Wasteland 3

Wasteland 3

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peppergomez Aug 28, 2020 @ 1:54pm
various questions thread
figure instead of constantly creating new threads, this is easier


1. I have 3 characters with animal whisperer skill. One of them has charmed an animal. When I select the other two characters and attempt to charm an animal, a message tells me that character already has an animal companion. But they don't. Is it only possible for your party to have one animal companion at a time? That would be a bummer.

2. Don't some weapons like machine guns and assault rifles have different fire modes? I see nothing in the UI that indicates this.
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Showing 1-15 of 61 comments
peppergomez Aug 28, 2020 @ 7:14pm 
Bueller?
Socipat Aug 28, 2020 @ 7:31pm 
1)Everything I find states you can get multiple companions with animal whisper. I would go here to report it: https://forums.inxile-entertainment.com/viewtopic.php?t=5370#p87375.

2) Assault rifles fall under Automatic Weapons while Machine Guns are Machine Guns so no fire modes just auto. This is different from Wastleland 2 with assault rifles but not machine guns.
peppergomez Aug 28, 2020 @ 9:29pm 
Thanks. I was pretty sure there was a news update from the devs about alternate fire modes. I'll go back and see if I can find it




3) Is there a way to view all the skills for your party, or do you have to do it by character?
peppergomez Aug 29, 2020 @ 1:50am 
4) Are heavy energy weapons rare in the game? I haven't seen any so far and I'm about 20 hours in
Socipat Aug 29, 2020 @ 4:49am 
Originally posted by peppergomez:
4) Are heavy energy weapons rare in the game? I haven't seen any so far and I'm about 20 hours in
Really? You can buy laser pistols in Colorado Springs and actually recruit a Ranger that comes with one.
Last edited by Socipat; Aug 29, 2020 @ 4:49am
peppergomez Aug 29, 2020 @ 11:49am 
Heavy energy weapons, not small arms or automatic weapons.
Rommel Aug 29, 2020 @ 11:52am 
Originally posted by peppergomez:
Heavy energy weapons, not small arms or automatic weapons.
Yeah yo know your right, i haven't seen any but the smaller ones and rifles.
peppergomez Aug 29, 2020 @ 9:25pm 
5) Why do the orange "?" icons remain on locations on the map even after exploring that room? I would think they would disappear after searching everything. I am wondering if it indicates there is still more there. I have pretty good perception so I am assuming that isn't the reason.

6) I got that one kid and his crazy sister (Getts kids?) and they are both in the garage at HQ. I have talked to that Arapho mechanic in Downtown Denver but don't see any options that would lead to recruiting a mechanic from his shop. The Full House is not complete yet and it doesn't mention that I have found mechanics for HQ. Are there more I need to find?

7) How do I get radiation resistant parts for the Kodiak so I can travel to irradiated areas on the map? That 1 mechanic, the Getts kid, is in there working on the Kodiak but no buy/sell options appear when I talk with him.

8) Is there a non-violent option for dealing w/ Lewis Stenerud and the smugglers? I met him but didn't commit to a fight until I'd raised my hard ass and kiss ass in the hopes that I can talk my way around that, but I don't see any dialog options to do so when I talk w/ him.

9) I have a very high lockpocking skill and medium luck skill. I am not finding any particularly good loot when I pick safes and open chests. It all seems about equal to the gear I currently have. Are there any particulary nice armor or weapon items found in crates or safes? I would assume there are.

Last edited by peppergomez; Aug 29, 2020 @ 9:33pm
Gravedigger Aug 29, 2020 @ 9:27pm 
I found my first heavy energy weapon around level 13-14ish, unless I missed some earlier.

Edit: 5) Orange ? icons seem to just mark locations, they don't mean there's stuff to find there.

6) There are other mechanics to find.

7) There may be multiple ways, but going to the bizarre leads to at least one set of mechanics (I also have the kids and these mechanics, which I think is why I have access to level 2 radiation protection stuff).
Last edited by Gravedigger; Aug 29, 2020 @ 9:29pm
Gravedigger Aug 29, 2020 @ 9:31pm 
8) As far as I can tell it's set to be a fight no matter what.
peppergomez Aug 29, 2020 @ 9:34pm 
Thanks Gravedigger.

Re: the other mechanics to find, I am guessing it'll happen during the course of completing missions? I haven't gone to Denver yet. Just focusing on doing as much as a I can in the Colorado Springs are and the surrounding areas that come up during the course of missions.
Gravedigger Aug 29, 2020 @ 9:34pm 
9) I have a maxed luck lockpicker and I've found a good amount of valuable loot in safes, it's not just the weapons themselves, but if you have a weapon modder/armor modder you can break down the extra weapons and armor you find to get parts to upgrade your equipment. Finding pretty good chunks of money is not that unusual either, a few hundred cash and a few hundred scrap adds up.
Gravedigger Aug 29, 2020 @ 9:36pm 
I don't know about the other paths, but it is part of the missions you already have access to in the springs/bizarre areas to get mechanics that sell radiation protection vehicle stuff.
ChaosFred Aug 29, 2020 @ 9:46pm 
1) Each unit is intended to only have just 1 animal companion at a time. The 2 or more companions is the bug/glitch (including the 2 "animal charm" icon in the command list) and perhaps you mistaken something from Wasteland 2, not current 3. You also have to select individual units who don't have animal companion yet (just check the buff list) for one who to recruit the animal. Otherwise, if you select "all units", it may disturb the unit selection of who to recruit said animal.

Now then, you also CAN NOT recruit any animal of same kind ONLY IF there is other member with same companion too close. So for example, you want to have two rangers, each with cat pets: It is best to make one with companion stay far away (like on the other map edge) or not in squad at all (don't worry, companion persists thru exiting/re-insert into active squad formation) before recruiting the additional cat.

2) Nope, no different firing modes. Only thru active skills (eg: Covering fire from perks or Double shot from certain shotgun) or Strikes.

3) Errr what do you mean by this? If you mean checking "is there any other party member with same skill?" then the skill description covered that. If you meant perks, simply click that "show/hide unavailable perks" part. But yes for perks you have to check and list them individually by yourself.

4) Closest early is elemental type (the ferret launcher and flamethrowers). Then there are Meson cannon and Photon Launcher, but these appeared late. All of them are rocket launcher type

5) Because there is something interact-able in those room? Maybe for really later in the game (like one of those room in Colorado apartment)
Last edited by ChaosFred; Aug 30, 2020 @ 12:32am
peppergomez Aug 29, 2020 @ 9:56pm 
Thanks.




Re: 5) there is nothing interactable AFAIK in many of the rooms where the ? still remains in the minimap. I've already looted and searched them.


8) Have you all encountered much or any in the way of destructable environments or objects that can open up different routes? I'm standing in front of that giant inflatable frozen gorilla, hoping that shooting it will give me an alternate route into the base of Lewis Stenerud and the smugglers. When I select one of my warriors and go into target mode and cycle to target objects, I don't get an option to target it. It's an inflatable gorilla...you'd think we could destroy it to open up a new route.
Last edited by peppergomez; Aug 29, 2020 @ 9:58pm
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Date Posted: Aug 28, 2020 @ 1:54pm
Posts: 61