Wasteland 3

Wasteland 3

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whippleshuffle  [developer] Sep 3, 2020 @ 7:19pm
Upcoming Stability & Co-op Fixes - Patch 1.1.0
Update: Patch 1.1.0 is now live on Steam.


Greetings Rangers,

First, we want to just reiterate our gratitude to everyone that’s decided to take this trip with us into post-apocalyptic Colorado. We’ve been blown away by the response from players, press, and even when there have been issues encountered, people letting us know how much they’re enjoying themselves.

However, we know that’s not true for all of you, and we’ve been working hard to resolve bugs and issues that are in some cases making the game unplayable.

Before we go any further, we ask that everyone refer to our Known Issues list as it does have some workarounds we’ve seen helping folks over the past week. Disabling auto-saves and temporarily disabling antivirus and/or firewalls have, as we’ve seen, resolved everything from crashes to progress losses to co-op disconnections.

Patch 1.1.0

We released one quick hotfix already, which we’ve seen improve console stability slightly, but we know there’s more to do.

We’ve been working on patch 1.1.0, and it’s looking like we’ll be able to release on Steam and GOG tomorrow. Console updates have a more in-depth certification process, but we’re hoping it’ll be out on Xbox One, PlayStation 4, and the Microsoft Store by the middle of next week.

We’ll post full patch notes, but as a general overview this next patch addresses:

PC & Console
  • Fixes progression reset/loss issues for co-op and single player
  • Fixes an issue in co-op where the intro movie may not play for the host, or could cause one player to become stuck watching the intro movie
  • Fixes for loading screens in co-op and single player stopping at 33%
    • Note: in some cases we’ve seen this can also be caused by host/client connection issues, please see the above Known Issues list for troubleshooting.
  • Fixes an issue where game progression is blocked when system is set to specific regions/languages
  • Fix for co-op radio transmissions to sync for host and guest
  • Fix for co-op Kodiak de-sync issue after receiving a radio transmission
  • La Perla quest blocker fix
  • Fixes Fishlips’ encounter issue
  • Polly and Cyborg Chickens are being toughened up
Console Only
  • Multiple fixes aimed at greatly improving stability on consoles

While the 1.1.0 patch has primarily been focused on resolving the biggest blockers and issues, we did manage to get a few smaller things fixed too like toughening up Polly. We’ve been reading and logging all of your reports (thank you!) and already have people working many of them, but these took priority. We’ll be continuing to resolve those bugs and issues in the weeks ahead, and will keep you updated.

Thank you again for your support and your patience, we’re working to ensure your time in the post-apocalypse is a great one.

- inXile entertainment
Last edited by whippleshuffle; Sep 4, 2020 @ 2:40pm
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Showing 1-15 of 56 comments
stretch Sep 3, 2020 @ 7:33pm 
Cheers for the fixes but if you could comment in some fashion about the long load times it would be appreciated.
Either that it can be shortened with optimisation and someone is looking at it or that it is what it is and due to how the game fundamentally works it will never be improved. If you would have to rebuild the game from the ground up to make it faster then obviously that would not happen but as it is I don't think anyone understands why it takes so long compared to similar games.

Thanks.
Linko Sep 3, 2020 @ 7:38pm 
Still not able to launch a game from direct connect friend shows up in lobby as someone else from my friends list
Cassian Sep 3, 2020 @ 7:44pm 
God please.
whippleshuffle  [developer] Sep 3, 2020 @ 7:45pm 
Originally posted by Latin Kreamer:
Still not able to launch a game from direct connect friend shows up in lobby as someone else from my friends list

I'm assuming you're both playing from different PC platforms? If so you'll ONLY be able to use Direct Connect, and aside from ensuring you're using the hosts correct external IP address, in some cases based on network configuration and firewalls, it may not be possible.

If you want help troubleshooting go ahead and submit a ticket through our support site and we'll see if we can help you track it down.
BigRockWall Sep 3, 2020 @ 7:55pm 
Aside from the 33% bug I got a few others to report. Specifically as coop guest.

