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and apart from that it only raises your crits. which is still pretty good stuff.
as for the site claiming to give more ap? that might have bin miss information. or confusion with the previous game. because in wasteland 2 i believe it did raise AP, but in that game multiple stats raised AP by a small amount (with coordination giving the most) while in this game that's all delegated to purely Coordination.
i've been playing a bit and it seels like it's a 1:1 tradeoff, not 1/2 like htey said.
unless it used to 1/2 but then it got changed?
i just spent over 150 hours on encased ,beating it twice, with very little guide helping me through.
Encased doesn't even have a wiki.
it's interesting that encased was also pishing my pc to the limit while this game runs comfortably.
anyway, thanks for the info. i'm just thinking it's nice to have a bit of community while playing a game.
i'm not crapping on Encased. i liked that game, but i find i'm preferring the style of this one. more streamlined and optimized.
in a way, the intelligence thing is kinda good in a way, in that it's not really essential to pump intelligence at creation.
i find what i'm doing is if i gain a level and want to raise certain skills but i'm 1 point short, i'll just stick a point into Int for that level and gain the point retroactively.
but then again, 9 extra static skills points over an entire playthrough in return for sacrificing almost half or a third(?) of of your combat related abilities seems like a bad tradeoff.
i'm saying 9, because everyone starts with at least 1 by default, so you have to pump 9 points into it. (actually 8, because of the dolls)
and i read stuff that says you will be mid 20's at the end of the game so i'm guessing most players get an extra 24 level up points to put on their attributes.
looking at it in terms of the cost of raising a skill at high levels, those 9 extra points probably only equal out to 2 extra skill levels. like the difference netween having level 9 in a skill or level 10.
i see builds that suggests that you can max out 3 skills and have a 4th one at level 5, at character level 22, so maybe imtelligence isn't that essential.
i finally managed to get a party setup that showcases all the skills (except brawler). with every character focusing on only 3 skills, while 1 character is a poindexter, intelligent spreading out across 4 skills.
i also had to sacrifice weapon modding, armor modding and barter in my main party and just created anither guy to sit back at home working on these 3 skills.
although i dunno about dumping barter. i keep seeing barter skill checks in dialogues that imhave to skip over, but then i guess that's just extra loot and money(?). i made one character have the prospector quirk to compensate
On others i ignore it, just give it one.
For me, Barter is important. Getting 450- 600 bucks selling a weapon is way better than
getting 60 for it :)
... oh yeh ... about your "sneeky" discussion/thread:
multiplier very rarely works on opening shot.
Tip: With area weapon, like shotgun and rockets and maschinegun-spray, when
pulling trigger, never have mouse pointer on the targer, but on the ground.
But i guess you found out this one, already by yourself ;)
ground aim:
= ALL within "detonation/cone area" takes dammage. (no one evades)
= area weapon is Not treated as Presition shot weapon.
still not sure what you mean, like with a grenade?
obviously, if i was using grenades, i would move the targeting circle in such a way as to hit the maximum amount of enemies.
if you mean the guns cone effects, like shotgun, flamethrower or smg strike skill aoe. then the game just points a come outward and i just move the thing so it aims where i want it.
no need to "click on the ground".
but again, i'm using controller. maybe mouse is different