Wasteland 3

Wasteland 3

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Sem Dec 27, 2020 @ 7:09am
comabt shooting and Cyborg tech.
been looking around and I can tell if it is possible to get both. I know you can kill tinker without aggroing the rest of the commune, meaning that after you turn in all the synths you can then buy cyborg tech. Am I mistaken?
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Showing 1-9 of 9 comments
Rayman. Dec 27, 2020 @ 11:49am 
If you hunt down all the synths Gary gives you and after completing his quests, you won't be able to buy cybernetic mods. Vivisecto will refuse you.
Radiac Dec 27, 2020 @ 1:09pm 
You can get ONE cybernetic implant from the Scar Collectors in Yuma, but only if you do certain content in a certain way, I think that requires having Ironclad Cordite on the team, and it's pretty late in the game anyway. Also, for what it's worth, the Combat Shooting skill can only be given to one person, and has to be leveled up to get you better numbers. The Cyborg Implants can be given to anyone and everyone who wants to pay 1024 for one from Vivisecto. Also worth considering: all of the relevant Cyborg Tech Utility items are primarily melee oriented, whereas the Combat Shooting skill is ranged-gun-oriented. If you have NO melee people, you don;t need any Cyborg implants. If you have multiple melee people, you might want to take the cyborg implants for ALL of them over the ONE copy of Combat Shooting you're allowed.

That all said, I dislike melee and on my first run through I took the Combat Shooting and completely ignored the cyborg implants entirely. If you follow the lore of the games, Wasteland 1 and 2 that is, those implants PROBABLY make you susceptible to mind control by an AI. That never happens in THIS game, but the past history would indicate that, and a ranger who has read Ranger history would be aware that both Rose and Lexicanium were hacked and controlled by Cochise at the end of Wasteland 2. Also, Tinker, one of the syths Gary wants you to hunt down, was originally encountered by Team Echo in Wasteland 2 when she basically ransacked the town of Damonta and tried to forcibly turn several of it's inhabitants into cyborgs against their will, while her army of bots basically killed every living thing in sight.
Last edited by Radiac; Dec 27, 2020 @ 5:05pm
floyd ryan Dec 27, 2020 @ 5:50pm 
Originally posted by Rayman.:
If you hunt down all the synths Gary gives you and after completing his quests, you won't be able to buy cybernetic mods. Vivisecto will refuse you.

Will he? Even if you kill Tinker outside?
Rayman. Dec 27, 2020 @ 11:19pm 
Originally posted by floyd ryan:
Originally posted by Rayman.:
If you hunt down all the synths Gary gives you and after completing his quests, you won't be able to buy cybernetic mods. Vivisecto will refuse you.

Will he? Even if you kill Tinker outside?

Only when you complete the task for Gary. Vivisecto doesn't care about killing Tinker outside.
floyd ryan Dec 28, 2020 @ 9:11am 
Originally posted by Rayman.:
Originally posted by floyd ryan:

Will he? Even if you kill Tinker outside?

Only when you complete the task for Gary. Vivisecto doesn't care about killing Tinker outside.

Hmm, the information on reddit must be wrong then? There are a few threads claiming that the issue is that if you kill Tinker inside, the robots turn against you, including Vivisecto's. If you meet Tinker outside this does not happen.

If that is true I'll have to decide which one to pick, but I am leaning towards the implants - more fun than a mere number buff.
Sem Dec 28, 2020 @ 9:38am 
Originally posted by floyd ryan:
Originally posted by Rayman.:

Only when you complete the task for Gary. Vivisecto doesn't care about killing Tinker outside.

Hmm, the information on reddit must be wrong then? There are a few threads claiming that the issue is that if you kill Tinker inside, the robots turn against you, including Vivisecto's. If you meet Tinker outside this does not happen.

If that is true I'll have to decide which one to pick, but I am leaning towards the implants - more fun than a mere number buff.

I've delivered all the synth heads but havent checked if vivi will still sell the cyborg tech, only bought one. I think ill do another play through and up the difficulty to max after current playthrough and check which one is the best too have, although im leaning towards cyborg tech just because of the 100% crit resistance.

thing I find odd is that you HAVE to kill atleast two of them, as they wont even talk to you, technically only one wont talk to you but the other hates you no matter what. Meaning that you're in an odd spot where half of the synths die no matter what. it would make more sense if we could sell or give the heads to vivi instead of wolfe, and at the end we gain access to the cyborg tech.

that said I might just go the route of not getting the cyborg upgrade, since appearantly you can get one in yuma, and i really only care about min-maxing my main char. might change when i up to max difficulty though since atm I am playing on the one below max.
Last edited by Sem; Dec 28, 2020 @ 9:39am
Rayman. Dec 28, 2020 @ 11:20pm 
Originally posted by Sempire:
Originally posted by floyd ryan:

Hmm, the information on reddit must be wrong then? There are a few threads claiming that the issue is that if you kill Tinker inside, the robots turn against you, including Vivisecto's. If you meet Tinker outside this does not happen.

