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That all said, I dislike melee and on my first run through I took the Combat Shooting and completely ignored the cyborg implants entirely. If you follow the lore of the games, Wasteland 1 and 2 that is, those implants PROBABLY make you susceptible to mind control by an AI. That never happens in THIS game, but the past history would indicate that, and a ranger who has read Ranger history would be aware that both Rose and Lexicanium were hacked and controlled by Cochise at the end of Wasteland 2. Also, Tinker, one of the syths Gary wants you to hunt down, was originally encountered by Team Echo in Wasteland 2 when she basically ransacked the town of Damonta and tried to forcibly turn several of it's inhabitants into cyborgs against their will, while her army of bots basically killed every living thing in sight.
Will he? Even if you kill Tinker outside?
Only when you complete the task for Gary. Vivisecto doesn't care about killing Tinker outside.
Hmm, the information on reddit must be wrong then? There are a few threads claiming that the issue is that if you kill Tinker inside, the robots turn against you, including Vivisecto's. If you meet Tinker outside this does not happen.
If that is true I'll have to decide which one to pick, but I am leaning towards the implants - more fun than a mere number buff.
I've delivered all the synth heads but havent checked if vivi will still sell the cyborg tech, only bought one. I think ill do another play through and up the difficulty to max after current playthrough and check which one is the best too have, although im leaning towards cyborg tech just because of the 100% crit resistance.
thing I find odd is that you HAVE to kill atleast two of them, as they wont even talk to you, technically only one wont talk to you but the other hates you no matter what. Meaning that you're in an odd spot where half of the synths die no matter what. it would make more sense if we could sell or give the heads to vivi instead of wolfe, and at the end we gain access to the cyborg tech.
that said I might just go the route of not getting the cyborg upgrade, since appearantly you can get one in yuma, and i really only care about min-maxing my main char. might change when i up to max difficulty though since atm I am playing on the one below max.
I would like to add that cybernetic implants are redundant in my opinion. Crit ressitance are great but in the latest patch I only had a few and where before I had a lot. Maybe it just seems to me, but optilaser got buff but unfortunately it is bugged because it cannot be used for melee characters. Frustrating bug because I wanted to test Cordite to have some ranged ability
A combat shooting allows you to do a good build for Pizepi, Kwon, smg users and snipers.
I never realized that you were limited to a single implant. yeah they are pretty much useless compared to the murdering machine you can have with combat shooting. does combat shooting only increase ranged crit?
I haven't checked, but it should work for melee characters as well. Just in case, better save the game before using combat shooting.