your productivity.
3. Yup, but making a AAA game takes almost 2 years. So during the design step, all of your employees are working, then during the development step, some of them are going on vacations, and same for the polish step. That's why you need a HR to set the schedule of your staff.

If you apply everything, you should get a slightly better score, but I don't think it worth going through all the clicking to be honest. I should rework that part to add shortcut to help you set a studio as a "design" studio or a "dev" studio...

Anyway, thanks for your feedback, it helps me make a better game!
eanahmias76 Nov 2, 2024 @ 5:50am 
many thanks now more clear.
Note : you wrote somewhere that max score for indie is 85 and 90 for normal.Really maximum or like AAA game 100 may rise to 110 and thus indies and normal ones can rise further?
Why because recently for a new console,my studios that are responsible for engines ,contracts,ports,updates produced a quick indie game score of 96.And in the past while my AAA' sgetting 110-112 my normale games can get 102.
Binogure  [developer] Nov 2, 2024 @ 5:54am 
Originally posted by eanahmias76:
many thanks now more clear.
Note : you wrote somewhere that max score for indie is 85 and 90 for normal.Really maximum or like AAA game 100 may rise to 110 and thus indies and normal ones can rise further?
Why because recently for a new console,my studios that are responsible for engines ,contracts,ports,updates produced a quick indie game score of 96.And in the past while my AAA' sgetting 110-112 my normale games can get 102.
Those notation are only for games, not for ports or remake. There are different algorithms for them.

So an indie game can get to (80 + 5) * 1.05 * 1.05 = 93.7. But with the randomness, it can reach 98.7 (luckiest day ever)
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