Wasteland 3

Wasteland 3

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Leto 2021 年 12 月 10 日 上午 8:51
Armor is useless
Already from the middle of the game enemies have so much penetration that even a power armor no longer offers any protection (energy weapons not even considered), the mods for the armor that give resistances are more useful than the armor itself.

Dodge brings a lot more than even the best armor, I find the game balance really nonsense, stronger armor should have a benefit.
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Mad Hatter 2022 年 2 月 7 日 上午 10:14 
引用自 Lubov
Thanks guys, this thread convinced me not to waste money on this game.

Games with ♥♥♥♥ game systems are not for me
Buy it on sale. It's still a fun game, just flawed.
NYuKeM 2022 年 2 月 7 日 下午 10:23 
Use Exo-Suit if you already started Steeltown: Cold/Fire/Energy and crit resistance are more important than armor in my opinion since your HP is badly reduced compared to enemies especially if you play on Supreme Jerk. Combats are mostly unbalanced if you can't take advantage or don't buy higher level weapons for certain fights, but if you do it well,they can't even harm you.
Since I got exo-suit on everyone and my healer has Paladin, STR9 and 70% overall resistance I use her as a tank instead of brawler. Got around 30-40 armor at the moment with high resistances.

On the other hand if you low on armor get armor modding to level 10 quite fast (Kwon has a free fourth skill to choose since I give first aid to my healer main all the time) and choose the +10 armor for party members perk, you can buy 2 resistance modules also in Colorado Springs, each for 70 dollars and it needs low level armor modding to equip it.

You can also create devastating weapons, I just realized if I equip Polar Vortex with a Incendiary Linkage, it will keep the chance to frozen perk also next to chance to burning. Use it with Disciple of Metal, Fire Exo set and Pyromaniac + it has 201 penetration. I have the same DPS as my sniper main and it has multiple chances of critical damage cause of burst damage, easy 2-4k damage per round even without crit.

Use linkage mods often, you can craft tons of Toxic mods around mid-game, that'll help you a lot. Use Bear companion if you're short of armor penetration or can't use reduce armor skills often, cause Bear will damage enemy armors, or buy a real good revolver for Lucia at the Bizarre,that'll also apply damage armor for 20% chance or so.
Or simply equip Explosive Linkage and negate the -10% ranged damage with tactical vest.

First playthrough was normal/hard and now I almost finished game at Supreme Jerk for the second time. For the first time I had problems also and now I even took down all Scorpitrons without a single hit.
最后由 NYuKeM 编辑于; 2022 年 2 月 7 日 下午 10:39
Mad Hatter 2022 年 2 月 8 日 下午 3:52 
引用自 NYuKeM
Use Exo-Suit if you already started Steeltown: Cold/Fire/Energy and crit resistance are more important than armor in my opinion
Steeltown may have been a mediocre DLC, but holy sh*t those armor pieces are awesome. Steeltown completely wrecked the game economy, as I walked out of there with 20k in weapons and armor, but damn are my dudes stacked up hard now. I threw a piece of each set (shock helmet, fire jacket, ice pants) on my frontline characters, and then threw the +30% resistance mods on the jackets. It's beast. And really useful since everybody wants to run through the damn fire.

I've got the quirk (on two characters) that gives +100% resistance at the cost of -15% xp gain. Totally worth it. If I play through a second time, it's going on ALL of my characters. Chuckles the Clown, my heavy gunner, runs through fire without taking any damage or burning. That crazy goof.

As for Steeltown: I recommend people doing it relatively early in the game. I didn't realize that it was the DLC, so I ended up doing it when I was roughly 1/3 of the way through the base game. Perfect time to do it, as all of my characters took several levels with it, and I was able to use the money to buy an essentially endless supply of ammo (~1k of each of the ammo types I use). By the end of it, most of my characters have their primary skills either maxed, or at 8 or 9. My modder, who ONLY mods and stays at HQ, is completely maxed. Couple that with the 30% discount at the Bizarre, and all my guns and armor are top-tier. Best base weapons equipped with the best mods.

Another protip: sell extra armor, but field strip weapons. Eventually, the scrap (and mods) become more valuable than cash. Except for the disruptor weapons from Steeltown. They're useless outside of the DLC, and sell for $200-500 each, and you leave with at least 10 of them (that you got for $1 each).
最后由 Mad Hatter 编辑于; 2022 年 2 月 8 日 下午 3:56
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发帖日期: 2021 年 12 月 10 日 上午 8:51
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