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The hand gun and sniper examples you gave for WL3 work similarly to Xcom because they only have one projectile per shot but this does not reflect the entire combat mechanic of the game. Even these 2 examples don't take into account the other ways to buff hit/crit chance mentioned above. For multiple projectile weapons in WL3 like auto weapons and heavy machine guns, their hit/crit chances are calculated for each burst and not collectively abstracted into a single burst for calculating RNG unlike Xcom. For example, an auto weapon with 3 bursts per shot will have RNG calculated for each burst separately. This means that even if your first burst misses at 95% hit chance, your second and third bursts might still hit because RNG is calculated separately for them.
In WL3, rangers get downed in one shot too easily and to fix it, you have to settle for sub-optimization just to buff up con and armor to a decent level and even then, it's often not enough. I think this is due to the presence of extremely high penetration elemental weapons like explosives and fire that bypass armor completely. And the game also doesn't explain what armor levels mean. For example, you want a lower level armor because it gives lots of bonus elemental resistance but are not sure if you should upgrade to a higher level armor that gives a pure armor bonus and nothing else. WL3 is a great RPG game with nice lore, but I wouldn't consider it a competitor to Xcom since its combat balance needs improvement. It's telling when many WL3 players say they often need to ignore everything and just focus on extreme damage to take out the enemy in 1 turn or get downed in one shot the next.
At least percentages in wasteland 3 are much better than wasteland 2, where calculations were so off it was laughable. Its still a litttle wonky where my snipers with 80% chances to hit always seem to never hit, but at least the mechanics aren't broken like they were in wasteland 2's combat and weaponsmith calculations.
Oh, i have to break down a pickaxe, 55% chance for grip, 45% chance for parts.. grip, grip, grip, grip, grip, grip x7.. mmm seems a 95% instead of 55%. Oh i want to break down and get weights.. 5% chance.. will take a while.. ok after 200 tries, still 0.. that isn't 5%, that is 0%.
agree! But to your crossbow statement: there are more than just the lvl 18 one cross bow, i used crossbows a long time for my leader (i had the first cb with llvl 12 or so..) since it only needs 2ap per shot = perfect for getting the leadership bonus of kill 2 enemys in one turn. That weapon was pretty nice for triggering this skill and for finishing enemys with only a few hp instead of wasting a full attack of the other characters
The 2 AP per shot is great in itself if not for the meager firepower it yields in return and extra APs needed to reload each time. And it's not worth modding because the Crossboom becomes obsolete rather quickly. You can achieve a much more devastating result with a Level 21 Guardian pistol found at the Patriarch's Palace relatively early if you have Weird Science 7. Add in quickfire mag, high coordination, intel and charisma and you can pull off low AP shots with high firepower per shot, without the magazine and ammo constraints of a crossbow. I once accidentally modded a level 9 army revolver using this combo and even then, it yielded more immediate and substantial firepower than the Crossboom.
By the time I found the Meat Maker, I was already wielding end-game weapons like Blaster Master and Spike Driver. And I hardly used the Plasma Bolter since human enemies are way more common than robots. If the delayed explosive ammo in crossbows were changed to immediate damage on the same turn and buffed up, I'd highly recommend crossbows despite the mag and ammo constraints. As you know, taking out the enemy on the same turn has (unfortunately) become a common trend in this game due to fragile armor.
Assault rifles in WL2 were overpowered, making all other weapons builds worthless. WL3 is much improved, in that almost any weapon build is now viable. You can create/use much more varied teams in WL3 with regards to weapons.