Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Zaurask Nov 14, 2020 @ 6:18am
Some Love for the Arcane Item Forge!
With all the different items in the game currently (not to mention all the different kind of abilities accompanied with them), wouldn't it be an amazing addition if we were able to customize our own items.

I LOVED the arcane forge in Age of Wonders 3 and with Planetfall being a Scifi game, you would think that would lend itself even more for the idea of customization/fabricating your own arsenal, may it be weapons, mods or vehicles. ⚔️🦽
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Showing 1-12 of 12 comments
WerWulf Nov 14, 2020 @ 6:45am 
The lack of accessories and them being replaced with mods make it not needed. Your best items are mods
Zaurask Nov 14, 2020 @ 7:02am 
Originally posted by WerWulf:
The lack of accessories and them being replaced with mods make it not needed. Your best items are mods

I agree that the mods are a great addition to the game, but for me, it does not replace the huge amount of creative fun you can have by building and naming your own crazy inventions.
After all, for the biggest part of the game, when it comes down to items, mods and vehicles, you are severely limited to your faction, your secret tech and whatever you encounter randomly.
Just imagine making a grenade that has the Distracting Phermones trait of the Roys and calling it Explosive Romance!
Or a battlesuit vehicle (like the protector) but with fast movement, the ability to leap and use some kind of flamethrower ability!
Last edited by Zaurask; Nov 14, 2020 @ 7:04am
jonoliveira12 Nov 14, 2020 @ 7:14am 
Originally posted by Zaurask:
Originally posted by WerWulf:
The lack of accessories and them being replaced with mods make it not needed. Your best items are mods

I agree that the mods are a great addition to the game, but for me, it does not replace the huge amount of creative fun you can have by building and naming your own crazy inventions.
After all, for the biggest part of the game, when it comes down to items, mods and vehicles, you are severely limited to your faction, your secret tech and whatever you encounter randomly.
Just imagine making a grenade that has the Distracting Phermones trait of the Roys and calling it Explosive Romance!
Or a battlesuit vehicle (like the protector) but with fast movement, the ability to leap and use some kind of flamethrower ability!

Well, in PF you mod your units, and name the models too.
PF is about the Armies, while AoW3 is about the Heroes.
FlySC Nov 14, 2020 @ 7:14am 
That would be awesome, I'm all for forging some crazy items!
ethorin101 Nov 14, 2020 @ 8:16am 
...no. Custom Items was part of why AoW3 endgame was so damn boring.
Zaurask Nov 14, 2020 @ 8:45am 
Me: "Hey, lets add a variety of fun customization options to spice stuff up and create our own cool scifi gadgets using the huge amount of already implemented abilities and mechanics!"
Majority of people: "Nah."
:C
Last edited by Zaurask; Nov 14, 2020 @ 8:45am
GreyHuntr Nov 14, 2020 @ 10:19am 
Yeah, I always play with a house rule of never building an item forge. The temptation to make insanely broken combos is too great
SardonicReserve Nov 14, 2020 @ 11:29am 
Originally posted by Twilight Zone:
Dev said that would be in the Season 2

Hey, could you please show me the source for this? I would love for there to be a Season 2, especially with an Item Forge!
jagholin Nov 14, 2020 @ 11:32am 
since when are there plans for season 2 or smth?
Ansam Nov 15, 2020 @ 7:40am 
Item Forge in AoW3 for me tended to always be; Armored Armor Armor Chest, lifedrain sword, quiver of +2/+2 w/e damage, tireless boots, and a long bow and a fairy fire action. I enjoyed Item Forge for the same reason I enjoy too much Research in PF, just upgrading my heroes with the best I can buy.
Zaurask Nov 15, 2020 @ 8:56am 
Originally posted by Θώθ:
Item Forge in AoW3 for me tended to always be; Armored Armor Armor Chest, lifedrain sword, quiver of +2/+2 w/e damage, tireless boots, and a long bow and a fairy fire action. I enjoyed Item Forge for the same reason I enjoy too much Research in PF, just upgrading my heroes with the best I can buy.

Agreed! The only difference is that I personally find that designing and naming a cool weapon or gadget gives me a different kind of satisfying feeling, compared with modding up a hero.
At one point you will have the best mods your faction or secret tech has to offer and then there's no point in going back to anything you previously unlocked, because most of it could be considered a downgrade, even though not all traits are downgrades on their own (for example, I love fast movement as a trait).

But if we had the ability to forge our own weapon and gadgets somewhere near the endgame, we can custom-fit any hero with any kind of unique layout imaginable.
For example, playing as Vanguard, building an oathbound protector vehicle, but with inbuilt self-reassembly , which is of course, normally a mod you only could obtain by either playing as the Assembly or go through their entire tech tree after gaining it by absorbing a colony.
Last edited by Zaurask; Nov 15, 2020 @ 8:57am
Redvenge Nov 15, 2020 @ 5:41pm 
Originally posted by Zaurask:
Me: "Hey, lets add a variety of fun customization options to spice stuff up and create our own cool scifi gadgets using the huge amount of already implemented abilities and mechanics!"
Majority of people: "Nah."
:C
I'm not opposed to the idea, but they have to redo hero item slots first.

Custom mods sounds like it could break the game. Every patch the devs are tweaking some mod or another for balance reasons.

That leaves... weapons. Because that is the only other customization slots you have. If you are using a vehicle, that uses your primary slot... so now you have one slot for "cool custom items".

If they implement a custom item system, they really need more item slots on heroes.
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Date Posted: Nov 14, 2020 @ 6:18am
Posts: 12