Wasteland 3

Wasteland 3

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Fantoche Aug 30, 2020 @ 2:30pm
Some tips for char creation would be nice pls
As title. Mind you, I did my homework, checked a few guides and even a wiki for weapons but I'd like some tips, from players who progressed quite a bit already if possible. Basically I know I can create two characters from the start (and played a lot with the system) and that after an intro tutorial you can create two more if you want, plus two scripted team mates.

So basically my question is as follows.. what would be your recommendations for a 4 man party that wouldn't overlap on the (fun) scripted characters?

Also, how useful is a leader in the group? I was thinking of making my main character the leader but how useful is it?

What I'd like to see in my group :

A smarty pants type with charisma (my default character type for Fallout series, especially enjoyable in New Vegas) where I can do the chatting and hacking with some decent weapon (but not the main DPS). Also, the speech is divided in two categories, should one of both be used? That looks like a lot of points for one char.

Some melee type. I thought of having one of the rangers be some brute convict with a wicked blade or something crazy like a chainsaw. Fast and armored most likely

A sneaky sniper type. Always awesome, I guess the sneaky type could be the lockpicker too

Some flamer guy, I thought using the flamer bonuses for a very flamer centric build might be cool, if possible with some technical aptitudes to cover the non combat stuff.


And looking at weapons is a bit confusing, you can access energy weapons in the big guns, small arms AND weird science?

Any advice is welcome!
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Showing 1-15 of 62 comments
ZiFFA Aug 30, 2020 @ 2:32pm 
Dude the game has been release 2 days ago and you are looking for build?

Play the game, don'tt stress yourself, you can do a second run whenever you want.

Quick tips i can give you

1)Mechanic
2)Lockpicking
3)SneakyShit
4)Explosive

This one are core perks to access loot in the game and/or disarm turrets,bombs,discover hidden stuff

You can increase those each one to a single char, or, Explosivee and mechanic on a single heavy gun user.


Anyway the game has all the info you may need.
Last edited by ZiFFA; Aug 30, 2020 @ 2:35pm
EmperorVolo Aug 30, 2020 @ 2:33pm 
Try google.
Fantoche Aug 30, 2020 @ 2:33pm 
Originally posted by ZiFF°A:
Dude the game has been release 2 days ago and you are looking for build?

Play the game, don'tt stress yourself, you can do a second run whenever you want.

I think I spent two weeks obsessing over character builds before icewindale 2 and I'm reliving that damn nightmare.
Originally posted by Fantoche Dreemurr:
Originally posted by ZiFF°A:
Dude the game has been release 2 days ago and you are looking for build?

Play the game, don'tt stress yourself, you can do a second run whenever you want.

I think I spent two weeks obsessing over character builds before icewindale 2 and I'm reliving that damn nightmare.

I am with you.

When I play games like these, I want to play a "perfect run," so not knowing what to build or what choices to make gives me incredible anxiety.

I might have to uninstall and come back later in 30 days when everyone has beaten the game and written in-depth guides.
AdahnGorion Aug 30, 2020 @ 2:49pm 
Make a skill monkey as your leader, go extremes (don´t try to make people bards, avarage at everything)

Compliment your team and most important of all... have one with toaster repair, so you can find the Golden Toaster!

Ohh.. "Survival is useless, don´t take it" Focus on what some of the other says, have a sniper with sneaky ♥♥♥♥ and make it a death wish quirk.

https://steamcommunity.com/sharedfiles/filedetails/?id=2214264877
Last edited by AdahnGorion; Aug 30, 2020 @ 2:51pm
Fantoche Aug 30, 2020 @ 2:59pm 
Originally posted by Phoenix RISING:
Originally posted by Fantoche Dreemurr:

I think I spent two weeks obsessing over character builds before icewindale 2 and I'm reliving that damn nightmare.

I am with you.

When I play games like these, I want to play a "perfect run," so not knowing what to build or what choices to make gives me incredible anxiety.

I might have to uninstall and come back later in 30 days when everyone has beaten the game and written in-depth guides.

Not perfect run, just a fear of missing out on most of the content or end up with dead end characters
pyradius Aug 30, 2020 @ 3:03pm 
Some of the dialogue choices are pretty significant depending on how you want to resolve situations.

I like:

Sniper
Lockpicking
Sneaky Sh*t

Brawler
First Aid
Leadership

Zeus (Nerd + Repair)
Danny Smiles (Barter + Hard Ass)

The first 2 companions you get (Kwon - Kiss Ass) + Wesson (Survival) offer some non-overlapping choices but not like you have options here to start anyway. Seems like planning around future companions is a bit much TBH and the rest of the roster is fully customizable.

You can take the Mannerite / Boss options if you want to be able to pass some early game checks but nbd either way IMO. TBH the pre-built rangers have some pretty awful attribute distributions.
Last edited by pyradius; Aug 30, 2020 @ 3:06pm
BigRockWall Aug 30, 2020 @ 3:16pm 
leadership, charisma, and pistol all have synergy. Pistol solid weapon for leadership skilled character.

