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The cult of the holy detonation forces you through a series of fights with some sneaking action and a lot of equipment you won´t need later in the game. It has a crazy but too short story and was little rewarding in respect to mods or new weaponry and armor.
Steeltown has a lot more depth and decision making with an equal number of fights but at least you can pick them. It would be the one dlc I´d buy again for 12$ although it has the same issues with equipment which is only relevant to the dlc and does not reward you with any mentionable exciting new gear or benefits for mid or late game encounters.
In my opinion both dlc serve one purpose: pushing xp levels and maxing out the team skills before you hit Liberty.
At least that´s what I did.
It's just in current situation, DLC cost more than game on sale.
A nice example that doesn't really spoil anything is that you get a quest to give some people a toilet (seriously). You find a sentient AI toilet (that self plums itself too) who enjoys performing its duties as a toilet, but also being sentient enjoys reading the books from a library it is wired in to. Your options are either to ignore the toilet or to rip the toilet out of the position it is in against its will and set it up for this other group and ruin its life. You're not given the option to ask the toilet if it wants to be given to the group, and you are not given any option to move it while keeping it wired in to the library. Obvious options that you should have are not included in order to try to force some silly "hard choice". And most of the DLC is like that or worse.
I can't speak for cult of the holy detonation as when I started the DLC and found out how much of a slog the opening fights were (the enemies have ridiculous health and damage) I couldn't be bothered playing it.
The Holy Detonation DLC, not so much. Annoying to the point you don't want to bother.