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That said, I played single player and not co-op. From what it looks like from reading these boards, the chance of running into bugs while playing co-op is much higher than in the single play-through.
I should have added to my diatribe that I would much rather have a co-op dumpsterfire than no co-op at all :P
Doing a second run in co-op and we're getting bugs and errors like it's an alpha build. Last Four sessions lasted no longer than 15 minutes apiece due to crashes and other problems. Since I paid for my friend's copy (as a gift) I've now spent 120€ on a game that is, let's face it, barely playable in co-op. Hoping that the DLC ships with some very needed bugfixes. Fingers crossed!
I have a "fix" for most of the aspects of the initiative bugs, if you want to use it. And the fix is: the host has to always be the one to start the fight. And that's it. If the guests starts the fight, the host's turn is basically skipped (that's why the 0 AP crap). If the AI starts the fight, some strange magic happens and mostly host and guest turns are skipped but you may end up with some characters having some AP (because of initiative). If host starts the fight, all is well. Mostly ;).
This is sadly not really a bug but sillily programmed behaviour. The turn order is basically fixed and always has to go host-guest-ai. So, if you upset the dev given balance
Is there any hope at all of this getting better?
I didn't get it at release either, even though it was one of my most anticipated games, as I didn't want to deal with a ton of bugs, but I can honestly say after playing it recently, the single player experience is in pretty good shape.