If that is true I'll have to decide which one to pick, but I am leaning towards the implants - more fun than a mere number buff.

I've delivered all the synth heads but havent checked if vivi will still sell the cyborg tech, only bought one. I think ill do another play through and up the difficulty to max after current playthrough and check which one is the best too have, although im leaning towards cyborg tech just because of the 100% crit resistance.

thing I find odd is that you HAVE to kill atleast two of them, as they wont even talk to you, technically only one wont talk to you but the other hates you no matter what. Meaning that you're in an odd spot where half of the synths die no matter what. it would make more sense if we could sell or give the heads to vivi instead of wolfe, and at the end we gain access to the cyborg tech.

that said I might just go the route of not getting the cyborg upgrade, since appearantly you can get one in yuma, and i really only care about min-maxing my main char. might change when i up to max difficulty though since atm I am playing on the one below max.

I would like to add that cybernetic implants are redundant in my opinion. Crit ressitance are great but in the latest patch I only had a few and where before I had a lot. Maybe it just seems to me, but optilaser got buff but unfortunately it is bugged because it cannot be used for melee characters. Frustrating bug because I wanted to test Cordite to have some ranged ability

A combat shooting allows you to do a good build for Pizepi, Kwon, smg users and snipers.
Last edited by Rayman.; Dec 29, 2020 @ 1:34am
Sem Dec 29, 2020 @ 12:51am 
Originally posted by Rayman.:
Originally posted by Sempire:

I've delivered all the synth heads but havent checked if vivi will still sell the cyborg tech, only bought one. I think ill do another play through and up the difficulty to max after current playthrough and check which one is the best too have, although im leaning towards cyborg tech just because of the 100% crit resistance.

thing I find odd is that you HAVE to kill atleast two of them, as they wont even talk to you, technically only one wont talk to you but the other hates you no matter what. Meaning that you're in an odd spot where half of the synths die no matter what. it would make more sense if we could sell or give the heads to vivi instead of wolfe, and at the end we gain access to the cyborg tech.

that said I might just go the route of not getting the cyborg upgrade, since appearantly you can get one in yuma, and i really only care about min-maxing my main char. might change when i up to max difficulty though since atm I am playing on the one below max.

I would like to add that cybernetic implants are redundant in my opinion. Crit ressitance are great but in the latest patch I only had a few crit resists and where before I had a lot. Maybe it just seems to me, but optilaser got buff but unfortunately it is bugged because it cannot be used for melee characters. Frustrating bug because I wanted to try on Cordite to have some ranged ability.

I would like to add that cybernetic implants are redundant in my opinion. Crit ressitance are great but in the latest patch I only had a few and where before I had a lot. Maybe it just seems to me, but optilaser got buff but unfortunately it is bugged because it cannot be used for melee characters. Frustrating bug because I wanted to test Cordite to have some ranged ability

A combat shooting allows you to do a good build for Pizepi, Kwon, smg users and snipers.

I never realized that you were limited to a single implant. yeah they are pretty much useless compared to the murdering machine you can have with combat shooting. does combat shooting only increase ranged crit?
Rayman. Dec 29, 2020 @ 1:41am 
Originally posted by Sempire:
Originally posted by Rayman.:

I would like to add that cybernetic implants are redundant in my opinion. Crit ressitance are great but in the latest patch I only had a few crit resists and where before I had a lot. Maybe it just seems to me, but optilaser got buff but unfortunately it is bugged because it cannot be used for melee characters. Frustrating bug because I wanted to try on Cordite to have some ranged ability.

A combat shooting allows you to do a good build for Pizepi, Kwon, smg users and snipers.

I never realized that you were limited to a single implant. yeah they are pretty much useless compared to the murdering machine you can have with combat shooting. does combat shooting only increase ranged crit?

I haven't checked, but it should work for melee characters as well. Just in case, better save the game before using combat shooting.
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Date Posted: Dec 27, 2020 @ 7:09am
Posts: 9