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It´s no exploit - it´s a regular perk at lvl7 for trading! So where´s the exploit !
Yeah i wouldn't call it an exploit it's the only decent thing the barter tree has. Up to the player how he (ab)uses it. Is it OP ? Don't care in SP. Same thing can be said of other perk and combo's for insane damage, or major persuasion dialogue options you have etc...
The buy more pay les one is weird (would need to see the math behind it) but if you buy ammo (example) base value of 2$ and end up paying more than 100$ for 50 rounds .... does not compute in my mind ;-) maybe those - ... % reductions are involved or something but still ….
The first Clown fights and cats or tails power armor convoy battle are the hardest part of the game on SJ.
Being able to buy back the scrap you sold and then resell it to have the perk proc ad infinitum I am fairly certain was not the intended way that perk was supposed to work.
Initiative based turn order would solve so many problems. Can be as simple as DOS2, where the highest initiative just determines which team gets to have 1 character go first, then alternate between characters from each side, or a full speed based system like final fantasy tactics where if your characters speed is high enough, and the enemy low enough, you could take 2 turns before they take 1. I see the merits and flaws of both. But I know deep down either option is better than team turn orders like we have now
Yes all barter perks.
I was on Ranger but fights just became cake walks. So I started over on SJ.
WL2 was like this also.
I dont even understand what the point of this thread is dude. Why are you even complaining over this?!?! Its normal difficulty. Its there so that people that might just want to enjoy the story or simply run through it quick to experiment and get the hang of the game can use it safely, and then replay it with better knowledge on a more difficult level. You have the option of going up in difficulty you know.
I dont know what the heck is even the point of saying something so useless like this.....