Wasteland 3

Wasteland 3

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tayon1990 Aug 27, 2020 @ 8:46pm
Intelligence & Skill Points
One of my rangers has 4 points of intelligence, the other has 10. The first one got 3 skill points on the first level up, the second one - 4. Is this normal?
No, I have nothing against it if the developers have planned this way. But reading that the description says +1 skill point per two Intelligence points, I have a vague suspicion that something is wrong.
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Showing 1-14 of 14 comments
Mork Aug 27, 2020 @ 9:03pm 
During character creation?

I get 5 skills points at 4 intelligence and 8 skills points at 10 int.
tayon1990 Aug 27, 2020 @ 9:07pm 
Originally posted by Mork:
During character creation?
Nope. Character creation is fine. The problem was discovered after the first level up at the end of the prologue, so I want to understand if this is normal, or I caught a bug and I better not move on.
tayon1990 Aug 27, 2020 @ 9:24pm 
I dug into the wiki. Wiki says:
"It is important to note that the bonus Skill Points from Intelligence are only applied once, whenever an even rank in the Attribute is reached. Unlike Wasteland 2 and other CRPGs (such as Fallout 1 and 2), Intelligence does not confer addition Skill Points each level up, and as such putting 10 Attribute Points into Intelligence will only yield 5 Skill Points."

The question remains - why the game does not speak about it. Using large print. So that we who have passed W2 can understand.

I have to redo the build now. From scratch.
Last edited by tayon1990; Aug 27, 2020 @ 9:25pm
Lovepack Aug 27, 2020 @ 11:37pm 
Sigh, it really should give 5 skill points per level up as that is how it operates in nearly every other game of this type. I ran into the same issue as you and I thought this was certainly a bug, Now I need to reroll. Glad I caught this early in my play through.
Last edited by Lovepack; Aug 27, 2020 @ 11:38pm
Silverthorn Aug 27, 2020 @ 11:53pm 
Originally posted by Lovepack:
Sigh, it really should give 5 skill points per level up as that is how it operates in nearly every other game of this type. I ran into the same issue as you and I thought this was certainly a bug, Now I need to reroll. Glad I caught this early in my play through.
Which is Precisely why they do NOT do it. It meant if you want skills you HAD to have max int, every single time. This time around skills are based off level. As for re rolling, not hard really. Did a few after wanting to test a few things. And once you get past prologue, you can make as many custom rangers as you want. No limit. As for int, it was mentioned over the past year, every week at least. Between dev's, forums, posts here in steam.
tayon1990 Aug 29, 2020 @ 8:26am 
Originally posted by Silverthorn:
As for int, it was mentioned over the past year, every week at least. Between dev's, forums, posts here in steam.
Sorry pal, but my attention to the game was limited to the officially released news. I did not go to forums, did not communicate with developers. And I'm sure I'm not the only one.
So I still think the game lacks an explanation of this fact within the game itself.
Dr. Octagon Sep 3, 2020 @ 10:56am 
Originally posted by Silverthorn:
Originally posted by Lovepack:
Sigh, it really should give 5 skill points per level up as that is how it operates in nearly every other game of this type. I ran into the same issue as you and I thought this was certainly a bug, Now I need to reroll. Glad I caught this early in my play through.
Which is Precisely why they do NOT do it. It meant if you want skills you HAD to have max int, every single time. This time around skills are based off level. As for re rolling, not hard really. Did a few after wanting to test a few things. And once you get past prologue, you can make as many custom rangers as you want. No limit. As for int, it was mentioned over the past year, every week at least. Between dev's, forums, posts here in steam.

You think most people go to the forums and listen to dev announcements? This is an incredibly poor excuse. A clear explanation needs to be in the game.
failing upwARD Sep 22, 2020 @ 10:22pm 
Originally posted by Silverthorn:
Which is Precisely why they do NOT do it. It meant if you want skills you HAD to have max int, every single time.
Can you explain what you mean by this? The bonus was a linear increase for every two points of INT. Why does that mean you "HAD to have max int, every single time?" You didn't need max INT to get bonus skill points.

IMO, that system was much better. Higher intelligence would likely mean the character would learn skills faster, thus the per-level bonus. A one-time bonus doesn't make as much sense, IMO. "Yeah, she's literally a genius, but that just means she's somewhat better at First Aid than the village idiot, and can do a lot of damage when she hits you for some reason." ;) I'm sure they had their reasons for the change, but it just doesn't map as well to reality.

Originally posted by Silverthorn:
This time around skills are based off level.
Skills were based on level in Wasteland 2 as well.

Originally posted by Silverthorn:
As for re rolling, not hard really. Did a few after wanting to test a few things. And once you get past prologue, you can make as many custom rangers as you want. No limit.
Of course it's not hard. You realize that different people live different lives, right? It might not be an issue for you to restart a game, but some people don't have a lot of time to play games, so needing to restart is a huge bummer. Let people be disappointed if they want to.

