Doomtrooper CCG

Doomtrooper CCG

glittma Aug 22, 2020 @ 9:07pm
Basic Synergies?
I admit I'm still learning the game, but I've been playing with the deck builder because deck building is fun.

I'm finding it hard to find basic synergies to build a deck around, and it's made harder by the three card limit.

So for example, if I go Mishima, I can find easy synergies between Tatsu and Samurai, Tatsu and Shogun, and Shogun and Scalper. But nothing further is clearly in synergy with those four cards.

Can anyone offer any ideas for basic deck synergies?
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Sinsx  [developer] Aug 23, 2020 @ 10:50am 
Hi there!

Just as any other cardgame it takes a little bit to learn the ins and outs so no worries about asking at all!

For a versatile deck with different synergies it definitely needs a balance of faction specific cards and general cards / Cartel cards.

If we take Mishima, one example could be using "Longshore" to have a steady Warrior output in combination with "Strength in Numbers" and "Tight formation".

Another approach could be trying to focus on a single keyword and planning your deck around it such as HERETIC or FIRSTSTRIKE etc.

As time goes on and we add more faction specific cards (we're trying to add cards every week!), there definitely will be more synergy within the same faction as well!
framerate  [developer] Aug 23, 2020 @ 2:48pm 
To add to what @Sinsx said, we are definitely working on furthering the synergies as we go.

Each faction is really split into two groups, Mishima being Hatamoto and Mishima quite obviously. Mishima was meant to be more FIGHT focused and Hatamoto SHOOT but there's still more we can do to help with the synergies.

If you have ideas, please join our Discord and help! A lot of the card changes end up coming directly out of conversations in chat!
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