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The save games are xml files, so it'll be dead easy to produce character editors and suchlike.
I was more interested in graphical changes and equipment design...
It's built in Unity and the save files are xml with a lot of plaintext variables that make it immediately obvious what they are for. What "support" do you want? There are some 60 mods on the Nexus for Wasteland 2, so it's clearly not hard for knowledgeable people to make modifications. Even duffers like me can tweak the save files.
Tweaking save files is not considered modding to be honest. The devs promised us workshop support for Wasteland 2 but never delivered it , so they did know we "ACTUALLY" wanted to mod our games. You can check XCOM 2's workshop as an example. Plus %60 of mods on nexus are portrait "mods".
I'm still waiting to hear what genuine Unity coders can't do without workshop support. Workshop support that immediately splits the PC player base between Steam and non-Steam users.
It doesnt need to be workshop support, just the proper tools to mod the game.