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No i just tested. You have to have 1 player created character in the party at all times. But you can dismiss all but 1, make a new one, then dismiss the remaining original
You also have to maintain at least 2 members in the squad. So the 1 player made, and at least 1 story companion is required to do a full player made character swap out, if thats what you want to do
SS is pretty straightforward, it's sneak attack bonuses would fit perfect for sniper. Don't really get stealth part in this game so I kinda disregard this aspect. I mean, on top of stealth part infiltrator would more likely need bunch of other skills (e.g. mechanics, lockpick, nerd stuff, etc.) so you basically forced to drag entire team with you and not really benefitting from stealth.
While snipers get 1 good shot off, sneak attacks off of powerful AOE hits, or perhaps melee characters that need the positioning more, might be better overall.
I wouldn't be concerned about this. Most of the items I found so far requiring weird science needed between 3 and 7 of it - lategame and on a character that isn't dumb as a rock, that's maybe 2 levels.
I found a helmet requiring 3 weird science with my characters at around lvl 15 to 20 (not quite sure) and a level later I was wearing it. Easy peasy.
I'd say skilling it for a character that -might- need it is unnecessary, though if the character in question is planned to mainly use energy weapons then they're good skill-points due to the perks. Dealing extra damage for each point of armor or making an enemy an AoE no-go zone is pretty damn good even without items needing the perks.
Only 3 ranks though. A trifling of points, I picked it up late game just to upgrade my armour on my gunslinger who'd already maxed out the 3 skills I wanted on them.
a sniper who uses a neutron projector as a perfect example.
great for a leader who uses an energy damage shotgun.
basically ANYBODY who you want to open a fight with a first strike energy/fire/ice weapon. this is how people are getting 20-40K crits on enemies with endgame weapons. or even a charged normal damage weapon. that charge perk you get at level 3 of WS adds quite a lot of damage for very little risk.
sneaky is also good for disarming traps that aren't explosive (mostly alarms) and weird science is good for hacking computers and other tech items (often substitutes for nerdstuff or mechanical, with a lower requirement to succeed at the same task even).
no. not just energy. fire and ice scale the same way with weird science. it's quite important for a flamethrower build.