Dustborn

Dustborn

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algae Aug 22, 2024 @ 1:15am
1
The Dev's Total Profits. $2500.
If you take the all time peak of 83, and times by 30 (games price). You get around $2500 For the sake of other people that purchased and didn't play around peak, lets generously round to $3000.

The developer also has 15 employees TOTAL. That means everyone in the company (IF GIVEN EQUAL PAY) made $200 bucks.

The more you know.
Last edited by algae; Aug 22, 2024 @ 1:20am
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Showing 1-15 of 29 comments
Leon S Kennedy Aug 22, 2024 @ 1:22am 
game is also funded by tax player from euro, so they get their pay
Cuna Aug 22, 2024 @ 1:22am 
but theyre most likely all on social security so its fine
chuangtzu[ita] Aug 22, 2024 @ 1:39am 
The estimates on Steamdb are 250 copies sold (this doesn't consider the keys given out for free).
I have asked Perplexity AI this question:

I own a videogaming company in Norway. I am developing a game with a team of 15, most are developers, 1 is CEO on higher salary, 1 IT, and one product manager. Our game took 8 years to develop. It's launching now on a platform which retains a 30% fee. How many copies do I have to sell to break even at the price of $30 ?

short answer, after the calculations:

You would need to sell approximately 320,000 copies of your game at a price of $30 to break even, considering the total development costs and the platform's fee. Adjust the game price to see how it affects the number of copies needed to break even.

So, they might just have 319.800 left - and that's not to make a profit (these folks probably don't care about that anyway - that's for evil capitalists).
The sad thing is that this train wreck was easy to see well in advance, I said they would have reached 90 peak users in the prediction thread (I think one said 80 so got even more accurate!)
Think about how many studios have a turd on their hands and their staff, probably crunching, knowing their job won't last long, have to keep polishing it - how can you possibly develop something good in that state of mind.
Valve have 300 employees and in their spare time they produced Alyx.
Solo developers are producing incredible games one after another (think all the retro-shooters).
Western AA and AAA companies instead just keep shooting themselves in the foot, and now not just Japan but also South Korea and China are conquering the market.
Setian Aug 22, 2024 @ 1:45am 
They stole from the people of the EU
I want my money back
WolfishMeat7 Aug 22, 2024 @ 3:32am 
I think 200 is too much
Blaze Deval Aug 22, 2024 @ 3:33am 
Originally posted by chuangtzuita:
The estimates on Steamdb are 250 copies sold (this doesn't consider the keys given out for free).
I have asked Perplexity AI this question:

I own a videogaming company in Norway. I am developing a game with a team of 15, most are developers, 1 is CEO on higher salary, 1 IT, and one product manager. Our game took 8 years to develop. It's launching now on a platform which retains a 30% fee. How many copies do I have to sell to break even at the price of $30 ?

short answer, after the calculations:

You would need to sell approximately 320,000 copies of your game at a price of $30 to break even, considering the total development costs and the platform's fee. Adjust the game price to see how it affects the number of copies needed to break even.

So, they might just have 319.800 left - and that's not to make a profit (these folks probably don't care about that anyway - that's for evil capitalists).
The sad thing is that this train wreck was easy to see well in advance, I said they would have reached 90 peak users in the prediction thread (I think one said 80 so got even more accurate!)
Think about how many studios have a turd on their hands and their staff, probably crunching, knowing their job won't last long, have to keep polishing it - how can you possibly develop something good in that state of mind.
Valve have 300 employees and in their spare time they produced Alyx.
Solo developers are producing incredible games one after another (think all the retro-shooters).
Western AA and AAA companies instead just keep shooting themselves in the foot, and now not just Japan but also South Korea and China are conquering the market.

Remember that the game was also funded, so that takes a lot of money off the total as well.
...you realize that "peak players" is just how many people were playing at the same time, and not how many people actually bought the game, right? Game-Stats estimated $89K in revenue on Steam, and it was released on XBox and PS5, as well.

Mind you those are still ♥♥♥♥ sales, and I'd be surprised if all together it made more than a couple hundred thousand, but still; it's CLEARLY make more than twenty-five hundred bucks.

