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This is basically an amazon specialty since you can get a +5 and a +10 from seperate hero skills AND a +10 from the doctrine.
They're fine with any secret tech. I find Promethean comfortable with any race just because of healing and status effect removal on basically all your units from turn 3 of the game.
- Xenoplague is kind of a natural combo because buffs with the "animal" tag effect the 3 xenoplague units. Celestian/Voidtech are popular because the 1st secret tech unit they get is changed for amazon only to be mounted and they are definately better with 25 bonus HP on a faction that normally doesn't have good melee until it researches the lategame clone predator. I think the other secret techs are a little overshadowed on Amazon, BUT the generic Biomancer's Scan ability does lower damage resistance and status effect resistance at the same time, which is low-key awesome with Synthesis/Psynumbra which have a ton of status effects.
Of the generic units
Shrikes are kinda lame if used normally(like most scouts tbf) but you can stack evasion mods with their innate evasion for some laughs (not as practical as stacking evasion mods with the xenoplague units imho)
Huntress armor melting is fun, but their low base HP is kind annoying
Biomancers are top tier healer and scan is an IMBA support ability
Harrier is like the most offensive Tier 2 Flying unit in the entire game. Having a secondary hero in an all flying stack for cleaning up neutrals and treasure sites is probbably easier for anyone other than like Kirko or a Voidtech Phase Manipulator airforce.
I think of the Arborian Sentinel as a "militia unit" It's nice to know what it does when you have it but I almost never build it and only see it when I get it as a reward etc.
The High end stuff in the obvious military tree is less offensive than most factions but still gets the job done.
Following the Unit Mods toward "restorative cloning" is random but 5/7 things it can make are better than the Bombardon/Tyranodon that you can build.
Another interesting option is Voidtech amazons - you rush research, getting Tyrannodons asap, then you put phase drives on them. As a result you get to teleport your dinos right into enemy lines and tailslap them to death.
The only one that may be sub-optimal is: Synthesis
( has more synergies with mechanical and/or cyborg units, and is mostly useful against mechanical or cyborg enemies )