Wasteland 3

Wasteland 3

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PROVOST char ?
... just for my info , as he was oneshot dead from the enemies there ...
I only was able to talk twice with him, where je only spoke latin ...

but when the attack started he charged into the enemies, even he wasn't in my group ?

Even got an achievement for finding him, but what was his part in that game ? LOL

Anyone knows ? As I will not reload and it already has happen 4h ago :-)
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Showing 1-10 of 10 comments
Lilitu Aug 30, 2020 @ 11:20am 
He will follow you around until he dies and help you in combat. He's a reference/easter egg to The Provost character in Wasteland 2, nothing more.
Ok Thx ... so he died already in the first encounter at the spot :-)

anyway all that "animal" followers are pure cannonfodder LOL
Fawl Aug 30, 2020 @ 5:53pm 
i've had my provost guy for what seems is half the game, by the time he engages most things are dead >.< wont leave mah squad alone
Tommy Aug 30, 2020 @ 5:57pm 
my leader already has a zoo following him: a fox (tamed with animal whisper), major tomcat, a clone, polly and the provost
Kame Aug 30, 2020 @ 5:58pm 
He actually has a place to go too. If you go to north western corner of the map, you will find a mysterious cave. When you go inside you'll find several Provost looking guys chanting. When Provost joins them they chant "Ave, Minerva" and all of them disappears, Provost included. You will be rewarded "Illustratio" perk which gives +1 Perception.
Last edited by Kame; Aug 30, 2020 @ 5:59pm
Metanoia Aug 30, 2020 @ 5:58pm 
Originally posted by 2B:
He will follow you around until he dies and help you in combat. He's a reference/easter egg to The Provost character in Wasteland 2, nothing more.

There's more to it.

There's a toaster you can fix in Aspen that will have the Owl of Minerva in it. If the Provost is with you when you find it, he'll bring up a dialog screen and say some Latin, but you can't say anything back. There's a Mysterious Cave up in the section where Aspen is, and if you go there with him (and presumably the Owl of Minerva, but I don't know if it's required since I went to the cave after finding it) then you find a circle of other Provosts who will say stuff in Latin. There's a flash of light and you get a perk and the Illuminati achievement.
Last edited by Metanoia; Aug 30, 2020 @ 5:58pm
Kame Aug 30, 2020 @ 5:59pm 
Oh true, forgot Aspen.
How do you guys handle it, that this stupid "pets" DON'T DIE in the first encounter ...

they are all dead , most of the time, after the first encounter ?

IS THERE AN OPTION to say that they should stay back , or is the problem, that I am playing at normal settings BUT WITH FRIENDLY FIRE (but of course, I am looking not to hit my chars ...)

THAT pets charge always like idiots into the enemies ...
or/and that I play my squad more in a defens way ... building shoot lines and waiting for the enemy at a strategic point ... have 2 snipers and no close combat or shotgun ... so all shooting from 15 to 28 hexes away ...

just killed that slavers in front of my HQ , was level 9 and they have been level 30 or so (2000hp each) ... all my pets and ranger support died after a short time ...
Last edited by FlashXAron ☕ (Alex); Aug 31, 2020 @ 1:35am
Invicta Aug 31, 2020 @ 7:46am 
Originally posted by FlashXAron:
How do you guys handle it, that this stupid "pets" DON'T DIE in the first encounter ...

they are all dead , most of the time, after the first encounter ?

IS THERE AN OPTION to say that they should stay back , or is the problem, that I am playing at normal settings BUT WITH FRIENDLY FIRE (but of course, I am looking not to hit my chars ...)

THAT pets charge always like idiots into the enemies ...
or/and that I play my squad more in a defens way ... building shoot lines and waiting for the enemy at a strategic point ... have 2 snipers and no close combat or shotgun ... so all shooting from 15 to 28 hexes away ...

just killed that slavers in front of my HQ , was level 9 and they have been level 30 or so (2000hp each) ... all my pets and ranger support died after a short time ...

well, you should have atleast one squadmate with a shotgun/ melee weapon, they are massivley beneficial and if they are well equipped essentially serve as a bullet magnet for your force. also if you have nothing fighting in close with the pets then they are going to die most likely, as the enemy will prioritize them since everything else is to far to shoot on the same turn. you can take the animal whisperer perks that allow them to have more con and better passives, but honestly your best bet is to take a more active approach in combat. I only lost 4 pets in my entire playthrough, and that was mostly smaller pets like cats and foxes (kept my bloodbeast around for the entire game that I got in denver)
Puss Peepers Sep 3, 2020 @ 2:08am 
Well, at least he's a ranged unit so he won't jump too much.. mostly.
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Date Posted: Aug 30, 2020 @ 11:18am
Posts: 10