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Are we just talking about "online gaming" as MMO's (like CoD, Battlefield, etc), or are we talking about a monthly fee like classic MMO terminology where it's set by the developer?
Do we have to make a specific MMO game from the beginning? I can't figure out how to do this.
Maybe another player can tell me what I'm doing wrong.
There is no panel showing the MMO's revenues yet, it is incoming.
1) Is "Online game" the same as MMO in this game? I'm talking about the checkbox while you're making the game. Traditionally, an "online game" would not be the same as an MMO as we would think of it. CoD is an online game, but not an MMO like WoW.
2) How do you produce an MMO if online game is not the same?
3) Can you set the price of the monthly subscription, or is it built in?
Maybe this is obvious in game, but I certainly can't find it yet.
Thanks.
2) See answer 1.
3) Today, subscription cost is the same as the original game's price
That's quite an old post, and everything is part of the game right now,
Online games are indeed MMOs. Regarding subscription costs, you can set them it's no longer tied to the game's price. So you can make a free to play game with a monthly subscription. Or you can sell a game at 70$ without any subscription costs.
Let me share a tip with you. As soon as you have a digital store, make your online games exclusives to them. However I can add a tooltip explaining that's an MMO not only an online game.
Cheers
P.S. Sorry, the text is from the translator.