Wasteland 3

Wasteland 3

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Flip Aug 29, 2020 @ 4:43am
Anybody tried Blunderer?
Making a melee character that uses both Swords & blunt was thinking Quirk Blunderer, just wondering how badly the -50% crit chance will hurt in the long run vs the constant 15% dmg bonus.
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Showing 1-15 of 15 comments
Bastila Shan Aug 29, 2020 @ 4:56am 
Wait I thought melee skill does any melee weapon; bladed and blunt?

The only other hand held weapons are brawling weapons.?
wizard1200 Aug 29, 2020 @ 5:02am 
Originally posted by Flip:
Making a melee character that uses both Swords & blunt was thinking Quirk Blunderer, just wondering how badly the -50% crit chance will hurt in the long run vs the constant 15% dmg bonus.

I tried blunderer, but i think that death wish (+ 3 ap, but no armor) is better, because it gives you another attack with a bladed weapon or 15 % evasion.
Last edited by wizard1200; Aug 29, 2020 @ 5:02am
just.dont.do.it Aug 29, 2020 @ 5:05am 
Originally posted by Flip:
Making a melee character that uses both Swords & blunt was thinking Quirk Blunderer, just wondering how badly the -50% crit chance will hurt in the long run vs the constant 15% dmg bonus.
Seeing as you'd want max INT on pretty much everyone due to massive amount of additional skillpoints, and INT also greatly increases your crits... it will hurt immensely. With proper gear and stats, it's entirely possible to have >50% crit chance with over x2 crit damage, and trading that for +15% on every hit but mostly voiding your crits is not a sound choice.

That being said, making a starting melee character isn't really that good of an option. It's considerably more practical to make a gunner and only later "multiclass" towards melee. Proper melee builds don't shine until much later (I'd say ~lvl10 at least).
Last edited by just.dont.do.it; Aug 29, 2020 @ 5:08am
Flip Aug 29, 2020 @ 5:11am 
I thought you only got +3 skill points from Int at start up (int 6) and that's it.

But yeah see the point. Think I will go 2 AR to start and take one with Sadomasocist as the 33% dmg bonus is nice, just gotta play it a bit safe with that one, then add a pistol leader and sniper at HQ (no need for sniper during tutorial).
Last edited by Flip; Aug 29, 2020 @ 5:14am
Charon Aug 29, 2020 @ 5:12am 
Fully maxed int nets you 5 skill points in total, since it is one time and not per level. You want many skillpoints go charisma ... you'll level up way faster and get loads of skillpoints that way.

10 Charisma
Bookworm
Pointdexter

Starting build could be 2-1-2-2-2-2-10 .. if you want to min/max ...
Last edited by Charon; Aug 29, 2020 @ 5:14am
Flip Aug 29, 2020 @ 5:15am 
Originally posted by Charon:
Fully maxed int nets you 5 skill points in total, since it is one time and not per level. You want many skillpoints go charisma ... you'll level up way faster and get loads of skillpoints that way.

10 Charisma
Bookworm
Pointdexter

Starting build could be 2-1-2-2-2-2-10 .. if you want to min/max ...

Don't like Pointdexter, too min/maxy for me but the rest is solid thanks!
Last edited by Flip; Aug 29, 2020 @ 5:15am
Flip Aug 29, 2020 @ 5:18am 
Are heavy weapons any good? Usually I find them to niche in games to be effective
just.dont.do.it Aug 29, 2020 @ 5:20am 
Originally posted by Charon:
Fully maxed int nets you 5 skill points in total, since it is one time and not per level. You want many skillpoints go charisma ... you'll level up way faster and get loads of skillpoints that way.
Yeah, my bad. But indeed, given that here you're getting 1 stat per level from lvl3 on, maxing charisma early seems rather solid (in W2 statpoints were much rarer). Especially if you're going with minimal party and not full 6-men crew.
Geeves Aug 29, 2020 @ 5:23am 
Originally posted by just.dont.do.it:
Originally posted by Flip:
Making a melee character that uses both Swords & blunt was thinking Quirk Blunderer, just wondering how badly the -50% crit chance will hurt in the long run vs the constant 15% dmg bonus.
Seeing as you'd want max INT on pretty much everyone due to massive amount of additional skillpoints, and INT also greatly increases your crits... it will hurt immensely. With proper gear and stats, it's entirely possible to have >50% crit chance with over x2 crit damage, and trading that for +15% on every hit but mostly voiding your crits is not a sound choice.

That being said, making a starting melee character isn't really that good of an option. It's considerably more practical to make a gunner and only later "multiclass" towards melee. Proper melee builds don't shine until much later (I'd say ~lvl10 at least).

INT does not give you skill points per level. It is a one time bonus only and is a fairly small amount for the investment.
edit: nevermind, someone beat me to it.

