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This sounds extreme, but getting pure good super early and auto-alliancing people is a bit much
And I make 6 teams and each player to 1 Team?
Edit: Also, does playing "Empire" mode make the game generally easier, or does it add a challenge?
I haven't played many "scenarios" yet aside from the tutorial and half of the next Vanguard one, since they seemed really easy, but can one crank up the difficulty at start and have a challenge with them too?
thanks much in advance
I usually play with 12 teams, all victory conditions are disabled, mainland map without volcano/water/teleporters, war never ends.
Empire mode makes a few maps (about from 4th to 7th) harder, but soon you start with OP research/mods/units/heroes so it is too easy.
Also, I see in game setup there is this thing called "invasions". I've not seen that yet (since my only game ended fairly soon with doomsday), but is that like the chaos invasion Event in tww2, where neutral marauders come at turn x and try to ... kill everyone? Could I use that and turn it to early or something?
I like the "idea" of doomsday VC but I guess it's too easy, but theoretically I could leave it on and just not research it but let the ai try?
I was thinking maybe continents or islands could be good because that would keep us separated longer?
Domination can be disabled too, the only way to win for me is by killing all players (usually I stop the game earlier when it is obvious who the winner is).
Invasion splits players in 2 teams even if you have 12 teams in setup.
AI does not cross oceans well and builds too many ships, this is why I recommend removing water completely.
Not entirely sure I understand 2 points:
- is setting " teams" just to ensure that no one can ally? (Using teams disables Diplo by default as long as every player is in a team?)
- I'm not sure I understand what invasions do
Devs have diary about invasion:
https://forum.paradoxplaza.com/forum/threads/age-of-wonders-planetfall-dev-diary-63-the-voidbringer-invasion.1395541/
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