Wasteland 3

Wasteland 3

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Dr. DM Oct 17, 2020 @ 7:02pm
Is co-op mostly fixed now in 1.1.2?
Looking to play with a friend, but I don't want huge game ending bugs. I don't mind small stuff on occasion. We would be playing on the Steam version. Please let me know, thanks!
Last edited by Dr. DM; Oct 17, 2020 @ 7:02pm
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Showing 1-9 of 9 comments
lukimuki Oct 19, 2020 @ 10:27am 
same for me woud love to know.
VolkNasty Oct 19, 2020 @ 9:09pm 
No,
Mattonomicon  [developer] Oct 20, 2020 @ 11:52am 
We are still addressing some issues in Co-op (notably sound/conversation/merchant interaction reports), but the only current blocker I'm aware of in Co-op has to do with a conversation in the Yuma County Speedway; in this case, the dialog (with a certain NPC) will not proceed in Co-op. This is being investigated currently and the workaround there is to load right before the conversation in singleplayer, proceed through the convo, then save, exit, reload in Co-op.
Last edited by Mattonomicon; Oct 20, 2020 @ 11:52am
VolkNasty Oct 20, 2020 @ 1:26pm 
First game always disconnects. Second try usually works.
I see a lot of de-sync, animations freeze up and it's like a chess piece is moving. OR my position is different on client screen than my (host) screen. When this happens the camera get's a mind of it's own and drifts off the map.

Voice-overs sometimes work, it will cut out two or three words into the sentence.

I'm seeing a lot of floating walls and cover.

Minimap freezes or disappears on client every time
Name of area exploring is always in the middle of the screen, very annoying.

You have to MUTE player every time to prevent echo in player lobby.
"Player joining" screen is unnecessary; get rid of it.

No UI player communication devices
Still NO PING
Still can't see where the player wants to go or pathways
There is no battle order
You can't edit the map with "Pins" or basic icons to help remember whats there / Places of interest


Just a few things that need work.
Last edited by VolkNasty; Oct 20, 2020 @ 1:29pm
TheChainsawBear Oct 27, 2020 @ 10:56am 
Unplayable now in Coop, me and my friend had lots of errors the last days.
Each time Client Connection Lost .
VolkNasty Oct 27, 2020 @ 1:43pm 
I've been playing MP with Direct Connection. This is the way to play, we had a 4 hour session and not one crash out of the game. We had another session today for 2 hours and we ran into the "0 AP" bug, where the game still thinks its your turn which results in a stalemate. Only fix is to reload and restart the battle. If you are having problems with Coop, direct connect is the way to go. The host will need to set port forwarding in their router. Then share public IP and game port with coop partner and you will be good to go.

I can't believe they didn't put a PING feature in the game. Crazy.
Energizers Oct 28, 2020 @ 4:56am 
you can finish the game in co-op now, no more game ending bugs, but you have to save often and hope the ability "Rally" can actually rally, i say play divinity if you didnt instead of this.
Friend and I had to put a pen on a campaign due to a bunch of showstopping dialogue bugs, etc. etc. etc., uninstalling it until I see a few more patches.
LeBIDJO Nov 8, 2020 @ 2:37am 
Originally posted by Mattonomicon:
We are still addressing some issues in Co-op (notably sound/conversation/merchant interaction reports), but the only current blocker I'm aware of in Co-op has to do with a conversation in the Yuma County Speedway; in this case, the dialog (with a certain NPC) will not proceed in Co-op. This is being investigated currently and the workaround there is to load right before the conversation in singleplayer, proceed through the convo, then save, exit, reload in Co-op.

I hope you are aware that ambush skill does not work for player 2 during combat in coop
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Date Posted: Oct 17, 2020 @ 7:02pm
Posts: 9