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Zgłoś problem z tłumaczeniem
Just have some random ranger that you don`t bring on mission with the toaster skill/perk and just go back to area where there are toaster.
Otherwise, there meh but by end game you`ll have more than enough perk point leftover so its no big deal to spend some on those.
Unless you skip lots of quest the difficulty curve is negative, it gets easier and easier. Playing on ranger (hard) and most fight are done before the other side even has a turn to act.
There's no pressing need to be able to do Weapon Modding in the field, nor Armor Modding, and the Toasters can pretty much all be opened whenever. I like to open the Sans Luxe toaster relatively early to get the Argon Lance, but that thing is really too expensive to shoot early on, and there aren't a lot of good targets for it anyway until you leave Colorado Springs. I personally don't equip my Big Gunner with a flamethrower all of the time, I just carry one in inventory for melting blocks of ice here and there, so I don't give him Toaster Repair for the Heating Element Perk, though by the end of the game there are enough skill points to spare that I could do that, if I wanted to.
After completing Big Trouble in Little Vegas, I usually roll with Jodie Bell and Lucia Wesson as my NPCs, and I don't retrain them. I level Lucia up in Barter at first, to get Penny Pincher and Antiques Appraiser, and then Weapon Modding to like 6 so that she can take the Powder Packer perk for the extra ammo, plus there are a lot of medium level gun mods that you can apply to guns if you have a modding skill of 6, and some good crafting requires a 7, so I get her to 6 and use the Modder's Kit to raise it when I need to. She eventually levels up Survival so that we can avoid fights on the world map when we want to. Jodie levels up Mechanics, Sniper Rifles and First Aid. I don't generally pursue Animal Whisperer at all on any member of the travel team. Animals are "extra", and Animal Whisperer is not strictly necessary, in my opinion.
The Armor Modding Perk you can get at level 10 is not really worth giving some member of the travel team 10 ranks in Armor Modding. I generally don;t use the Survival Perk that reveals the map at level 10, and as such you don't need to level Survival to 10, since I don't think there are any level 10 Survival checks to make, unless you're playing on "higher skill difficulty" mode.
There's a Perk in Weapon Modding that gives you more scrap when you strip a weapon. Before crafting became a thing, that Perk was bad because stripping guns was bad. Now I'm not so sure.