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a) AI's always hard to make in strategy games, real-time and turn-based. It's legit just an enormous sinkhole of budget and devtime, and there's limits to how much people can really do with it.
b) Triumph is a small studio.
c) People have different ideas of what constitutes a game-ruining exploit and what's just a cool trick to find.
I believe indeed my next game will be with Teams, diplomacy is a failure again.
1) teams
2) no water at all, AI builds too many ships which are useless
3) no victory conditions
Also if you want fair play, never build residential sectors because this is what AI does.
Oh, I forgot to mention, disable invasion, invasion splits preset teams into 2 teams, basically you will need to fight the invaders to keep challenge.
Also AI cannot use grail so disable it too. Personally I disable all events also because they can change too much and I like predictability.
If they make it too hard, they will alienate average players.
Using influence to build outposts has an opportunity cost. You reduce the rate of reputation gain with minor factions and recruitment of their units. You gain something and lose something.
Expansion is the way to win. Good for you if you are better at it than the AI.
One thing I noticed playing the second Oathbound campaign mission is how hard the game becomes when you have a really bad planet with an extreme number of abyssal rifts and lots of marauders roaming around your territory. So maybe you can modify your initial game settings to make it more challenging.
Give your hero a handicap, chose voidbringer invaders at the earliest possible time, increase the frequency of unpredictable events. The more chaos you have, the harder the game becomes. It slows your expansion and economy. You can set up a game with no hero resurgence and have to research the op and spend energy to resurrect them if they die in battle. I think the game offers lots of options to increase the difficulty and most people can probably find a difficulty level they are comfortable with.
I feel the game is fine as it is, but everyone is entitled to their own opinion.
Voidbringers are completely unbalanced and break the game, ask those Dvar units with 60+ HP, 10 armor and 0 shield which were one-shot from range 9.
The best option for resurgence is "autobattle only", this way AI heroes enjoy resurgence while human players don't have it.