Vigil: The Longest Night

Vigil: The Longest Night

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Mflinn Oct 20, 2020 @ 1:56pm
Map issue
Well for starters i love this game and recently finished it only thing i have problem with is the map it's not showing correctly because i can't follow it making exploring everything quite the hassle
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Showing 1-12 of 12 comments
hellfireuzu Oct 20, 2020 @ 2:21pm 
Yeah, unfortunately the map is one of few problematic aspects this game has. Unless devs actually address this in some patch, I believe there's nothing we can do about it other than wallow in tears..
Mflinn Oct 20, 2020 @ 3:13pm 
But i've seen videos on youtube with fully functional map and saw nothing here on forum for it so i thought it was rare xD
THE AVERAGE Oct 20, 2020 @ 3:21pm 
Originally posted by Mflinn:
But i've seen videos on youtube with fully functional map and saw nothing here on forum for it so i thought it was rare xD

What do you mean? I read your first post, but it just reads as you not liking the way the map works in this game. I don't really like it either, but in terms of it being problematic, the problems I run into are when I want to switch between underground and above ground. Sometimes it works, sometimes it doesn't, and I'm not talking about when I am in a hidden area either. The map will correctly show for me when I am in any given area, but trying to toggle between above and below just seems so random.

Biggest issue though for me is that the map is so large and there are so many sub areas, or secret areas and it's pretty hard to keep track of what is where without actually writing it all down. Being able to actually put a marker on the map would help a lot.
Last edited by THE AVERAGE; Oct 20, 2020 @ 3:22pm
Mflinn Oct 20, 2020 @ 4:26pm 
Well the map shows for me but where my placement is shown is sometimes lets take depressing forest for example i am on the ground but mark maker shows me in the middle of a random tree which i don't know where is because ye i am not in the trees i am literally on the ground
memnoch87 Oct 20, 2020 @ 6:42pm 
Heya, we are listening regarding the map. Updating the map is a HUGE task so it's not going to be something that we can do quickly but it's something we are planning to return to once we've fixed some of the more pressing issues and released our first major update :)
hellfireuzu Oct 21, 2020 @ 7:08am 
Originally posted by memnoch87:
Heya, we are listening regarding the map. Updating the map is a HUGE task so it's not going to be something that we can do quickly but it's something we are planning to return to once we've fixed some of the more pressing issues and released our first major update :)

I believe that adding names for certain "doors" on the map would be a giant leap in terms of readability (For example Mine site entrance).

Visible links for certain entrances would be great as well (Wasted town is good example of confusing layout)

Those are fairly easily achievable...

Some nested entrances simply don't have maps, which sometimes gets confusing because they are not necessarily always small areas and person can get overwhelmed at the beginning. This I believe is a big thing to address though.
edgarska Oct 21, 2020 @ 5:10pm 
Originally posted by memnoch87:
Heya, we are listening regarding the map. Updating the map is a HUGE task so it's not going to be something that we can do quickly but it's something we are planning to return to once we've fixed some of the more pressing issues and released our first major update :)

Another issue which should be easily fixable, since it's a texture replacement, is save points not appearing properly in parts of the map that also existed at the beginning (for example, maye outskirts, the map shows the save point in the location where it previously was, not where it currently is).
CarlosNeri Oct 21, 2020 @ 5:40pm 
It need a display mini map!
memnoch87 Oct 21, 2020 @ 8:54pm 
Originally posted by edgarska:
Originally posted by memnoch87:
Heya, we are listening regarding the map. Updating the map is a HUGE task so it's not going to be something that we can do quickly but it's something we are planning to return to once we've fixed some of the more pressing issues and released our first major update :)

Another issue which should be easily fixable, since it's a texture replacement, is save points not appearing properly in parts of the map that also existed at the beginning (for example, maye outskirts, the map shows the save point in the location where it previously was, not where it currently is).

Fix for that coming soon!
Ridiculous Dec 31, 2022 @ 1:26pm 
Hasn't been fixed yet. My map is bugged. Where the map thinks I am is much higher than where I actually am. It's really hard to get around with this....
danthedust Aug 1, 2023 @ 4:38am 
2
Edit:

It is a resolution problem on deck, if you set the resolution to Steam Deck native 1280 x 720 everything works like charm. Maybe this helps someone.

Currently playing on deck and the map is horrible bugged there. It shows the player marker in atotally different position horizontally and vertically and even worse the map reveal is also done by this position so that for example in inside maps notjing is revealed at all. Needs definitely a fix (although I know the game is not supported on deck)
Last edited by danthedust; Aug 1, 2023 @ 5:27am
rsingersoll Jan 28, 2024 @ 6:03pm 
Originally posted by danthedust:
Edit:

It is a resolution problem on deck, if you set the resolution to Steam Deck native 1280 x 720 everything works like charm. Maybe this helps someone.

Currently playing on deck and the map is horrible bugged there. It shows the player marker in atotally different position horizontally and vertically and even worse the map reveal is also done by this position so that for example in inside maps notjing is revealed at all. Needs definitely a fix (although I know the game is not supported on deck)
Broooooo thank you, lifesaver
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