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Either that it can be shortened with optimisation and someone is looking at it or that it is what it is and due to how the game fundamentally works it will never be improved. If you would have to rebuild the game from the ground up to make it faster then obviously that would not happen but as it is I don't think anyone understands why it takes so long compared to similar games.
Thanks.
I'm assuming you're both playing from different PC platforms? If so you'll ONLY be able to use Direct Connect, and aside from ensuring you're using the hosts correct external IP address, in some cases based on network configuration and firewalls, it may not be possible.
If you want help troubleshooting go ahead and submit a ticket through our support site and we'll see if we can help you track it down.
1) ranger hq has dispatched rangers to Colorado to secure vital supply lines back to Arizona, is the ONLY load screen tool tip I have seen all game. Not the case for host
2) when talking to just about anyone not directly quest related, and sometimes with vendors, all money in the inventory just poofs. Reload and not talking to that same NPC fixes problem till you talk to a "wrong" npc again
3)as the guest, serial killer on the main character I roll at the start doesnt work
4) as the guest, my death wish sniper who only has 1 luck is getting extra free attacks ALL THE TIME. Its not uncommon for me to get 5 attacks per round. Happens most often when 1 shotting enemies.
5) text boxes from NPC will sometimes get locked on screen. The line that normally connects the box to npc is instead anchored to the bottom of my screen, making the box stay on screen for the entire zone no matter where I go. Reload fixes temporarily.
6) not a bug but a design flaw. Your combat sequence seems hard coded to go "host. Guest, ai, repeat" this means the host ALWAYS has to take the sneak attack shot to start combat. If the guest does it, the host first turn get skipped entirely. Ideally you would make coop turns simultaneous, so that nobody's turn can get skipped, and we have the option to move our team in any order we want, just like in single player
This is ABSOLUTELY TRUE ! And is kind of a bummer...
My friend (guest) - IS THE ONE with THE SNEAKY SNIPER.
So I'm essentially ♥♥♥♥♥♥, one turn, every single combat.
Simultaneous Co-Op Combat FTW !! (or some workaround to prevent losed turn)
(And thanks for the Fixes !! WE LOVE THE GAME, and have a lot of fun even when stuck-loads happen. Alt F4 + Reload and we go back at it)
Or at least tell you can't fix it.
I'd settle for simultaneous coop turns
I just wanted to ask, once this patch rolls out, will our saves be fixed? We're currently at a place called the Bizzare, in the caverns underneath, when we discovered our progress had been wiped. We had been relying on the autosave feature and all our saves our in the Bizzare area so we can't load to a time when our quest log was still full. Will we have to start a new game?
While I'm here I'd also like to point out a few minor bugs that have been affecting us:
- The "toggled armor" for my characters resets with each area load in. Helmet, armor, legs, etc. I'd like to set the look for my character, but it becomes hard when it resets so often.
- Position of weapons often gets switched, ie. pistol in slot 1 and shotgun in slot 2 swaps after a load in. Also, sometimes the weapons disappear from their slot and return to the inventory.
- Character order as set at the start of a coop session gets reverted.
Thanks!