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It would be great, but it is not doable. I'm sorry.
But maybe there is a reason to why it cant be done?
So City Game Studio uses a MVP design pattern which is really convenient to save the data into a file, but not so convient for multiplayer games since it is going to require a lot of sync. Because of that, it requires a new data layer for network syncing.
I could skip the new data layer, and sync the data on the fly by sending only the diffs, but it requires each player to serialize and compress a large amount of data (after 2010 in the game a savegame is about 10Mb). Meaning only mid to high-end Pc with a good network connection would be able to play online.
Then there is a "who is gonna buy City Game Studio only because it has multiplayer mod?", and to that I'd answer maybe not enough player. I'm using github to gather suggestions so I can track them down and clsoe them as soon as I implemented them. But for the biggest suggestion they stay open waiting for enough player to vote for it before I start implementing them.
I'm telling you there is a way to get multiplayer in City Game Studio. I mean if enough players vote for this github ticket ( https://github.com/binogure-studio/city-game-studio-i18n/issues/88 ) then I will considerate it.
And great work on the game!