Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also started a list with quests and actions you can take to increase/decrease your Ranger Allegiance:
+1 allowing rangers&robots players to play at ranger HQ
+6 arresting vic
+5 inviting quarex to ranger hq at the end of his quest
+5 allowing frank papas to join the rangers (gives -5 marshals reputation)
+5 arresting valor
+1 recruiting Junko Murayama for the Ranger HQ museum
-40 completing hostile takeover for charley knowles
-1 inviting partying teenagers to HQ
There are many more, I had 85 without any of these, having done all quests except the three mentioned, Vic+Valor mainquests, and the Bizarre Takeover quest.
But he's a 100% right. You allow them to stay under the pretense that they make themselves useful. They could sweep the floors, clean the bathrooms, help the kitchen out, help the garage, do the laundry, help the museum, etc. But no, all they do is lounge around doing nothing.
And it's not a case of the game simply doesn't have them doing nothing, but in actuality, they are making themselves useful. No, you hear the complaints from other rangers, you hear it from the officers, that these people are doing nothing but taking up space.
Also where did you get the numeric values for Ranger Allegiance?
I then did some testing by inputting various values, loading the save, and checking with Delgado to get the boundaries for the numeric values.
Actually you can simply ignore the quest and do either one of the two main quests, at which point "A Very Hostile Takeover" will "complete" on its own (both factions wiping each other out, no loot unfortunately other than the two safes), which will cost no Ranger Allegiance, but enables Quarex's quest regardless.
Did not know that, but generally I like to keep the Bizarre happy as I get my best discount there. Speaking of discounts I've never gotten more than 12% at Ranger HQ.
On my first run-through, one of the online guides I was looking at said that no matter what you did, there would be a revolt once you got back from Yuma so I did everything I could to make the troops at Ranger HQ happy - not only recruiting Masato, Junko, Ananda, Randy Gett (with his sister first time but I also tried without and that didn't seem to matter), but also getting Irv and VICI in the medbay (didn't seem to matter one way or the other) and I moved the Refugees to the brig. I did not recruit Frank Pappas as that would make Kwon leave. I was wondering whether it was possible to get the Hie sisters to work in the Mess Hall to help Masato but I never got an option for that.
Of course, once I found out that the true November Reigns ending results in NO revolt, it seems that the only thing Ranger Allegiance is good for is the discount. And since you get a 10% discount by default, all that extra effort for just 2% more seemed like a lot of effort for little gain.
As a matter of curiosity, do you know if Ranger Allegiance is affected by HQ casualties? There are two instances where the recruits can get killed - the situation with the Redd couple, and the Scar Collector attack after you meet with Connie Zeng.
I even let it run until they were in the base (and you can really see how awful the AI is because they spent just SO MUCH TIME just running around doing nothing at that point) and let them kill Ananda Rabindranath who is standing there if you recruit him, nothing. My Ranger Allegiance was still "steadfast" even though the commander and the squad just spent 30 combat turns huddled in the command room doing exactly nothing while dozens of ranger recruits died.
If the dev team had just put in a bit of work into the substance and not spent so much on fluff, this could have been a great game. But I guess if you have to appease the game "journalists" with their own little difficulty level, and make everything palatable to every single demographic that might ever play the game you lose sight of the important things.