Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Wolfie Feb 18, 2021 @ 12:13am
Looking for Operation/General ideas for Revenant Race Mod
Just a call out for anyone with some spare time to kill and has some creative ideas for an undead ghost race

Ive got a few already but wondering what other creative ideas people might have, below alot is just brain storming

Here is more details
https://forum.paradoxplaza.com/forum/threads/wip-revenant-race.1456170/

Hero Skills
Level: 1+20 Health
Lvl 2 Sleep,
Lvl 3 Life Drain
Lvl4 Shroud Step
Lvl 6: Beguile
Level 8: Bewitch
Level: 8 Chaos Attack
Level: 10 Red Kiss
Level: 20 Courtesan Escort, Courtesans start on the battlefield

lvl 30 Death Knight: Every kill by a leader raises a Warrior (half stats/or raises in general with undead tag third stats)


Doctrines
lvl 1 Soul Harvest: Gain supply on kill (does not effect mechanical -
lvl 1 Phylactery: Returns leader from the void the next turn -
lvl 8 Conjoining - Phantasms become Ethereal

Operations

Unlocks cultist then branches into 3 trees Phantasma, Necromancy and Demonology


Residential city upgrade for every new research gain a random ally of darkness (mostly cultists/ forgotten/psynumbra/apostates)

Phantasma
Unlock Dark Rider
Unlock Courtesan
Spawn an anomoly site
Unlock Impaler

Necromancy
Raise Dead Lvl 1 Radial TC -
Unlock Necromancer
Grave Yard - Raise dead every few turns

Demonology -
Summon Demon Bat -
Summoners Gate: TC give buffs Shield to all none vital summons can summon imps-
Unlock Conjurer
Summon Demon Horde (Imp/Fiends) -
Summon Pit Demon
Anarchy of Hell, cause fire to spawn all over map, all units are displaced, all units go insane x2 turns (excluding demons or demonic mod)


Mods
Book of Hellfire (Hero and Warlock) Summon Demon, Thermal spell
Book of Death (Hero and Necromancer) Summon Undead, Blight Heal ability
Boatmens Coins: Gain energy per kill
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Showing 1-4 of 4 comments
ReverseRaven Feb 18, 2021 @ 3:51am 
Hmmmmm interesting. Will divide initial thoughts per branch.

Doctrines:
Could make phylacteries a more mid game doctrine that:
a.) Lets your leader revive after 1 turn
b.) Gives heroes resurgence or alternatively gives a large energy and operation point discount on the revive hero operation

Could make final tier doctrine that lets you choose to empower either phantasma, undead, or demons while slightly hampering the others. Balancing it would be that you don't want to run all 3, since at that point you'd just be wasting 3 doctrine slots for almost no boost.


Necromancy:
Give the necromancy branch its own version of the revive hero operation that gives them undead-related tags permanently and comes with both boons and penalties. Like, the heroes could be allowed to use undead-exclusive mods or be affected by operations that only affect undead in exchange for a rebalancing of stats.

Phantasma:
Tactical Op called Hunters of Champions or something that gives certain Phantasma units (or all of them idk) bonus accuracy, crit, damage against hero/leader units.
Or Tactical Op called Black Mark that applies -resistance, fumble chance, slow, or other penalties on enemy heroes.

Demons:
I think it'd be cool both as a tactical op and as a strategic op to be able to send an uncontrollable, hostile to all demon. Probably tier 3, melee, calling down a single entity as a tactical op or sending a stack of 3 down on the strategic map.

It would have to be strong for a tier 3, considering it's basically an unmodded marauder.

A tactical op to summon a powerful demon in exchange for sacrificing a unit would be cool, too, even if Psynumbra already has something like it.
Wolfie Feb 18, 2021 @ 12:22pm 
Thats a cool idea make them all have ops kind of suited towards their own agendas.

Maybe i could have the hero do the same kind of branch into 3 classes

If they go necromancy they get a raise dead, the infection mechanic where it raises after combat. Maybe some biochemical spells. Inflict Infection, Posion


They go Demonology get essence charge (kind of like collecting souls for summons) and summons, the sacrafice could be needed fpr late game demons, some thermal damage resistance. Inflict Insanity, Chaos, Burning.


And Phantasma can be more directly combat, like mid game floating, gaining some kinetic resistance/ethereal tag, Inflict Fear, Possession,

Hierophantom Feb 20, 2021 @ 10:21am 
In my personal game i had modded the pustule to be able to suicide near a corpse and permanently resurrect it, inspired by the flood from halo. Perhaps a similar creature could be made/created by necromancers. Some sort of cheap weak unit like a drained meant to be mass produced that possess corpses by sacrificing themselves.
Last edited by Hierophantom; Feb 20, 2021 @ 10:22am
Wolfie Feb 20, 2021 @ 1:56pm 
Thats a really cool concept
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Date Posted: Feb 18, 2021 @ 12:13am
Posts: 4