1) ranger hq has dispatched rangers to Colorado to secure vital supply lines back to Arizona, is the ONLY load screen tool tip I have seen all game. Not the case for host

2) when talking to just about anyone not directly quest related, and sometimes with vendors, all money in the inventory just poofs. Reload and not talking to that same NPC fixes problem till you talk to a "wrong" npc again

3)as the guest, serial killer on the main character I roll at the start doesnt work

4) as the guest, my death wish sniper who only has 1 luck is getting extra free attacks ALL THE TIME. Its not uncommon for me to get 5 attacks per round. Happens most often when 1 shotting enemies.

5) text boxes from NPC will sometimes get locked on screen. The line that normally connects the box to npc is instead anchored to the bottom of my screen, making the box stay on screen for the entire zone no matter where I go. Reload fixes temporarily.

6) not a bug but a design flaw. Your combat sequence seems hard coded to go "host. Guest, ai, repeat" this means the host ALWAYS has to take the sneak attack shot to start combat. If the guest does it, the host first turn get skipped entirely. Ideally you would make coop turns simultaneous, so that nobody's turn can get skipped, and we have the option to move our team in any order we want, just like in single player
Chrill Sep 3, 2020 @ 8:27pm 
I really, really hope that you guys are aware of the Kwon & Lucia Wesson bug. They leave for a variety of reasons and for some people, like in my case, for seemingly no reason at all. After I finish a fight, any fight against any type of enemy regardless of location, they leave calling me disgusting for killing innocents. It's been widely reported by tons of players and a lot of us stopped playing the game because of it.
Last edited by Chrill; Sep 3, 2020 @ 8:32pm
hvg3 Sep 3, 2020 @ 8:43pm 
Originally posted by whippleshuffle:
  • Polly and Cyborg Chickens are being toughened up

    While the 1.1.0 patch has primarily been focused on resolving the biggest blockers and issues, we did manage to get a few smaller things fixed too like toughening up Polly.

    - inXile entertainment
Thanks for this! For those of us who lost Polly due to a surprisingly chilly wind, and didn't realise until after, any chance of a way to bring the bird back? :D
Vokun Sep 3, 2020 @ 8:44pm 
I completed the game last night, and Polly's ability to just immediately die the first round of every encounter caused A LOT of frustration and reloading of saves, and the 1+ minute loading times every time even on a m.2 drive was one hell of a punishment. I should have gotten an achievement purely for keeping Polly alive until the end of the game.
hvg3 Sep 3, 2020 @ 8:49pm 
Originally posted by Vokun:
I completed the game last night, and Polly's ability to just immediately die the first round of every encounter caused A LOT of frustration and reloading of saves, and the 1+ minute loading times every time even on a m.2 drive was one hell of a punishment. I should have gotten an achievement purely for keeping Polly alive until the end of the game.
Hah! Indeed! I *thin* I lost him to the Scorpitron in the mine, but it might have been before or after that. But wasn't about to do that battle again in a hurry :)
DexGames Sep 3, 2020 @ 9:13pm 
Originally posted by BigRockWall:
6) not a bug but a design flaw. Your combat sequence seems hard coded to go "host. Guest, ai, repeat" this means the host ALWAYS has to take the sneak attack shot to start combat. If the guest does it, the host first turn get skipped entirely. Ideally you would make coop turns simultaneous, so that nobody's turn can get skipped, and we have the option to move our team in any order we want, just like in single player

This is ABSOLUTELY TRUE ! And is kind of a bummer...
My friend (guest) - IS THE ONE with THE SNEAKY SNIPER.

