Wasteland 3

Wasteland 3

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*** Sep 1, 2020 @ 6:21am
Heads or Tails [SPOILER]
It's that quest where we can only choose to save one and condemn the other.

Which one you choose to help and why?
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Showing 1-15 of 17 comments
SnapSlav Sep 1, 2020 @ 6:24am 
I went with the convoy on my first time. It gave me extra Reputation with the Marshals, but that was it. THEY get the power armor, you do not.

The Homestead is the better choice, because there are opportunities there that you lose out on if you don't save them first. SEVERAL of them are tied to Achievements, as well. Plus, the Marshals are a bunch of corrupt jerks running an intimidation racket, so I don't care about being on their good side anymore... =)
*** Sep 1, 2020 @ 6:39am 
So if saving the convoy we just doing it for the sake of licking Marshal boots? are the convoy guys died if we abandon them?

Looks like saving the homestead is more humanist, because the ranger are there to save humanity not to save an organization. Is saving homestead net some reputation too tho?
*** Sep 1, 2020 @ 9:05am 
Uh I found bunker behind the homestead, it said about how one survivalist killed a person and ate him. Tabitha is kinda strange too said she want to taste Dee-dee.

Then I found a grave of a lady, dunno what really happened it just so strange that the lady said to have suicide. I don't buy it.

This Hoon family creepin' me out.

Is there anyway to dig the grave to find more information?

Damn, I hope I did the right think saving this family instead giving Marshal power armors.
Rin Palora Sep 1, 2020 @ 11:45am 
I took it as just a coincidence.

The Hoons just happened to set up their household next to the Bunker, they never went inside because of the traps and robots, at least that's what they said.
The people inside are all dead on account of -somebody- bringing guns and not food and -somebody else- accidentally locking the door for 50 years not 5.
The traps are still active, the robots are still active, the guns are still there, if the Hoons were from the bunker they would have gone after the weapons and robots when they got attacked. Imo judging by the one corpses left in the bunker they probably ate each other until only one was left who ended up starving.
Last edited by Rin Palora; Sep 1, 2020 @ 11:47am
Mentally Unstable Sep 1, 2020 @ 12:03pm 
Tough choice but I chose the hoon farmstead in the end because I assumed that farmers would be more defenceless than the caravan. Secondly, going for hoons seem to result in more rewards overall than going for the caravan. I did both(save and reload) before deciding and I found out that if you went for the caravan, certain things like the bunker will be blocked when you go to the farmstead afterwards. Whereas the caravan map will still remain open(including lootables) after selecting the hoons.

I may live to regret my choice though if I end up facing a whole army of mutants equipped with power armor later on.
Last edited by Mentally Unstable; Sep 1, 2020 @ 12:20pm
Mentally Unstable Sep 1, 2020 @ 12:07pm 
Originally posted by ***:
So if saving the convoy we just doing it for the sake of licking Marshal boots? are the convoy guys died if we abandon them?

Looks like saving the homestead is more humanist, because the ranger are there to save humanity not to save an organization. Is saving homestead net some reputation too tho?


Yes, the convoy guys die if you do not help them. It is not only mentioned in the radio message(they built a "monument" using their bodies) you receive from the mutant ambushers but when you reach there, you can see several bloody bodies lying together.

Both provide rep IIRC but it is general ranger rep/fame(the very top most bar on the rep page) and not faction specific rep

Load up an old save and have a go at the caravan option. There's nothing to lose.
Last edited by Mentally Unstable; Sep 1, 2020 @ 12:16pm
*** Sep 1, 2020 @ 1:24pm 
Originally posted by Rin Palora:
I took it as just a coincidence.

The Hoons just happened to set up their household next to the Bunker, they never went inside because of the traps and robots, at least that's what they said.
The people inside are all dead on account of -somebody- bringing guns and not food and -somebody else- accidentally locking the door for 50 years not 5.
The traps are still active, the robots are still active, the guns are still there, if the Hoons were from the bunker they would have gone after the weapons and robots when they got attacked. Imo judging by the one corpses left in the bunker they probably ate each other until only one was left who ended up starving.

Ok I'll think positively.

But there is one more strange thing tho, where is Dee-dee corpse?
I look around the area but didn't find it, I heard Dee-dee died because of gunshot.
I only found the lady grave that written "he took everything, so I choose nothing", is it meaning there is little left to bury of her?
Then Rosemary making cookies during the fight, I don't even want to think about the ingredient.
*** Sep 1, 2020 @ 1:24pm 
Originally posted by Mentally Unstable:
Originally posted by ***:
So if saving the convoy we just doing it for the sake of licking Marshal boots? are the convoy guys died if we abandon them?

