Wasteland 3

Wasteland 3

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3D Master Sep 10, 2020 @ 3:09pm
Slaver quest? Save Hallie and codes?
I was wondering, because everything seems to indicate otherwise, can you get the codes and save Hallie?

The simple solution would be to trick Hallie, get the codes, and then before the Slavers can leave shoot them in the back; like slavers deserve any better.

But I'm guessing the game won't let you, right? Lock the ability away to attack them as they leave?
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Showing 1-14 of 14 comments
Iso Koala Sep 10, 2020 @ 3:17pm 
Nope. You cant. Its annoying I know, the game has plentiful of skills, but doesnt allow you to use them enough for situations like this. Conversations should have more options and outcomes.

Still, in a way its cool that you have to be "bad" to gain many things in this. This quest is not the only one, by being bad you can get things you dont get by being good. Adds replay value too.
snuggleform Sep 10, 2020 @ 3:34pm 
If it makes you feel better, you can actually meet Hallie later in the game and "apologize" to her for turning her in to the slavers.
NuclearFire Sep 10, 2020 @ 8:18pm 
Nope there's no way to get 2nd code and save Hallie. Though you could shot the slavers and tell Hallie about them looking for her. Some minor loot and +10rep with refugees.
snuggleform Sep 10, 2020 @ 8:25pm 
Like I said, you can "rescue" her later though she's mad about you selling her in the first place.
Ichthyic Sep 10, 2020 @ 8:30pm 
since you can get to the command bunker and find some decent stuff from the area you can access with the first code, while still telling the slavers to f-off and alerting Halie, that seemed a decent compromise to me. Hell, you get a level 9 melee weapon along with a decent random ranged weapon in the command bunker.

the only thing in the 3rd room that you cannot find otherwise is a medium helmet that gives you +15% to crit chance. totally unnecessary. the power armor pieces you can find in the game later. I had 2 full sets by the time I finished aspen and the areas west of CS.

point is, you don't have to feel like you missed "all the important gear!!" if you decide in favour of Hallie.
Last edited by Ichthyic; Sep 10, 2020 @ 8:31pm
grarrmcgrarr Sep 11, 2020 @ 3:08am 
Yeah... This is an example of my main gripe with Wasteland 1, 2 AND 3. You are constantly double-crossed but can't do a simple double cross yourself. My first thought was, talk to Hallie, give her a tracker and let her lead us to the main slaver base (to rescue everyone). No. Just turn her over.

As I could only betray Hallie, not La Perla... I just reloaded and executed La Perla after she gave me the first code. There should be a smarter option for this but I guys the Dev's really didn't give a ♥♥♥♥ about common sense in the plot (The Patriarch is offering to feed Arizona... but can't feed a few refugees? Sounds legit).
Ichthyic Sep 11, 2020 @ 3:31am 
pretty sure the Patriarch just offers to provide supplies to the rangers, not all of arizona, and by this time, there weren't that many rangers left anyway.
grarrmcgrarr Sep 11, 2020 @ 3:56am 
Originally posted by Ichthyic:
pretty sure the Patriarch just offers to provide supplies to the rangers, not all of arizona, and by this time, there weren't that many rangers left anyway.

If you just listen to what HE says, you'd get that impression but if you pay attention to Prassad and the mission orders, they imply it's the whole of Arizona that is dead - which makes sense. If Arizone could produce it's own food, the Rangers would source locally, if Arizona can't, then who are the Rangers going to keep safe? If they are the only people left because everyone else starved?

[JdG] Pejman Sep 11, 2020 @ 4:13am 
I mean they even went the extra mile to make slavers and hallie leave before you arrive (even if you outrun hallie) so that you can't shoot them as soon as they give you the codes (which I would totally do)
It's just a warped situations because devs just wanted to give you choices like "be good and no loot or be evil and be rewarded for it" (which should be like that, it should be "get reward for doing hard stuff" in that case apparently losing 10 refuges reputation is the hard stuff and taking on a band of heavily armed slavers is the easy stuff I guess)
(and this one doesnt make sense, you should be able to get the codes the same way the slavers did, with high nerd stuff or mechanic for instance)
as grarrmcgrarr said I find it ridiculous that you can't play by the same rules that NPCs play (and by that I mean kiss ass first and bullet in the head when you get what you want, aka double cross; or just plain threats and torture)
grarrmcgrarr Sep 11, 2020 @ 4:20am 
Another thing I should mention... These events that happen at your HEAVILY GUARDED and SECURE military base WITH A BRIG. Why do they keep ending up in firefights with only you?

I've had more aid from the war chickens than from the ranger guards. Why are these people staining my snow with their blood and not resting their feet in my brig?
Rin Palora Sep 11, 2020 @ 4:44am 
Originally posted by JdG Pejman:
I mean they even went the extra mile to make slavers and hallie leave before you arrive (even if you outrun hallie) so that you can't shoot them as soon as they give you the codes (which I would totally do)

I managed to still kill some of them after they gave me the code...
I got stuck in combat doing that :D

Yes the game is seriously lacking in player options while also suffering from "lots of (nearly) pointless skills" syndrome.
Last edited by Rin Palora; Sep 11, 2020 @ 4:45am
Ichthyic Sep 11, 2020 @ 4:49am 
Originally posted by grarrmcgrarr:
Another thing I should mention... These events that happen at your HEAVILY GUARDED and SECURE military base WITH A BRIG. Why do they keep ending up in firefights with only you?

I've had more aid from the war chickens than from the ranger guards. Why are these people staining my snow with their blood and not resting their feet in my brig?


uh... they don't? every fight I have had at HQ ended up involving the guards outside and the turrets as well, so long as they were in view.
grarrmcgrarr Sep 11, 2020 @ 9:46am 
Originally posted by Ichthyic:

uh... they don't? every fight I have had at HQ ended up involving the guards outside and the turrets as well, so long as they were in view.

I have seen the Cyborg Chickens, the guy you saved from the pillories and the guy that speaks in Latin join in. The rest of the guards shout and scream and draw their weapons.... and never get a shot during the friendlies turn.
jlawleraz Sep 11, 2020 @ 10:59am 
The turrets and the guards seem to do their job for me, too. Sometimes when the turn order goes enemies --> friendlies --> me, I hardly even have to do much on my turn because the guards and turrets have taken out so many of the enemies.
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Date Posted: Sep 10, 2020 @ 3:09pm
Posts: 14