So I'm essentially ♥♥♥♥♥♥, one turn, every single combat.
Simultaneous Co-Op Combat FTW !! (or some workaround to prevent losed turn)

(And thanks for the Fixes !! WE LOVE THE GAME, and have a lot of fun even when stuck-loads happen. Alt F4 + Reload and we go back at it)
Aladaar Sep 3, 2020 @ 9:21pm 
Correction of the time of loading or burning of FPS will be fixed by a patch? These problems greatly spoil the impression of the game=(
Or at least tell you can't fix it.
Last edited by Aladaar; Sep 3, 2020 @ 9:24pm
Rezhyn Sep 3, 2020 @ 9:35pm 
Replaying the same missions and what not bugs Neeeds A Patchin
BigRockWall Sep 3, 2020 @ 10:13pm 
Originally posted by DexGames:
Originally posted by BigRockWall:
6) not a bug but a design flaw. Your combat sequence seems hard coded to go "host. Guest, ai, repeat" this means the host ALWAYS has to take the sneak attack shot to start combat. If the guest does it, the host first turn get skipped entirely. Ideally you would make coop turns simultaneous, so that nobody's turn can get skipped, and we have the option to move our team in any order we want, just like in single player

This is ABSOLUTELY TRUE ! And is kind of a bummer...
My friend (guest) - IS THE ONE with THE SNEAKY SNIPER.

So I'm essentially ♥♥♥♥♥♥, one turn, every single combat.
Simultaneous Co-Op Combat FTW !! (or some workaround to prevent losed turn)

(And thanks for the Fixes !! WE LOVE THE GAME, and have a lot of fun even when stuck-loads happen. Alt F4 + Reload and we go back at it)
I could make my case for going with an initiative based turn order rather than this team turn order. Specifically because when you do go first with all 6 characters, it significantly simplifies the encounter.

I'd settle for simultaneous coop turns
Delvius Sep 3, 2020 @ 10:48pm 
Hi! Thanks for the list of things that will be resolved, my friend and I have been loving the game so far, but we couldn't play since last week because of our coop mission log and fame being wiped clean/reset.

I just wanted to ask, once this patch rolls out, will our saves be fixed? We're currently at a place called the Bizzare, in the caverns underneath, when we discovered our progress had been wiped. We had been relying on the autosave feature and all our saves our in the Bizzare area so we can't load to a time when our quest log was still full. Will we have to start a new game?

While I'm here I'd also like to point out a few minor bugs that have been affecting us:

- The "toggled armor" for my characters resets with each area load in. Helmet, armor, legs, etc. I'd like to set the look for my character, but it becomes hard when it resets so often.

- Position of weapons often gets switched, ie. pistol in slot 1 and shotgun in slot 2 swaps after a load in. Also, sometimes the weapons disappear from their slot and return to the inventory.

- Character order as set at the start of a coop session gets reverted.

Thanks!
Barbecue Pistol Sep 3, 2020 @ 10:59pm 
Originally posted by DexGames:
Originally posted by BigRockWall:
6) not a bug but a design flaw. Your combat sequence seems hard coded to go "host. Guest, ai, repeat" this means the host ALWAYS has to take the sneak attack shot to start combat. If the guest does it, the host first turn get skipped entirely. Ideally you would make coop turns simultaneous, so that nobody's turn can get skipped, and we have the option to move our team in any order we want, just like in single player

This is ABSOLUTELY TRUE ! And is kind of a bummer...
My friend (guest) - IS THE ONE with THE SNEAKY SNIPER.

So I'm essentially ♥♥♥♥♥♥, one turn, every single combat.
Simultaneous Co-Op Combat FTW !! (or some workaround to prevent losed turn)

(And thanks for the Fixes !! WE LOVE THE GAME, and have a lot of fun even when stuck-loads happen. Alt F4 + Reload and we go back at it)
When playing co-op progress is saved onto both computers regardless of who's the host, which means that all you need to do is just have your friend loading up the save and be the host him self. I did the same thing with my friend who's the sneaky sniper and it "fixed" this issue at least.
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Date Posted: Sep 3, 2020 @ 7:19pm
Posts: 56