Wasteland 3

Wasteland 3

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Bastila Shan 2020 年 9 月 2 日 上午 3:27
Are quirks even worth it?
I mean what ones actually good and useful?
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正在显示第 16 - 30 条,共 43 条留言
Iso Koala 2020 年 9 月 2 日 上午 5:16 
Sadomasochist is without a question the best sniper quirk. Your sniper will be out of enemy reach anyway, so that +33% dmg is sweet bonus especially since more you have that dmg, the more it will effect with those sweet precicion shots you will be getting.

My sniper is also the team leader, so shoots only 1 time per round but gives +4 ap to everyone else with the rally perk.
最后由 Iso Koala 编辑于; 2020 年 9 月 2 日 上午 5:19
Jotun 2020 年 9 月 2 日 上午 5:20 
引用自 Iso Koala
Sadomasochist is without a question the best sniper quirk. Your sniper will be out of enemy reach anyway, so that +33% dmg is sweet bonus especially since more you have that dmg, the more it will effect with those sweet precicion shots you will be getting.

My sniper is also the team leader, so shoots only 1 time per round but gives +4 ap to everyone else with the rally perk.

See above. More shots is always better than more damages on less shots. More shots = more crits = more damages.
Iso Koala 2020 年 9 月 2 日 上午 5:24 
引用自 Jotun
引用自 Iso Koala
Sadomasochist is without a question the best sniper quirk. Your sniper will be out of enemy reach anyway, so that +33% dmg is sweet bonus especially since more you have that dmg, the more it will effect with those sweet precicion shots you will be getting.

My sniper is also the team leader, so shoots only 1 time per round but gives +4 ap to everyone else with the rally perk.

See above. More shots is always better than more damages on less shots. More shots = more crits = more damages.
Suppose so if your sniper only does sniping all the time. Mine constantly uses the rally+demoralize skills too, and 3 extra AP wouldnt give anything really.

And you can make a sniper with 2 shots without the Death Wish quirk too, as said. Because of the quirk the character also loses all the sweet extras like bonus APs, evade, hit chance, crit chance, bonus to skills like hard ass etc... Armor is not just the armor rating.
最后由 Iso Koala 编辑于; 2020 年 9 月 2 日 上午 5:25
Videogameplayer98 2020 年 9 月 2 日 上午 5:24 
With death wish, you can eventually get your sniper to fire 3 times per turn. Its best
Jotun 2020 年 9 月 2 日 上午 5:27 
引用自 Iso Koala
引用自 Jotun

See above. More shots is always better than more damages on less shots. More shots = more crits = more damages.
Suppose so if your sniper only does sniping all the time. Mine constantly uses the rally+demoralize skills too, and 3 extra AP wouldnt give anything really.

And you can make a sniper with 2 shots without the Death Wish quirk too, as said. Because of the quirk the character also loses all the sweet extras like bonus APs, evade, hit chance, crit chance, bonus to skills like hard ass etc... Armor is not just the armor rating.

I agree! That's why I think it goes like Serial Killer > Death Wish > Sadomasochism (for a pure sniper, your utility sniper case makes sense)

引用自 dust.bagwx
With death wish, you can eventually get your sniper to fire 3 times per turn. Its best

Serial killer too, with max coordination and saving APs for next turn.
最后由 Jotun 编辑于; 2020 年 9 月 2 日 上午 5:29
VIncent 2020 年 9 月 2 日 上午 5:41 
引用自 dust.bagwx
With death wish, you can eventually get your sniper to fire 3 times per turn. Its best
Killing enemy is better then leaving them wounded. I prefer sado cause it give you more damage, and you can get good bonuses to hit or to crit from equipment. Also with sneaky ♥♥♥♥ last perk, your open shot become devastating and can obliterate anyone.
最后由 VIncent 编辑于; 2020 年 9 月 2 日 上午 5:42
Ichthyic 2020 年 9 月 2 日 上午 5:48 
引用自 BigRockWall
引用自 Hoboslayer
And you do ok in late game?

Death wish is fine on the sniper even late game. You just have to play smart. And if you do, its insanely good.

My next play through i will be trying probably a sadomasachist sniper, as will likely have 2nd sniper in group composition.

I'm running sado sniper now, and was getting up to 1500 damage on opening crit shots.. at level 6. make sure you're fully charged first, then do a stealth headshot as an opener.
Ichthyic 2020 年 9 月 2 日 上午 5:49 
引用自 gravexxi
引用自 dust.bagwx
With death wish, you can eventually get your sniper to fire 3 times per turn. Its best
Killing enemy is better then leaving them wounded. I prefer sado cause it give you more damage, and you can get good bonuses to hit or to crit from equipment. Also with sneaky ♥♥♥♥ last perk, your open shot become devastating and can obliterate anyone.


heh or in other words, what this guy just said.
Ichthyic 2020 年 9 月 2 日 上午 5:51 
also, there are fantastic background and quirks for people who want to burn or blow up things. the chance to set yourself on fire can easily be mitigated with coordination.
Stanley 2020 年 9 月 2 日 上午 5:58 
引用自 Iso Koala
Sadomasochist is without a question the best sniper quirk. Your sniper will be out of enemy reach anyway, so that +33% dmg is sweet bonus especially since more you have that dmg, the more it will effect with those sweet precicion shots you will be getting.

My sniper is also the team leader, so shoots only 1 time per round but gives +4 ap to everyone else with the rally perk.

If your sniper is out of enemy reach as you say why do you need armor anyway? I ll take that +100% over the 33% anytime.

