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Very strong animal tho so it is quite big lost.
i was hoping i could have major tom chill around the war room,
have a nice little collection of robot chickens to keep the lone one company (lol)
and maybe a dog, a fox and a rat/cat just chill playing poker XD
(taking the piss)
in all seriousness tho...
:(,,, to not being able to bunch up all your formerly recruited animals
(not so sure ill put any points into animal whisperer if thats gonna be the case :()
dont get me wrong, i like major tom :),
but sooner or later i'd like to experiment with other animals,
and go back to him at some point
soon as i got to ranger HQ after shutting off the alarm and the rest of it, i dismissed Major tom, at the entrance of the waroom. left the map to go to town, then came back streight away.
Major tom is no where to be found :(.....
sooooo.....
it looks like once you dismiss any of the animals and leave the map...
they're gone :(,,,,,
I HOPE the devs do something that adds recently recruited animals to head to the HQ,
or at the very least adds it for named animals like major tom,
and unnamed animals like cyborg chicken, dog, cat,,, blah blah blah disappears (or at least goes back to the original spot you tamed them)
@Devs
Pleaseeee let us re-recruit animals that re dismiss
Stupid.
can the same thing (ofc not at the chicken coop) be done to save major tom?
I left it there so it would be safe whilst I cleared the way.
<note> as stated in starter guide comment section, by niteshade, they "might" stay after ya fully upgraded,
but this is as it states currently
(only got the doc, curator, austin, and jailer)
the animals current animals i used
disappear when dismissed,
Major Tom, fox, dog, rabbit
-----------------------------------
when i walked into the chicken coop the cyborg chicken disappeared for a milisecond then reappears in the coop walking around with the first chicken that was there
(not sure if it'll stay once i leave the map and reenter, but at the moment it appears to be staying in there)