The game sucks badly enough to illustrate without making ♥♥♥♥ up.
Thomastronaut Sep 11, 2024 @ 10:19am 
Originally posted by Leon S Kennedy:
game is also funded by tax player from euro, so they get their pay
I see you played cyberpunk 2077 quite a bit. 292 hours in fact! You'd probably be surprised to learn that cd project red received a $7 million grant from the polish government, to fund the development of the game. :lunar2019piginablanket:

Projects like this get funding all the time in Europe; books, movies, music, art, and the list goes on... It's just one of the perks of living in a welfare state.
Kaine Sep 11, 2024 @ 10:39am 
Originally posted by algae:
If you take the all time peak of 83, and times by 30 (games price). You get around $2500 For the sake of other people that purchased and didn't play around peak, lets generously round to $3000.

The developer also has 15 employees TOTAL. That means everyone in the company (IF GIVEN EQUAL PAY) made $200 bucks.

The more you know.

I hate to be pedantic but the word profit indicates what they made beyond their investment.

In truth the money that went in-Think salaries/time/consultation fees etc over that 8 years far exceeded what they made back in sales.

This game made zero profits I'd think and actually incurred a massive loss.
Last edited by Kaine; Sep 11, 2024 @ 10:39am
Iso Koala Sep 11, 2024 @ 10:41am 
Just for your information. Steam takes 30% cut from the sales, the sales taxes take 10-25% depending on the country, and regional sales make the games cheaper in many countries.
On avarage, developer gets about 50% of the money that the game is listed in US/EU market for the consumer to pay.
Leon S Kennedy Sep 11, 2024 @ 10:46am 
Originally posted by Thomastronaut:
Originally posted by Leon S Kennedy:
game is also funded by tax player from euro, so they get their pay
I see you played cyberpunk 2077 quite a bit. 292 hours in fact! You'd probably be surprised to learn that cd project red received a $7 million grant from the polish government, to fund the development of the game. :lunar2019piginablanket:

Projects like this get funding all the time in Europe; books, movies, music, art, and the list goes on... It's just one of the perks of living in a welfare state.

not a perk if you are forced into paying for it as part of their tax, I don't live in Euro and if its part of their tax then they should get it free. I don't have a problem playing cyberpunk, its' a woke I am fine with and paid for by myself
Thomastronaut Sep 11, 2024 @ 11:16am 
Originally posted by Leon S Kennedy:
Originally posted by Thomastronaut:
I see you played cyberpunk 2077 quite a bit. 292 hours in fact! You'd probably be surprised to learn that cd project red received a $7 million grant from the polish government, to fund the development of the game. :lunar2019piginablanket:

Projects like this get funding all the time in Europe; books, movies, music, art, and the list goes on... It's just one of the perks of living in a welfare state.

not a perk if you are forced into paying for it as part of their tax, I don't live in Euro and if its part of their tax then they should get it free. I don't have a problem playing cyberpunk, its' a woke I am fine with and paid for by myself
Thank god I am not American. Something is just wrong over there :lunar2019laughingpig:
Blaze Deval Sep 11, 2024 @ 6:05pm 
Originally posted by Thomastronaut:
Originally posted by Leon S Kennedy:
game is also funded by tax player from euro, so they get their pay
I see you played cyberpunk 2077 quite a bit. 292 hours in fact! You'd probably be surprised to learn that cd project red received a $7 million grant from the polish government, to fund the development of the game. :lunar2019piginablanket:

Projects like this get funding all the time in Europe; books, movies, music, art, and the list goes on... It's just one of the perks of living in a welfare state.

At least Cyberpunk 2077 was eventually good enough that they made that money back.
HandyVac Sep 12, 2024 @ 9:28am 
Originally posted by chuangtzuita:
The estimates on Steamdb are 250 copies sold (this doesn't consider the keys given out for free).

Actually, if you look at the steamdb page for Dustborn[steamdb.info] it says the estimated number of copies sold is between 3.3k and 6.2k (as calculated by Gamalytlic[gamalytic.com], Playtacker[playtracker.net] and VGInsights[vginsights.com] based on the number of Steam reviews)

And remember, Steamdb only counts players who own the game *on Steam*, so the above numbers don't count anyone who bought the game from Epic, or for Xbox or Playstation.
Skree Sep 12, 2024 @ 9:55am 
They received 150k euros of funding from EU.
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Date Posted: Aug 22, 2024 @ 1:15am
Posts: 29