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https://steamcommunity.com/sharedfiles/filedetails/?id=2220282217
https://steamcommunity.com/sharedfiles/filedetails/?id=2220282547
that was my lvl 20 melee build, pumped rest of the points in luck, armor is pretty much useless most of the time,
my build was doing often crit. hits with 750-850 dmg on average and megacrit could go from 1800-2500,
you also want to have a good sniper build, rest is upon you,
there are couple annoying fights, where you are outnumbered and 3/4 of your team will get crit hit and deleted in first turn, so save a lot
Turrets, decoys, and smoke grenades are king. Along with getting a ton of the pets in the game help.
But thanks anyway for the sass
SJ mode is do-able in several ways. I have found that it is more based around maximizing your build types.
As far as balance and the need for "cheesing", SJ isn't suppose to be balanced so you may have to use "Cheese" tactics in more than one battle.
My advice is to plan ahead as much as you can and just enjoy the load screens lol.
Hope this helps and good luck mate.
Levels 1-10 (pre-Bazarre) the balance is good with a nice challenge.
Levels 10-14 (under the Bazarre) is stupidly easy with many fights, including final clown posse boss fight resulting in no damage to my group.
Levels 14-18 (Denver) the balance is again ok.
Levels 18+ (Aspen and beyond) the game is pointlessly easy. And the final fight of the game is a huge disappointment where I wiped out all but 2 enemies in 1 turn, then finished them off on the 2nd turn.