Also your sniper is the team leader? Are u 4 real?he s supposed to be on the back on his own not tagging along with the cqc dudes

Too many contradictions with your posts

Also level 6 doing 1500 crit? I highly doubt it
最后由 Stanley 编辑于; 2020 年 9 月 2 日 上午 6:04
SalmonSnake 2020 年 9 月 2 日 上午 6:02 
I use the perk that gives you burn/bleed etc. immunity. I gave it to my melee guy so I can burn the battlefield without worrying about him
Ichthyic 2020 年 9 月 2 日 上午 6:09 
引用自 Stanley
引用自 Iso Koala
Sadomasochist is without a question the best sniper quirk. Your sniper will be out of enemy reach anyway, so that +33% dmg is sweet bonus especially since more you have that dmg, the more it will effect with those sweet precicion shots you will be getting.

My sniper is also the team leader, so shoots only 1 time per round but gives +4 ap to everyone else with the rally perk.

If your sniper is out of enemy reach as you say why do you need armor anyway? I ll take that +100% over the 33% anytime.

Also your sniper is the team leader? Are u 4 real?he s supposed to be on the back on his own not tagging along with the cqc dudes

Too many contradictions with your posts

Also level 6 doing 1500 crit? I highly doubt it


you're talking to 2 different people, and yes, I got a crit for 1467 during the little vegas shootout using a scout sniper rifle.

最后由 Ichthyic 编辑于; 2020 年 9 月 2 日 上午 6:10
Levatt 2020 年 9 月 2 日 上午 6:33 
Deathwish seems like a much better sniper perk for a number of reasons. First is that 12 AP comes online right away which is great for a starting character, 2nd is that 33% additional damage is most likely wasted in overkill and 3rd is that all damage includes things that completely ignore armor to begin with. The only thing I would be afraid of on my sniper is a rocket launcher (which has very long range, doesn't care about cover, armor or anything else), you will take more damage from that. [EDIT] It occurs to me however that Sadomasochist would be better at taking advantage of Chain Ambush as it would ensure the kill for endless ambush procs.

I don't think I saw anyone mention Medical Marvel. A fantastic perk with almost no downside. I say no downside because while it does make it impossible for the character to be revived in combat, which is dangerous, the extra health makes it much harder for you to be taken down on the right character, so the downside is protected by the upside!

Pointdexter is a great trait for high charisma leaders shooting from the relative safely. The extra skill points work really well for completionists, but the loss of health is dangerous if you are up close, and there are better options for snipers, so great for AR and Pistols. AR because you can sit back and with gopher you can try to just shoot at enemies in low cover to chip away at them, Pistol because low cost means you can shoot enemies that move up on your team, spend AP on leadership abilities and then move to good cover, very AP efficient. Not the best combatant though.

Bop is great, the extra armor at cost of lower movement is easy to take advantage of for many characters, either by lack of need to move or perks overcoming the detriment. Snipers can take advantage cause they don't move but there are better options. Heavy Weapons can take full advantage of this because they don't need to move after they post up aggressively in the first turn, the movement speed is offset by "Move Up" perk .5 combat speed first turn. Melee characters can overcome this through multiple means. Brawling get combat speed for every point put into the skill and Melee gets bonus movement via perk that requires both slots filled with melee weapons. A note on speed: you start the game at 1.4 base (1.2 with this perk), every point of speed gives .1 Combat speed. if you need to move 2 spaces for 1 AP you need .6 Combat Speed (6 Speed Stat) or .8 with bop. Melee wants speed for evasion anyway for tankiness, so 2 extra points to get 2 movement per AP comes with other benefits as well.

Psychopath is good if you can make use of the bonus 3 AP per kill at a cost of -1 base AP. I like using it with shotguns as I tend to use them for finishing off enemies and they cost 3 to fire. Otherwise good for Submachineguns as they are good at finishing off enemies, You will want to take advantage of bonus damage from standing in the open from perks, (plus a perk that also gives 3 per kill, I assume they stack). So you can use the submachine gun to kill the get to cover with the free AP (or shoot again if possible, but only 1 grant of 3 AP is allowed per turn).

Prospector = Money, benefits from luck. Pretty good. Losing 1 Quickslot isn't that painful if you have a full team and your character doesn't have skills to take advantage of in that regard.

Pyromaniac is obvious what it's use it. Combined with Disciple of Metal and you can burn everything.

Heavy Handed is good for the extra damage and consistency at the cost of -50% critical strike. If you don't have spare points for a build you want to do for intelligence (at 2 int you only do 1.2x damage on crit I think) I can see this working. For instance maybe you want a melee leader with high charisma for fast building up of AoE Stun Melee Strike, also from my testing Luck Crits aren't affected by the -crit chance (although I don't know if luck crits are affected by the crit multiplier from Int). Could have potential, but needs a lot of testing.

Way of Squeezins. Very good perk if you want to take adv of it. Best for melee characters as booze gives bonus melee damage to begin with so even more is just amazing. Probably highest DPS potential.

Mime, amazing Quirk. If you can stand being a mime.

I would need to open the game to review some more I have probably forgotten but yeah, most quirks have a use.
最后由 Levatt 编辑于; 2020 年 9 月 2 日 上午 6:35
The Matrix has you! 2020 年 9 月 2 日 上午 6:54 
More shots almost always better for sure, thats why I preffer death wish. More shots = more strikes/special attacks. Also no wasted overkill damage.
EVA 2020 年 9 月 2 日 上午 6:58 
played with sado on sniper and oneshotted patriarch with megacrit kekw
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发帖日期: 2020 年 9 月 2 日 上午 3:27
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