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One 'issue' with Oathbound so far that I've had, is that Protectors and the first support seer unit, Augers (I think thats the name, fuzzy memory) are just so good the rest of the roster doesn't have much of a place until late game when I sprinkle in the flying sword guys for hardcore AoE DPS.
Stacks of 1 seer, and 5 protectors, or 4 + a hero in a Marquis just seem rock solid until you can afford the flying sword battlesuits.
Oath of devotion, and the arc stun and chain mods make the entire faction. Right there is absurd tankyness, damage and status effects.
Oathbound also put the Dvar to shame when it comes to farming cosmite due to being able to get +2-4 cosmite per hero they have with as a city lord.
Thus far Promethium and Celestian are my favourite secret techs, but any can work given the strength of the Oathbound techs.
Promethium brings a lot - early on you have purification fields for a free action, targetable cleanse and heal which is amazing, and the wicket melee powerhouse purefiers that compliment the protectors so well, they bring damage and they can flush enemies out of cover via their incendiary grenades.
Mid game the aegis tank combined with the protector can lead to absolutely busted levels of defence - +6 shields, hazard immunity and buckets of resistance boosts. Throw in Oath of Devotion, heals and the crazy high armour and shields protectors already have and things get silly for what is a cheap army stack.
The fire nova mod is nice, and late game the rocket shooting mod just lets you end easily by handing out the ultimate siege weapon so your stacks of 15-20 combined armour/shield defence TierII blobs can sit 9 tiles away in safety.
Celestian has a few tricks, the mod that gives attackers remorse is very powerful given how tanky your units are, I love Oathbound lightbringers because their banner is so useful, a couple of those will ensure the enemy army is permanently burning which is fantastic early game, and all game during sieges for burning out colony milita and non fully modded defenders.
A few things to note as my 2 cents:
Drone Field Repair - Does actually work. It might not in a resurgence/res situations where a hero gets knocked out of vehicle, is then killed, then brought back to life.
Intuitive Strikes - Works really well on heroes in combination with Timethread Datascrolls. That mod gives a Precognition stack at the start of every turn if you don't already have it, which garantees a 20% increase to damage for your turn on that hero, in addition to the ward (which is more useful than a flat health mod and +2 shields which Oathbound need. Works well with heavy precog stacks with or w/o mod.
Edit: Oh one more thing Overload Power Core is also a really bad choice when auto-turning during tactical combat. Sometimes the AI will decide its worth it to just eject 2 turns in when a whole bunch of enemies are clustered, basically committing hero suicide.
I think when I did those back in December last year, I put the written version only up on reddit and on the paradox interactive forums. But yeah, i split them up by secret tech at first (so like a video and a post for celestian), and I did not have guests to discuss the topics with.