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There's also the possibility of the enemy units having been specced majorly into armor pen and running modded weapons of course, though that's a tough sell to get from 25 armor pen to whatever you need to get 100 % damage vs. 46 armor.
Your unit wasn't armor broken from abilities or precision shots, I assume?
Regardless I think the long and short of this is that the enemies aren't designed to have access to the same tools and abilities you do, they're designed to give you a tough fight at the stage of the game where you're meant to encounter them.
If that means giving them a ton of penetration because, at that stage in the game, the devs expect you to have access to plentiful deployables, smoke grenades, consumable healing items and long range options, then that's what they will probably do.
Nope. No negative status effects of any kind at the time, actually.
Yeah, then they probably got souped up by the devs to make life tough on ya. :D
Guess ya missed the part where I said they were regular non-crit hits
Doesn't matter if I have 30 armor either with 300 health, they just seem to do a random amount of damage that just one-shots regardless.
Penetration 15 vs. Armor 10 = 100% damage.
Penetration 5 vs. Armor 10 = 50% Damage.
Penetration 9 vs. Armor 10 = 80% Damage.
So you get about 50% with 46 ar vs 25 Penetration
I got the information above from https://wasteland3.wiki.fextralife.com/Combat
Once again, they were regular non-crit hits. I know what a crit looks like. These were not crits.
And I am insanely positive that the ones preaching about crits doesn't even know how crit resistance even works.
And you know all of the comments responded to thus far aren't even playing it on Supreme Jerk or any semblence of difficulty like a vast majority of the youtube videos having ♥♥♥♥ recommendations on builds.
I don't mind difficulty. What I don't like is unpredictable difficulty that doesn't make any sense and seems to go against the game's established rules and formulas. That makes it so preparation/player skill (and even character skill to a lesser degree) mean absolutely nothing. If difficulty is random and unpredictable then it's not a tactical or strategic game anymore - it's just a slot machine.
Wasteland 3 is not supposed to be a slot machine type game. It is clear from playing through most of the game that it is meant to be tactical in nature and that player choices - both before and during battles - are supposed to be able to reliably affect the outcome of encounters.
Most of the game, the armor pen to armor rules have seemed fine. Enemies do reduced damage to my highest armor guys and normal damage to my characters who don't have as much armor.
Then I get to this point in the game where every enemy (while being several levels below me btw) seem to ignore armor altogether without having a legitimate reason for doing so (high pen weapons or energy or elemental weapons or scoring critical hits) so that now combat makes less sense than it did before and the "difficulty" is just due to random breaking of established rules and norms through the first 95% of the game.
This is either a bug or very poor game design decisions by the dev's.