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You could try changing the fonts in the in-game menu, the game offers a few choices that could possibly be a bit more readable, but otherwise there isn't much to do about it outside of getting a new monitor.
A while back I built a sort of "Cogmind alternative" known as POLYBOT-7 which uses a much larger cell size for easy readability even on smaller devices, but overall the mechanics are notably simpler due to the necessary changes.
Consolas isn't included with Cogmind, whereas Terminus is. You can technically create custom fonts, but it has to be a bitmap font in the proper layout, so not many people do this. That said, I'm not sure the Consolas glyph aspect ratio would be suitable for the Cogmind cell size in particular, since text cells are a rather rectangular 1:2, and I'm completely sure that it wouldn't be suitable for all resolutions, which is why Terminus was chosen, because as a relatively readable and tall font it can be used at any resolution Cogmind supports, and is therefore a pretty good choice in this regard. Consolas would only work at a subset of resolutions.
Terminus is ugly in the Cogmind implementation and also in other games and programs. The user should always be given the opportunity to make his own choice according to "today's" standards.
With usertracking and analytics you manage to keep up with the times, which is why people like to use the Unity engine, but a reasonable font implementation is impossible, aha.
Though I do also like adding other options that have been requested over the years, which is why Cogmind has so many of them--always nice to have more options! (including a number of semi-hidden ones because otherwise the list starts getting unreasonably long xD)