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Yes.
I'm not 100% sure about ranged overwatched, but I am under the impression that is the case for some units, as I swear I've seen the Mainframe NPC faction units have an ability that states their Overwatch always count as full power.
Yes. Staggering 100% cancels overwatch.
It works even better if your melee unit has first strike. People underestimate some first strike units, like the Oathbound paladin trainees. (aspirants)
For melee, no. As I said, it works even without any action points left.
For ranged, unless you you have "Agile Overwatch" you only fire as many times as you had action points remaining.
But for melee, you need "Martial Artist: Tireless", if you want more than one attack. This said, with "First Strike", "Tireless", "Swoop" and a melee flier, you can theoretically get up to 13 overwatch attacks per turn. I've gotten seven - it's already ridiculous.
No.
Ranged overwatch can attack up to three times, if you have three action points remaining, and the enemy survives the first two shots.
Melee overwatch attacks only once per enemy, but if your unit has the set of perks I mentioned above, it could attack all 13 neighboring enemies, if you positioned it just right.
Once I actually landed a champion so it had 11 neighbors. Two died on impact, and two were stunned, so he only hit six or seven of them.
Flanking can work to avoid the overwatch attack, against some units, but there are unit abilities that give 360 degree overwatch.
Staggering can cancel the overwatch attack. If you do not have massive impact, stagger resistant units will still retaliate. If you have massive impact, units with "Counterattack" will still hit back. The only thing that guarantees that you will not be hit back is "Ignore overwatch", which is an abilities that some Prime Rank units get.
If an enemy put a ranged unit in the overwatch mode, and i don't move my units in the overwatch Sphere (where an enemy unit will automatically fire upon my units), fire outside this sphere of overwatch, will the enemy ranged unit retaliate?
can confirm it eliminates over-watch, the battle a.i always uses that against me lol
this is not accurate, melee units do get overwatch even if they move their max spaces. You are corect that Melee overwatch only allows one attack by default, though with stagger that can have an outsized impact.
Also relentless was not basic in AoW3, in that game units could react to each action (so could retaliate against all three incoming melee attacks) but overwatching used their action points from the next turn, so they did not get unlimited overwatches as a relentless unit would, and would often be completely drained for their next turn (letting you effectively stun a unit by forcing to overwatch against some fodder some fodder). AoW3 did have a relentless equivlent (tireless I think) that got around that limit, but it was pretty rare.