Wasteland 3

Wasteland 3

查看统计:
Hans CakeStealer 2020 年 8 月 30 日 上午 3:46
Melee Class Is Worthless, Prove Me Wrong!
They're a pathetic excuse for a bullet sponge, they require getting deep into harms way, typically block your range and become friendly fire targets, there melee damage is weak, and range is much more versatile.
< >
正在显示第 16 - 29 条,共 29 条留言
*** 2020 年 8 月 30 日 上午 5:51 
You can try make a ranged or explosive character which focused on strength, speed and armor.
Bullet sponge tank + ranged/ aoe dmg.
Pepe 2020 年 8 月 30 日 上午 7:05 
Melee is fantastic. Speed 10, Mopey Poet, quirk up with Bop Bag and go ham right from the get-go. Speed 10 gets you 5 base penetration, which is huge early. As you progress, stack up on con and more armor and you get a really evasive, tanky in-and-out operative for your squad.
Rogue 2020 年 8 月 30 日 上午 7:13 
My melee is currently the most overpowered in the party and I played in supreme jerk difficulty. Heh.
Cebola - 2020 年 8 月 30 日 上午 7:19 
supreme jerk and i loving melee tanker/stunner
talemore 2020 年 8 月 30 日 上午 7:38 
Dynamite Fu is the king of martial arts
PNellesen 2020 年 8 月 30 日 上午 7:43 
When you have 3 enemies with rocket launchers looking down on your squad, having a guy who can get in their faces smacking them with a nasty melee weapon can be handy...
chris200x9 2020 年 8 月 30 日 上午 7:44 
I'm not too far, around level 6, but as of right now my melee is the best damage output character behind my sniper and probably best overall given he can soak up damage whereas she can't.
Shayze 2020 年 8 月 30 日 上午 7:47 
I'm about half way through the game, maybe slightly more, I use 1 melee and 1 brawler and other than my sniper, they are hands down my best soldiers.

Brawler gets a perk which lets him attack for 1AP, at that point he does 500-600 damage per turn with no crits or lucky actions.

Melee is only useful is you build around it - blunt weapons are only good if you have lots of stun going around for autocrits, but bladed weapons are great period. Since you get a third attack for free for every 2, you can pump out 6 attacks per turn (more with some procs) which ends up being for me currently around 800 damage.

It's true they were pretty weak early on, but once the armor, stats and a couple of perks are there, melee and brawlers are priceless.

PS I also made my melee a serial killer, to cover the ground between targets for free while bashing heads, I heartily recommend it.
最后由 Shayze 编辑于; 2020 年 8 月 30 日 上午 7:48
.... 2020 年 8 月 30 日 上午 7:53 
To be honest im also kind of annoyed by melee. Its not useless but its not good either the damage is meh, you have no attacks out of oporutinity and you are constantly in harms way while the rest of your team will be in the back.

I would like to play more with melee characters but the gameplay doesnt really fit to the rest of your team. Btw. i also dont want one of those "cheese builds" with almost unkillable melee that doesnt sound fun.
最后由 .... 编辑于; 2020 年 8 月 30 日 上午 7:54
RAND0Mzombie 2020 年 8 月 30 日 上午 7:55 
引用自 Hoboslayer
Guns seem to do a lot more damage and I’m at lvl 15 brawler maxed out, what am I missing?

The Brawler skill increases chance to hit, not damage. Strength increases melee damage. You need both if you want to actually do damage. It is the same for ranged, your weapon skill increases chance to hit and Awareness increases damage.

You also need to make sure you are using the right weapon type. Normal damage (White number damage) does -30% to robots, vehicles, and synths. Energy damage (Purple, Orange, Blue number) deals -30% damage to humans, animals, mutants.

Because of this every character should be carrying two weapons, a normal damage weapon and some kind of energy weapon.
ṣ̷h̵ệ̵p̷.̷ ̸😈 2020 年 8 月 30 日 上午 7:59 
引用自 Foori
The real problem with melee -TOO- in this game is that they dont get Attacks of Opportunity, like why many other CRPGs got it to give melee an edge.

Welcome to Inexile games

Melee can Ambush too lol.
Flea_market 2020 年 8 月 30 日 上午 8:57 
Melee is a bit disappointing. If you sacrifice positioning to do some damage, your damage is still inferior to that of most gunners. Moreover, you have sacrificed your positioning, making other things harder (e.g. aoe attacks).

I don't really think the increased tankiness weights up against the inherent positioning issues and the somewhat lackluster damage. Maybe they would be better if you built your entire party around melee guys. Could be. Though currently, I'm not really seeing it. The only good thing I have to say about my melee guy, is that he can stun -- that's pretty nice.
Hans CakeStealer 2020 年 8 月 30 日 上午 9:16 
引用自 J0ust
引用自 Hans CakeStealer
They're a pathetic excuse for a bullet sponge, they require getting deep into harms way, typically block your range and become friendly fire targets, there melee damage is weak, and range is much more versatile.
How can they be a pathetic excuse when being a bullet sponge is the point? Pump speed, Bop Bag, stack armor, stun perk. They're tanks, stick them in the middle of the enemy and most of the enemy will focus them which is what you want. Bonus, if you're surrounded and have Strike active (which is most of the time) you'll wreck.

引用自 Foori
The real problem with melee -TOO- in this game is that they dont get Attacks of Opportunity, like why many other CRPGs got it to give melee an edge.

Agreed, OoO without using overwatch wouldn't make them OP. Someone at least knows what they're talking about.

Putting your melee in the middle just blocks your range in the back, as most encounters benefit from you just sucking them out of their position to you in the other room. I wish they were tanks, that would make them useful, but why bother when you could just make a heavy weapons character? If they fall while fighting your medic is typically to far back to put them back on their feet. You're going to get more dps per turn than a character running mob to mob burning AP.
ChopShop 2020 年 8 月 30 日 上午 10:16 
Melee is pointless, except maybe as a backup, but I don't understand why you would need a second weapon skill. Sure, it can get powerful later in the game, but, it will always be less useful than a ranged weapon. Honestly, you really only need 2 ranged weapon types in your party. Assault Rifles and Sniper Rifles (Though you will have issues getting through the Tutorial with Sniper Rifles). The rest are all flavor and Role Playing. This game is less strategic than Wasteland 2, just start off with 2 Assault Rifle with 4 Coordination, 1 Luck, and 8 Charisma. Create 2 Snipers with 2 Coordination, 1 Luck, 4 Awareness, 8 Charisma. Choose the 5% experience bonus perk, and Poindexter. You will level fast and be able able to have 4 skills on Each Character. Don't get Barter, Armor Mod, or Weapon Mod skills. Just make 3 extra Rangers with 10 int, 5% exp bonus, and Poindexter.
< >
正在显示第 16 - 29 条,共 29 条留言
每页显示数: 1530 50

发帖日期: 2020 年 8 月 30 日 上午 3:46
回复数: 29