Wasteland 3

Wasteland 3

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Upcoming Stability & Co-op Fixes - Patch 1.1.0
Update: Patch 1.1.0 is now live on Steam.


Greetings Rangers,

First, we want to just reiterate our gratitude to everyone that’s decided to take this trip with us into post-apocalyptic Colorado. We’ve been blown away by the response from players, press, and even when there have been issues encountered, people letting us know how much they’re enjoying themselves.

However, we know that’s not true for all of you, and we’ve been working hard to resolve bugs and issues that are in some cases making the game unplayable.

Before we go any further, we ask that everyone refer to our Known Issues list as it does have some workarounds we’ve seen helping folks over the past week. Disabling auto-saves and temporarily disabling antivirus and/or firewalls have, as we’ve seen, resolved everything from crashes to progress losses to co-op disconnections.

Patch 1.1.0

We released one quick hotfix already, which we’ve seen improve console stability slightly, but we know there’s more to do.

We’ve been working on patch 1.1.0, and it’s looking like we’ll be able to release on Steam and GOG tomorrow. Console updates have a more in-depth certification process, but we’re hoping it’ll be out on Xbox One, PlayStation 4, and the Microsoft Store by the middle of next week.

We’ll post full patch notes, but as a general overview this next patch addresses:

PC & Console
  • Fixes progression reset/loss issues for co-op and single player
  • Fixes an issue in co-op where the intro movie may not play for the host, or could cause one player to become stuck watching the intro movie
  • Fixes for loading screens in co-op and single player stopping at 33%
    • Note: in some cases we’ve seen this can also be caused by host/client connection issues, please see the above Known Issues list for troubleshooting.
  • Fixes an issue where game progression is blocked when system is set to specific regions/languages
  • Fix for co-op radio transmissions to sync for host and guest
  • Fix for co-op Kodiak de-sync issue after receiving a radio transmission
  • La Perla quest blocker fix
  • Fixes Fishlips’ encounter issue
  • Polly and Cyborg Chickens are being toughened up
Console Only
  • Multiple fixes aimed at greatly improving stability on consoles

While the 1.1.0 patch has primarily been focused on resolving the biggest blockers and issues, we did manage to get a few smaller things fixed too like toughening up Polly. We’ve been reading and logging all of your reports (thank you!) and already have people working many of them, but these took priority. We’ll be continuing to resolve those bugs and issues in the weeks ahead, and will keep you updated.

Thank you again for your support and your patience, we’re working to ensure your time in the post-apocalypse is a great one.

- inXile entertainment
Ultima modifica da whippleshuffle; 4 set 2020, ore 14:40
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Visualizzazione di 31-45 commenti su 56
Messaggio originale di stretch:
Cheers for the fixes but if you could comment in some fashion about the long load times it would be appreciated.
Either that it can be shortened with optimisation and someone is looking at it or that it is what it is and due to how the game fundamentally works it will never be improved. If you would have to rebuild the game from the ground up to make it faster then obviously that would not happen but as it is I don't think anyone understands why it takes so long compared to similar games.

Thanks.

Pretty much every big unity based RPG seems to have significant issues with loading times unfortunately.

The only unity RPG I've seen with decent loading times is ATOM, and they used the newest version of the Unity engine. Wouldn't surprise me if Wasteland 3 is using a relatively old build.
Messaggio originale di whippleshuffle:
Messaggio originale di Latin Kreamer:
Still not able to launch a game from direct connect friend shows up in lobby as someone else from my friends list

I'm assuming you're both playing from different PC platforms? If so you'll ONLY be able to use Direct Connect, and aside from ensuring you're using the hosts correct external IP address, in some cases based on network configuration and firewalls, it may not be possible.

If you want help troubleshooting go ahead and submit a ticket through our support site and we'll see if we can help you track it down.

Stable MP experience for me andna friend from australia (i'm from IT)
Everything works smooth, apart for long loading times (on ssd).

GJ
Messaggio originale di whippleshuffle:
Messaggio originale di Latin Kreamer:
Still not able to launch a game from direct connect friend shows up in lobby as someone else from my friends list

I'm assuming you're both playing from different PC platforms? If so you'll ONLY be able to use Direct Connect, and aside from ensuring you're using the hosts correct external IP address, in some cases based on network configuration and firewalls, it may not be possible.

If you want help troubleshooting go ahead and submit a ticket through our support site and we'll see if we can help you track it down.

Stable MP experience for me andna friend from australia (i'm from IT)
Everything works smooth, apart for long loading times (on ssd).

GJ
Keep up the good work, but seriously, loading times > Rest, especially multiplayer.
Messaggio originale di r3v4n:
Keep up the good work, but seriously, loading times > Rest, especially multiplayer.

Nah, coop is one of the biggest selling points. At least you can play even if it takes a while to load.
When is tomorrow?
Time zone CET here, and I'm a bit confused ..
What about the UI problems? where new things showing on the UI like holding down shift tanks the fps to 10 fps? I'm literally waiting for that fix before I can play the game.
Messaggio originale di whippleshuffle:
While the 1.1.0 patch has primarily been focused on resolving the biggest blockers and issues,
I'm pretty sure everyone aggrees that the biggest issue with the game currently are the attrocious loading times and the constant highlight stuttering. Because those two issues affect EVERYone across the whole game, wether playing solo or multi... When do we get an update on this?
...long loading times: install it on a SSD! its around 37.000 files! loading with them all over your HDD takes ages... yes, even with that it doesnt load like Metro in single digit seconds, but stil... fast enough! ;)

and good think i can maybe play this game now after the update!...
Messaggio originale di Cameron Hall:
Messaggio originale di r3v4n:
Keep up the good work, but seriously, loading times > Rest, especially multiplayer.

Nah, coop is one of the biggest selling points. At least you can play even if it takes a while to load.

For sure not.

Loading times are a problem for everyone, multiplayer only for some people. So loading times have to be prio over 9000
Messaggio originale di r3v4n:
For sure not.

Loading times are a problem for everyone, multiplayer only for some people. So loading times have to be prio over 9000

For sure not.

Game breaking bugs (in coop) go first
Messaggio originale di Jan:
Messaggio originale di r3v4n:
For sure not.

Loading times are a problem for everyone, multiplayer only for some people. So loading times have to be prio over 9000

For sure not.

Game breaking bugs (in coop) go first
Loading time are annoyng but not top priority.
Right now fixing coop bugs and sp should come first
Any idea when broken bullet barter and enemy crits bugs will be fixed?
A estimated road map would be appriciated for the major game play bugs.
i still crash after 10 minutes running through microsoft store
Adding a simple walking button is not a bad idea, for immersion, stealth and avoiding traps.
Always running is ridiculous.
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Data di pubblicazione: 3 set 2020, ore 19:19
Messaggi: 56