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I'm the host, and during his turn, the game can just lock. He can't do anything besides swapping weapons. He can't shoot, reload, move or even finish the turn. All he can do is Alt+F4, resulting in us having to do the fight over. And usually then it happens again. So I have to do the fight myself, otherwise we can't progress.
This one needs an urgent fix.
Edit: One more point that might, the devs (if they ever read this): On his screen he still has a full magazine of ammo, while on mine he has already used ammo. That's a general issue, also happens with grenades. But it always occurs when the lock happens.
So all the things we noticed back then were fixed, so we were super happy. Till we got those crossbow type weapons that need to be reloaded after every shot. Right there the problems started showing up like crazy.
If i shoot the gun empty and click the button for reloading -> game stuck. If i switch weapons first, and then hit the hotkey for reloading, it works. So a little work around for when it is your turn and you still have AP left over.
Problem is when the gun is shot in ambush as soon as it is this characters turn after, the game does not react to anything anymore.
Same goes if you have not enough AP to reload the gun in the round before, if you start the round with the empty gun, again getting stuck.
So some bigger problem with gun reloading for the coop client there. As this basically happens with any character and any gun, as soon as they are empty during ambush round or at the start of the turn. Or if you try to reload it during your turn clicking the reload button right after the shot. (As the client, seems to work fine for the host. Also we hear the weapon reload sound when you click.. but nothing happens on the client side, just "soft lock").
Besides that, all the problems we had noticed in our first play seem to be gone. So hope this reloading issue will be fixed soon as well.
Seems to happen reliably (so far) when I run out of ammo, the END TURN button appears and I can't click or do anything. Not all weapons either.
This work around worked at least once for us, thank!