Originally posted by Silverthorn:
As for int, it was mentioned over the past year, every week at least. Between dev's, forums, posts here in steam.
Not everyone playing the game hangs out on the forums. In fact, I'd be willing to bet that the vast majority do not. I have to agree that if you played Wasteland 2, the way this is currently communicated in-game implies that it works the same way in Wasteland 3. I made the same mistake, as I did not have time to hang out in the forums, either. I don't think I'll re-start, though. I have a demanding job, a house, a yard, and I'm a dad, so I won't finish the game until 2022 if I start over again. :p
SnapSlav Sep 22, 2020 @ 10:39pm 
Originally posted by softnerd:
I have to agree that if you played Wasteland 2, the way this is currently communicated in-game implies that it works the same way in Wasteland 3
Wildly, wildly untrue.

If you played WL2, you'd know that you DO NOT get 1 SP/lvl for every 2 INT, you got it at uneven break points of 4, 8, and 10 INT. Nothing at 2, nothing at 6. If you were to suspect that SP worked the same way in WL3 as it does in WL2, and you remembered WL2, you'd realize that Skills don't cost the same as they do in WL2, and then you'd immediately realize that no, this does NOT work the same way as it does in the previous game. But, assuming you're particularly hardheaded, or just slow, you keep on with this assumption that it does. So you keep looking at the Skills and you notice that they're not all the same as in WL2, but many of them seem to be carried over. You read the Attributes and you see that they DO NOT do the same things that they did in WL2, so you can't design your characters the same way as the previous game. Designing your character, you realize that you have FAR fewer points to distribute across your Attributes than you did at the beginning of WL2. Early in the game you find out that EVERY level (starting at 3) you get a point to spend on increasing any of your Attributes.

If you somehow fail to read the description that tells you in no uncertain terms that you gain a static amount of SP per specific investment in INT, SOONER OR LATER you really should pick up on all the clues that this game does not work just like the previous game.

You don't need to be on the forums to read the discussion to realize that SP/lvl is static and INT doesn't change this. You just need to not rely all your plans on baseless assumptions, and actually bother to read the details that the game's not hiding from you...
stretch Sep 23, 2020 @ 12:03am 
Originally posted by SnapSlav:
If you somehow fail to read the description that tells you in no uncertain terms that you gain a static amount of SP per specific investment in INT, SOONER OR LATER you really should pick up on all the clues that this game does not work just like the previous game.

I agree it's pretty clearly stated what it does. People have simply seen the int, seen the bonus skill points and assumed it was the same as WL2 while completely failing to actually comprehend what was written. They may have read it but they have seen what they wanted to see and not what is there.
They need to go back to whoever taught them basic comprehension skills if they want to blame anyone. They cannot blame the game for something that actually does what it states it would do just because they don't like it. Big difference for sure but it is working as advertised and there is no need whatsoever for this magical 5 extra skill-points per level-up everyone seems so annoyed about missing out on. They are simply not needed to get through the game. Try it without them and see before moaning about something that is not even needed. People are getting bent all out of shape over something so trivial.

Getting to level 2 and finding out you are not straight into god mode and then rage-quitting for a refund is hilarious.
Qiox Sep 23, 2020 @ 12:18am 
Originally posted by tayon1990:
Originally posted by Silverthorn:
As for int, it was mentioned over the past year, every week at least. Between dev's, forums, posts here in steam.
Sorry pal, but my attention to the game was limited to the officially released news. I did not go to forums, did not communicate with developers. And I'm sure I'm not the only one.
So I still think the game lacks an explanation of this fact within the game itself.

The description of the skill right there in character creation explains it. Not anybody else's fault if your understanding of English is not good enough.
Ty Cobb Sep 23, 2020 @ 12:18am 
I know it's a balance decision to stop high-Int characters from massively outperforming low-Int characters with the passives that skill levels give you (bonus speed from the brawling tree for example). But it's such a departure from the CRPG standard that it's not surprising people are confused by it.
UTSpawn Jan 19, 2023 @ 2:42pm 
I don't blame you for defending a game you like, but the fact still remains that it was very poorly explained.
Playzr 🐵 Jan 24, 2023 @ 4:42am 
Bit of an old thread necro'd there but the charisma attribute works a bit like intelligence but instead it means you'll level up a lot faster. One tactic is to max out charisma at the start even though the other stats will be crap. I also think the intelligence attribute is a bit worthless now even though the crit chance bonus has its uses. A pistol and high int can be very powerful but still very luck based. Intelligence seems more like luck instead.
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Date Posted: Aug 27, 2020 @ 8:46pm
Posts: 14