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It seems to favor Incinerators and Power Gauntlets - got those 13 times each. Next was the Socom 8 times, Proton Axe and Argent 7 times each, Plasma Hammer and Guardian 5 times each, Tactical Shotgun, Minigun and Javelin 3 times each. Only got the Ripper twice. Of the "unique" weapons that are only supposed to appear once, in addition to the PDW-01 (after which I quit doing the reloads), I also got the Tesla Arc Projector, Retirer and Atom Smasher once each.
I didn't savescum that bunker as much as you did, but your numbers seem to make sense based on what I saw. It did feel like a lot of Incineratrors, Power Gauntlets, SOCOMs, etc.
Oh and about the encounters. You have to pass the skill check to get the first move. If you don't get the first turn, then yes, you can get a wipe easily. The encounters with Sneaky check should be pretty chill, as you have all the time in the world to prepare and get the best positions on the map. For the others where you only get first move but you're surrounded by enemies, there is one corner of the map where there aren't any. With the exception of the waste worms encounters, you can withdraw all your guys behind the car towards that safe corner. A level 2 Kodiak should survive whatever, but usually only 1-2 enemies will be in range to fire (even if they crit it's still all good), most will double move and clump up so that your car can ram them the next turn. It's also a good idea, if possible, to save a few precision strikes for very bad encounters.
As for the waste worms, you mark 'em and shoot em with all you got, as they can unborrow in your face if you let them.
It would not be the first time inXile made this kind of change in an update. In my first two games before the 1.46 update, an Incinerator would drop after the last Godfisher assault on Denver. I thought that was rather early for a Tier 6 weapon. Sure enough, after the 1.46 update, it no longer drops.
Well, since it takes so much less time to save scum at that location, I think I will do another 100 just to make sure. Not sure which of these "unique" weapons to keep though (I saved each one). At this point in the game, my most useless Ranger is my Sniper and you don't get the recipe for the Freeze Ray until Little Hell which is pretty late in the game. So the Ray Tracer might be the best. However, for this game, in anticipation of getting two PDW-01, I have 2 custom SMG users and I remember you said you like the Ripper. But the Ripper only has 14 penetration and you can't upgrade it to the Crossfire until Aspen (and the Crossfire only has 16 penetration anyway).
There's also Libby's Safe in the palace to consider. Not that I'm asking you or anyone else to savescum that 100 times for me. :)
Personally I prefer the Minigun over the Ripper as it has 36 Penetration so still useful by game end. The recipe to upgrade to the Hoser also comes pretty early (Monster Army bunker) but I usually wait until later in the game due to the cost of scrap to make its ammo and its increased penetration to 40 isn't that great a jump.
As you can see, my preference is to try to get final game-end weapons as early as possible. It's still early in the game and I haven't picked any SMG specific Perks yet so I guess I'll make mt 2nd SMG guy into an AR user.
Update:
Well I guess I won't have to change my 2nd SMG into an AR. On roughly my 50th save scum (close to 300 over all), I got a PDW-01. So I guess you can still get it, although it took a LOT longer this time.