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At every character-level up, everyone gets 3 skills points: intelligence has no effect on the amount of skillpoints during leveling up.
And when you use your attribute points to raise intelligence, you get one extra skillpoint at certain intelligence levels. But not at every character-level, just that one time.
But since it was a major change to how games like this works... it could have been clearer.
I think the description of one skill point for every 2 intelligence combined with the expectation from Wasteland 2 is confusing people. I had the initial thought as the OP but research showed it was only really good for critical hits. Which is useful just not following the precedent set in past games.
Well, I have to say that I did read it and I read it as you get +1 skill points after you unlock that level. However, as noted, in WL2 it didn't work that way. Pointing it out this way I guess it makes sense, but then Intelligence becomes a less than useful stat to have (at least at the beginning). That sort of sucks.
It would be clearer certainly. A web page I just looked up when I searched out this topic confused defined it like this: "Gain +1 Skill Points every 2 Intelligence (one time bonus, at character creation)"
Which the "at character creation" may be incorrect as well because if you add the an int point at say level 5 and 6, you should probably get the one time bonus +1 for the newly added 2 int points. But now I wonder if you do. Is it only at creation?