Looks like saving the homestead is more humanist, because the ranger are there to save humanity not to save an organization. Is saving homestead net some reputation too tho?


Yes, the convoy guys die if you do not help them. It is not only mentioned in the radio message(they built a "monument" using their bodies) you receive from the mutant ambushers but when you reach there, you can see several bloody bodies lying together.

Both provide rep IIRC but it is general ranger rep/fame(the very top most bar on the rep page) and not faction specific rep

Load up an old save and have a go at the caravan option. There's nothing to lose.

I already tried saving the convoys.
So in the end either of them will be all dead.
In the case of the convoy several already died when I came but the power armors still fine.
Rin Palora Sep 1, 2020 @ 5:44pm 
Originally posted by ***:
Originally posted by Rin Palora:
I took it as just a coincidence.
Ok I'll think positively.

But there is one more strange thing tho, where is Dee-dee corpse?
I look around the area but didn't find it, I heard Dee-dee died because of gunshot.
I only found the lady grave that written "he took everything, so I choose nothing", is it meaning there is little left to bury of her?
Then Rosemary making cookies during the fight, I don't even want to think about the ingredient.

Dee-dee's missing corpse is a mystery indeed, but at this point I'm more willing to chuck it to bugs / forgetful devs than intentional design.
That particular lady is related to another, apparently, unrelated part of the game, you will be allowed to dig the place up once you make the connection. I say apparently because I didn't get around to doing it yet. As for her farewell letter I took it at face value, her beloved took everything from her, including her heart and offered nothing back.
You will encounter canibals in the game, they seem... a lot more unstable than the Hoons. Technically you can kill the Hoons and check their pockets there may be something there, do let me know what you find, and how good that gun on their wall is, I decided to let them keep it.
Last edited by Rin Palora; Sep 1, 2020 @ 5:47pm
Eminem Sep 1, 2020 @ 5:51pm 
GO WITH YOUR GUT and live with the consequences, that's the beauty of this game
Last edited by Eminem; Sep 1, 2020 @ 5:57pm
hvg3 Sep 1, 2020 @ 6:05pm 
I was already on my way to the Hoons, disliked the guy snarling at me over the radio, and figured a farmstead needed more help than people transporting important gear. Oh well.
Ichthyic Sep 2, 2020 @ 8:02am 
I dunno.... the first speech you hear from the baddies if you go to save the caravan implies you will save just as many people, and from a world of pain, rape, and torture besides.

I chose the Hoon because the son used to be a ranger, and because the goat you can tame is unique. also some funny interactions with Major Tom if you bring him along. Lastly because I hate the damn dorseys, and don't want to even have to think about Erastus trying to pull that stunt again.

the fight is ok on hard... watch out for the guy with the rocket launcher on the east side of the house. I missed him the first time.

the fight with the caravan guys is MUCH harder, but there are ways of making it at least a bit easier if you scout around a little before you start the fight.

and lastly, you get a book of explosives skill and a book of automatic weapon skill either way.

I'd say purely from a min/max standpoint, if you are already "loved" by the marshalls, which you certainly can be by this point, save the Hoon family. if not, do the caravan.

Last edited by Ichthyic; Sep 2, 2020 @ 8:02am
Schutzengel Sep 2, 2020 @ 8:19am 
Very easy choice. Both parties can die but caravan people will die with guns in their hands. War kills soldiers but it murders civilians. Rangers cant prevent soldiers being killed but its their duty to protect those unable to defend themselves.
Levatt Sep 2, 2020 @ 8:28am 
My personal choice is convoy, but I don't know the consequences just the role play.

To me there are two reasons not to go to the farm:

1. Long term stability, the Marshals (Corrupt though they may be) are the law in the area, and allowing high tech weaponry to fall into the hands of bandits and out of the hands of the law would logically lead to vastly more death as bandit's just kill people and take things. Marshalls may extort and have corrupt ♥♥♥♥♥♥♥♥ but they do protect people, and have good people within their ranks.

2. To deter the use of Civies as Bait. In the long term walking knowingly into a trap because they purposefully harm civilians would show them that such a bait is effective, as such they would continually use it. Better to punish them severely outside of the trap to show them that they can't use innocents to gain advantage AND that targeting innocents will result in harsh retribution.
Stanley Sep 2, 2020 @ 9:31am 
Going for homestead is many times better loot wise
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Date Posted: Sep 1, 2020 @ 6:21am
Posts: 17