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Also, there's mods that reduce ap costs on weapons, and there's one sniper rifle (mega scope) that only costs 4 ap per round.
There is a mod to reduce AP use by 1. Only one of those so be sure before you use it.
The sniper rifle unique 'Mega scope' is 4AP per use. Get one shot off with your good sniper rifle and one with that thing. Mod it up to max range. Do not select a target to shoot at but manually aim at the ground to ensure maximum hits. It's a super weapon. Awesome. It lacks the damage output on SJ to be truly useful after Denver but before then I was running around solo with my sniper and that thing wiping out encounters easily. Try it and you will see why. I suggest a + 6 range scope but even the +9 with the -hit chance would be good. 100% hit chance with it so it's still got a top chance of hitting regardless of the -5%. I was killing 4 in one shot with it and I never had +energy damage vs armour perk. Could change it to explosive maybe if you have explosives skill for extra damage. Might work.
10 AP spent using those 2 gives you a point for the end of turn to get 12 AP next turn which gives you 2 shots with your good rifle. Rinse and repeat if anything is alive for round 3.
Great tip. I had this on ranger difficulty but I went for +33% damage on SJ since serial killer relies on a kill and then you need a hit as well to make it any use. 33% damage is every time.
When I get perks or passives in games I always try for ones that work all the time over ones that are situational and/or random. I would rather 33% every hit than maybe getting a kill and possibly getting a hit with the AP that gives. You may not kill anything on your first shot and you may miss on your 'free' shot even if you do kill something.
forgot where i got it pretty sure you can google it real quick
food gives 1 ap
Your "leader" can use rally to instantly give free 2 ap to everyone else
Also you sniper should use "serial ambush" perk which allows as many attacks as there are bullets in your rifle as long as the attacks are deadly (gogo crit chance, i'm sure you can get it to 100%). Not that if you have 2 snipers using serial ambush they will fire at the same time and even if 1st shot doesnt kill if the 2nd kills you should get reset (not sure if bug or intended as it's not 100% of time, and anyway ambush are a bit bugged as they "freeze" the game sometimes)
Most fights last 2-3 turns. No brainer here.
I know I reported it and I hope they fix it soon
As annoying as the bug in fallout 76 where you stopped dealing any amount of ranged damage if you dealt too much damage in a short amount of time (you were then stuck with mele or had to disconect and reconect possibly failling the event you were taking part in)
I think that was an attempt at anti griefing that just annoyed everyone. It is good you reported it but I am sure the developers are well aware of the memory leak issue(s) with in Wasteland 3. I am hoping they have it as a priority but will probably take several passes to fix it.