Originally posted by just.dont.do.it:
Originally posted by Charon:
Fully maxed int nets you 5 skill points in total, since it is one time and not per level. You want many skillpoints go charisma ... you'll level up way faster and get loads of skillpoints that way.
Yeah, my bad. But indeed, given that here you're getting 1 stat per level from lvl3 on, maxing charisma early seems rather solid (in W2 statpoints were much rarer). Especially if you're going with minimal party and not full 6-men crew.

Two things there:
1. Each level require progressively more XP to gain. This means that 30% bonus does not equate to 30% higher level. In reality it just means you are 1 to 2 levels ahead of the rest of the party
2. Since you can grind XP in Wasteland 3 to reach cap, this basically only means 30% less time grinding for XP for that specific character.

Basically you make the early game harder than it needs to be for marginal gains by maxing CHA out the gate.
Last edited by Geeves; Aug 29, 2020 @ 5:29am
talemore Aug 29, 2020 @ 5:31am 
Originally posted by Flip:
Are heavy weapons any good? Usually I find them to niche in games to be effective

Only if you prefer "Dynamite Fu"

Since your main skills are Brawling and heavy weapons and explosives
just.dont.do.it Aug 29, 2020 @ 5:33am 
Originally posted by Flip:
Are heavy weapons any good? Usually I find them to niche in games to be effective
They're usable, but other stuff typically outshines them. Flamethrowers are kinda niche (although weird science flamethrowers can be rather interesting), and machineguns are awkward to use (close range accuracy drops AND "fire after moving" accuracy drops make them hard to set up at times).

From what I've tried, I go with the following:
Snipers > automatic > small arms > big guns. Snipers tear down pretty much everything and allow you to initiate most fights nicely, and precision strike kills targets no matter what. Automatic weapons cover the weaknesses of snipers at close range. Small arms are useful to finish off people but generally lack a punch, and big guns are indeed gimmicky compared to other guns.
(weird science guns and rocket launcher are their own special category and aren't really comparable)
Flip Aug 29, 2020 @ 5:40am 
Thanks for all the advice, as such decided to go
Ranger 1: AR, Goat Killer, Sado, Animal Whisper, Explosives. Cord: 6, Aware: 6, Str: 4, Int: 2. Focus on Cord, Aware & Int on lvl up.
Ranger 2: AR, Goat Killer, Lockpick, First Aid. Cord 6, Aware: 6, Str: 2, Int: 4
Ranger 3: Sniper, Goat Killer, Death WIsh, Sneak, Mech, high Cord & Int
Ranger 4: Pistol, The Boss, Leadership, Hard Ass, high charisma & luck
Last edited by Flip; Aug 29, 2020 @ 5:40am
just.dont.do.it Aug 29, 2020 @ 5:42am 
Originally posted by Geeves:
2. Since you can grind XP in Wasteland 3 to reach cap, this basically only means 30% less time grinding for XP for that specific character.
Same as in W2, but I also expect it to be as mind-numbingly boring as it was in W2. In W2, you didn't really need to grind (but could), and you also couldn't do max CHA because there wasn't that much sources of stat points to overcome all your other stats being gimped for the majority of the game (and in the very late game it wouldn't matter anyway).

But in W3 its definitely possible, although it's quite likely not the best way to build chars. At least not with every character, but having one max cha commander seems quite plausible.
Geeves Aug 29, 2020 @ 6:11am 
Originally posted by just.dont.do.it:
Originally posted by Geeves:
2. Since you can grind XP in Wasteland 3 to reach cap, this basically only means 30% less time grinding for XP for that specific character.
Same as in W2, but I also expect it to be as mind-numbingly boring as it was in W2. In W2, you didn't really need to grind (but could), and you also couldn't do max CHA because there wasn't that much sources of stat points to overcome all your other stats being gimped for the majority of the game (and in the very late game it wouldn't matter anyway).

But in W3 its definitely possible, although it's quite likely not the best way to build chars. At least not with every character, but having one max cha commander seems quite plausible.

Sounds like Poindexter might be a better alternative. essentially -1 to 2 str in exchange for +1 skill every other level (or +24 skill points by level 50). Not a bad trade. Though a character starting with poindexter AND low STR will possibly be painful in the start.
Last edited by Geeves; Aug 29, 2020 @ 6:12am
just.dont.do.it Aug 29, 2020 @ 7:33am 
Originally posted by Geeves:
Sounds like Poindexter might be a better alternative. essentially -1 to 2 str in exchange for +1 skill every other level (or +24 skill points by level 50). Not a bad trade. Though a character starting with poindexter AND low STR will possibly be painful in the start.
I'd say that both can be combined. Poindexter is a no-brainer pick for a proper minmaxed build, and maxing CHA will net you more levels at any given point, so you'll be getting those extra skillpoints earlier. Fighting through the prologue might get really hairy if you create TWO such characters, but seems to me that just one is quite fine. The other one can be tougher (but still with poindexter since it's a good trade and most of its power comes earlier, not later).
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Date Posted: Aug 29, 2020 @ 4:43am
Posts: 15