It seem like the dialogue is acting like your party is the character. As in, there isn't much in way of dedicated talker build being necessary. If any party member has the applicable dialogue skill for a conversation you're good. Doesnt have to be the specific character that initiated the conversation.

So really just seems like, aside from a couple obvious choices like pistol leader and sneaky death wish sniper, the rest of the party just needs to have all the loot and convo and puzzle skills sprinkled amongst them.

There do seem to be a few non obvious combos like pistol and mechanics that are required for certain weapons. So not sure what end game will look like yet as far as "does my sniper need to also have 8 mechanics/wierd science etc to be able to use the end game weapon i wanna use" type required skill combos
Fantoche Aug 30, 2020 @ 3:18pm 
Originally posted by BigRockWall:
leadership, charisma, and pistol all have synergy. Pistol solid weapon for leadership skilled character.

It seem like the dialogue is acting like your party is the character. As in, there isn't much in way of dedicated talker build being necessary. If any party member has the applicable dialogue skill for a conversation you're good. Doesnt have to be the specific character that initiated the conversation.

So really just seems like, aside from a couple obvious choices like pistol leader and sneaky death wish sniper, the rest of the party just needs to have all the loot and convo and puzzle skills sprinkled amongst them.

There do seem to be a few non obvious combos like pistol and mechanics that are required for certain weapons. So not sure what end game will look like yet as far as "does my sniper need to also have 8 mechanics/wierd science etc to be able to use the end game weapon i wanna use" type required skill combos

Thanks, that is helpful!
Jom Aug 30, 2020 @ 3:25pm 
I restarted and put weird on my sniper after seeing a very interesting gun. Should be able to one shot several tanks in a row with this combo :).
ZiFFA Aug 30, 2020 @ 5:39pm 
Originally posted by Phoenix RISING:
Originally posted by Fantoche Dreemurr:

I think I spent two weeks obsessing over character builds before icewindale 2 and I'm reliving that damn nightmare.

I am with you.

When I play games like these, I want to play a "perfect run," so not knowing what to build or what choices to make gives me incredible anxiety.

I might have to uninstall and come back later in 30 days when everyone has beaten the game and written in-depth guides.

Better switch to other genre at this point
Black Hammer Aug 30, 2020 @ 5:47pm 
For a flamer guy (which is durn useful), give him Toaster Repair. The level 10 perk for Toasters is +25% fire damage.

Put mechanics on your melee guy, because he'll be able to use it to break turret generators in combat. Since he'll have high speed and be running into close range anyway, he'll actually use it.

Make those two beefy, then go Poindexter on your other two (I did leader and sniper) to fill out the rest of your skills. You get Wesson and Kwon as companions early enough that they aren't that invested into their builds, so while they aren't quite a blank slate, you can still turn them into something that fits with the rest of the party reasonably well.

Any companions past that point are probably going to be kind of trash.
InfestedAdam Aug 30, 2020 @ 5:59pm 
Originally posted by Black Hammer:
Put mechanics on your melee guy, because he'll be able to use it to break turret generators in combat. Since he'll have high speed and be running into close range anyway, he'll actually use it.
Thanks for that tip. I made a custom character named Ivan who was going to be my "Heavy Weapons Guy" with Mechanic and Explosive but Mechanic on my brawler might be more viable.

Robineus Aug 30, 2020 @ 6:20pm 
Keep in mind that your party can have 4 custom rangers and 2 npc characters, so you'd want to build around having people who don't have those npc skills, for instance the Marshall you get right after the intro has sneaky sh*t and kiss a$$ so don't build another character with those skills. You can also get a girl fairly soon in downtown that has survival weapon modding and barter, so again avoid building characters that will double up.

Generally as a rule for characters I give them one weapon skill and two non combat skills, there are a lot of areas you will run into where you need high mechanical, lockpick, explosive, sneaky sh*t and nerd skills to get past the various traps and open doors. Animal whisperer is vastly improved in this and should not be ignored I tend to give it to a melee/tank character as they work best in the thick of it and the companion follows them. Things like weird science and toaster repair are not essential but y'know they add flavor. Consider using a mix of weapons skills all of them are good against different kinds of enemies.

Finally the skill progression has changed from 2, you get a attribute point every level now, consider building up to 10 in various attributes that match your weapon suggestions, strength at 10 for instance is a must for a good tank.

Something I'm considering for a next play through is a character with no weapon skills at all, probably a medic because my current character is a leader medic small arms build and they really don't need to shoot as much as keep the team alive and inspired.
Last edited by Robineus; Aug 30, 2020 @ 6:26pm
BigRockWall Aug 30, 2020 @ 6:24pm 
[quote=Robineus;2923353981933143173
Finally the skill progression has changed from 2, you get a attribute point every level now, consider building up to 10 in various skills that match your weapon suggestions, strength at 10 for instance is a must for a good tank. [/quote]

hrmmmm good point. I'd been theory crafting based off level 50 and an attribute point every other level. Getting you 4 maxed attributes at level 50. Wonder what the new level cap is. Surely they dont want you to have 6.5 attributes maxed at end game.
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Date Posted: Aug 30, 2020 @ 2:30pm
Posts: 62